Vindictus

Vindictus

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Pozhinateli Aug 16, 2020 @ 11:45am
Easy, boring, no consequences
I back to the game few days ago. I make new character, 72 right now and I'm bored. Really, this game is far too easy. All I need to defeat enemies i spam atack I does not even understand - I do not have to learn skills while mashing random buttons give possitive effects. This is just boring.

I understand this is done to allow new players to cachup old players at endgame. But first, that is boring, second I do not feal I learning the game.
And three - the most important I-FRAMES!!!

Realy, how is it possible to destroy game so much? Every stagger, every knockdown and my character getting i frames. It basically allow to facetank everything that can not one shot (So I suppose endgame bring one shot mechanics?).
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Showing 1-15 of 101 comments
crackmonk Aug 16, 2020 @ 12:43pm 
once you're into season 3 it gets harder. also crying about it here does nothing. nexon people to my knowledge do not read these parts.
Pozhinateli Aug 16, 2020 @ 1:14pm 
But what will go harder? As far as I see and remember combat mechanics got nerfed - right now character getting iframe after any CC. Just 15 min ago I had fight with boss - Keaghan. He hit me with first hit - knockck down, then try second hit that shoud hit me on the ground but no because i-frames and then 3rd hit and same thing. Entire kombo wasted on i-frames - it just look sad.
So only thing what may be harder is one shot mechanic with is just bad design.

Realy this is sad, and when I remember old Vindictus when even fight with Gnoll Chieftain was something.
crackmonk Aug 16, 2020 @ 1:33pm 
what character are you playing?
Naucix Aug 16, 2020 @ 2:01pm 
It's supposed to be easy during the story mode... They did that because casual players who don't care about hard fights just want to pay attention to the story and listen to the lore. The hard part comes end-game with redeemers, hero mode, season 3 and 4 raid bosses, etc. They have actual mechanics that you need to skillfully master to avoid getting easily one shotted. Once you solo a redeemer boss, then you can come back here and say "vindictus is too easy.."
Pozhinateli Aug 16, 2020 @ 2:13pm 
So my prediction is correct. They destroyed combat system and replaced it by lazy and bad design of one shot.



Originally posted by crackmonk:
what character are you playing?

Lethor.
Many years ago when I played Vindictus from its release it was Fiona.
Montiblanc Aug 16, 2020 @ 3:37pm 
its a very boring slingshot into a wall & then you leave, vindictus killer wen
Pozhinateli Aug 17, 2020 @ 12:05am 
I see main problem here and that is Rise: Revolution Update

Changes to Hit-Knock-Down

You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
Multiple hits in a short amount of time can still knock you down
Normal monsters can no longer knock you down
For a short period after being hit, you will not take any additional damage


That is 3 years since game got completely broken and people sit quiet? Do this game have any community?
Fireclaymore Aug 18, 2020 @ 12:09am 
Bro, the state of the game is completely different these days. Generally speaking you either play through the lvl grind until you're 95ish to start fighting harder bosses with the revamped style. Or you play on the Windictus server for pre-Rise. The game is faster and the bosses have become more difficult than before. At the same time, players usually have kits that are made to be played or tweaked to fit the pace of the game as it is now.

If you want to fight older bosses where they have some difficulty still. There is a solo mode called ein lacher where they scale(unlocks at 90), or for more recent bosses, there's hero mode.
Last edited by Fireclaymore; Aug 18, 2020 @ 12:10am
Pozhinateli Aug 18, 2020 @ 5:13am 
When I was created this topic I saw something is wrong but I had no idea what. Now I see. I was wrong, that is not problem with difficulty. Problem is with broken combat system I posted above. I do not like idea of i-frames when knocked down and i frames after each stagger. This is far deep problem than just dificulity - it is core of the game. So this post is my farewell to this game, unless devs will revert this change.
Originally posted by Pozhinateli:
When I was created this topic I saw something is wrong but I had no idea what. Now I see. I was wrong, that is not problem with difficulty. Problem is with broken combat system I posted above. I do not like idea of i-frames when knocked down and i frames after each stagger. This is far deep problem than just dificulity - it is core of the game. So this post is my farewell to this game, unless devs will revert this change.
honestly idk what you're talking about. it's ALWAYS been like that as far as i can remember. and besides, a lot of times when i get hit and i'm stuck in a staggered animation and can't defend myself, I STILL GET HIT WHILE I CAN'T DO ANYTHING AND DIE.

and i don't get how this can even be a complaint to begin w/... you shouldn't BE getting hit. ever. not once.
Last edited by 𒀚𝓐𝓔𝓽𝓱𝓻𝓸𝓼𒉭🌠Stars affix✨; Aug 18, 2020 @ 4:47pm
Pozhinateli Aug 19, 2020 @ 4:30am 
Originally posted by 𒀚𝓝𝓪𝓮𝓭𝓻𝓲𝓷:
Originally posted by Pozhinateli:
When I was created this topic I saw something is wrong but I had no idea what. Now I see. I was wrong, that is not problem with difficulty. Problem is with broken combat system I posted above. I do not like idea of i-frames when knocked down and i frames after each stagger. This is far deep problem than just dificulity - it is core of the game. So this post is my farewell to this game, unless devs will revert this change.
honestly idk what you're talking about. it's ALWAYS been like that as far as i can remember. and besides, a lot of times when i get hit and i'm stuck in a staggered animation and can't defend myself, I STILL GET HIT WHILE I CAN'T DO ANYTHING AND DIE.

and i don't get how this can even be a complaint to begin w/... you shouldn't BE getting hit. ever. not once.

http://vindictus.nexon.net/news/23324/rise-revolution-update

Changes to Hit-Knock-Down

You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
Multiple hits in a short amount of time can still knock you down
Normal monsters can no longer knock you down
For a short period after being hit, you will not take any additional damage


I do not know from when You played. I was play from day 1. But change I posted above happened 3 years ago. So if you got used to it then you may not see it. But good luck with play any other game that does not have broken fighting system where getting hit is not rewarded by i-frames.

And you talk some absolutely untrue. Stagger give around 2 sec i-frame and knock down 1 second after get up and whole time lying on the flor.
Originally posted by Pozhinateli:
but good luck with play any other game that does not have broken fighting system where getting hit is not rewarded by i-frames.
see.... this is what i dont understand about you. getting hit in the first place is punishment for fuqqing up. like... are you a masochist, or something? you just love getting squashed that much?
play any other game, you say? i play TEKKEN, which is a FIGHTING game, that has nothing but a fighting system, and in certain situations when you're on the ground you have i-frames to prevent the game from being fuqing BROKEN because otherwise you'll be getting hit when you can't fuqing do anything about it. like... that's the whole point of tekken. you can only take damage if you could have otherwise prevented the damage from being dealt.... otherwise it would be a very broken game.

in most 2d fighters you can't even take damage when you're on the floor at all.
if anything... if you wanna complain about being rewarded for getting knocked down in a video game... you should be raining down on dead or alive. in that ♥♥♥♥♥♥ game you LOSE your turn after knocking down your opponent, generally speaking.
Pozhinateli Aug 19, 2020 @ 7:09am 
Originally posted by 𒀚𝓝𝓪𝓮𝓭𝓻𝓲𝓷:
if anything... if you wanna complain about being rewarded for getting knocked down in a video game... you should be raining down on dead or alive. in that ♥♥♥♥♥♥ game you LOSE your turn after knocking down your opponent, generally speaking.

I do not know if you can fail more than give DoA as argument here. For your information DoA have system, that allow to break and counter enemy combo - but that is not reward for getting hit and nothing free.
DoA is perfect example how to solve this issue well.

Staggers and knockdown are part of system supposed to reward attacker and punish the target - no matter who is player and who is AI. But also it is supposed to give more natural feeling of the game - hit must have impact. Free and auto i-frames are just bad design. And because it worked previously as should - this just destroyed combat system.

And as for balance. First should be done core featurs like combat system, then balance. That why game have skill that allow to faster get up - but I have no idea what is purpose of this skill right now when lie on the flor give i-frames.
Originally posted by Pozhinateli:
Staggers and knockdown are part of system supposed to reward attacker and punish the target - no matter who is player and who is AI.
exACTLY. that's what i just said. doa does the OPPOSITE of this. knockdowns PUNISH the attacker and REWARD the target.

but let me get this straight...

Originally posted by Pozhinateli:
DoA have system, that allow to break and counter enemy combo - but that is not reward for getting hit and nothing free.
i-frames on stagger is not okay... but being able to completely CANCEL stagger at any point in time no matter how far one is into stagger taking away all meaning from the stagger to begin w/ IS okay?

Originally posted by Pozhinateli:
But also it is supposed to give more natural feeling of the game - hit must have impact.
where is the natural feeling and impact in that?
Last edited by 𒀚𝓐𝓔𝓽𝓱𝓻𝓸𝓼𒉭🌠Stars affix✨; Dec 15, 2020 @ 5:05pm
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