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So only thing what may be harder is one shot mechanic with is just bad design.
Realy this is sad, and when I remember old Vindictus when even fight with Gnoll Chieftain was something.
Lethor.
Many years ago when I played Vindictus from its release it was Fiona.
Changes to Hit-Knock-Down
You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
Multiple hits in a short amount of time can still knock you down
Normal monsters can no longer knock you down
For a short period after being hit, you will not take any additional damage
That is 3 years since game got completely broken and people sit quiet? Do this game have any community?
If you want to fight older bosses where they have some difficulty still. There is a solo mode called ein lacher where they scale(unlocks at 90), or for more recent bosses, there's hero mode.
and i don't get how this can even be a complaint to begin w/... you shouldn't BE getting hit. ever. not once.
http://vindictus.nexon.net/news/23324/rise-revolution-update
Changes to Hit-Knock-Down
You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
Multiple hits in a short amount of time can still knock you down
Normal monsters can no longer knock you down
For a short period after being hit, you will not take any additional damage
I do not know from when You played. I was play from day 1. But change I posted above happened 3 years ago. So if you got used to it then you may not see it. But good luck with play any other game that does not have broken fighting system where getting hit is not rewarded by i-frames.
And you talk some absolutely untrue. Stagger give around 2 sec i-frame and knock down 1 second after get up and whole time lying on the flor.
play any other game, you say? i play TEKKEN, which is a FIGHTING game, that has nothing but a fighting system, and in certain situations when you're on the ground you have i-frames to prevent the game from being fuqing BROKEN because otherwise you'll be getting hit when you can't fuqing do anything about it. like... that's the whole point of tekken. you can only take damage if you could have otherwise prevented the damage from being dealt.... otherwise it would be a very broken game.
in most 2d fighters you can't even take damage when you're on the floor at all.
I do not know if you can fail more than give DoA as argument here. For your information DoA have system, that allow to break and counter enemy combo - but that is not reward for getting hit and nothing free.
DoA is perfect example how to solve this issue well.
Staggers and knockdown are part of system supposed to reward attacker and punish the target - no matter who is player and who is AI. But also it is supposed to give more natural feeling of the game - hit must have impact. Free and auto i-frames are just bad design. And because it worked previously as should - this just destroyed combat system.
And as for balance. First should be done core featurs like combat system, then balance. That why game have skill that allow to faster get up - but I have no idea what is purpose of this skill right now when lie on the flor give i-frames.
but let me get this straight...
i-frames on stagger is not okay... but being able to completely CANCEL stagger at any point in time no matter how far one is into stagger taking away all meaning from the stagger to begin w/ IS okay?
where is the natural feeling and impact in that?