Vindictus

Vindictus

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WarmTears Sep 9, 2017 @ 5:11pm
Why can't I play Vindictus in 60 fps
Anyone else having the same problem and figured out how to play in 60 fps? In short yes my PC can definitely run Vindictus in 60 fps if I can run for example BF1 perfectly and BDO over 60 fps. This Vindictus game is the only game I have fps problems with. :steamsalty:
Originally posted by ŋıɠɧɬɱąཞɛ!:
Everyone here is confused. Here's a recap. The game runs on Valve's Source graphics engine. The game would run on my system (and most of my friends) at ultra, 60 FPS but not more because it was capped. Unlike say, L4D 2, which could run significantly more frames, Vindictus was frame limited since release.

During the RISE update, DevCAT wanted to modernize the game to compete with the likes of BDO. Ironically, the game still doesn't look as good as BDO, since the character models weren't modified at all. Rather than simply jump ship from the Source to Source 2 engine, a la Titanfall/Titanfall 2, DevCAT decided they would modify all the textures and move them from 1024x1024 to 4096x4096. You can check for yourselves if you have the old client and the new one. The textures themselves are mostly for atmospheric items. Maps. Items, and effects. Few character textures were updated.

They also altered the geometries in some maps, causing z-buffer conflicts. In short, rather than remodeling most of the items, they used Max to simply automatically increase the number of vertices in atmospheric items. They also included new, unoptimized shaders for water, and lighting effects. The result is that the game runs quite badly. You can be in an empty part of town and the game runs at 60 FPS. Enter an area with lots of people and the game frames tank. Normally, that could be because all the character polies were increased.

Except if you check the character polies, they still weren't altered.

The easiest way to check what I'm saying is simple. Go into a server instance and have all the settings maxxed. Log the min/max frames for the game. Now do it again at low. Even if you have an i7 and a 1080, you'll still have dips in your framerate. Why? Because the game is optimized very poorly. They broke the engine. DevCAT has no idea how to fix it though. Their forums are FULL of complaints. Real gamers (aka people that realize that a game that looks like Vindictus shouldn't need twin Titans to run at 60 fps) have been asking for a code audit.

But Vindictus has only about 300 people online per day. DevCAT's Vindictus team is a skeleton team and they don't know what they did on RISE so they have no interest in fixing it.

As long as the whales continue to buy all their gear and bot for cash (which isn't affected by the optimization problems), they'll continue to keep everything as is. Truth be told, this game is already 7-8 years old. Vindictus is only alive because about 20 people or so are spending a few thousand dollars a month. Once that dries up...it's game over. But no, it's not about "a real computer" or some other moronic comment. A core i5 is actually more than capable of running games really well. This game doesn't even support threading (i7s only distinguishing non-i5 feature out of the box). So people that say that you need an i7 or a 1080 just don't know what the hell they're talking about.


The short answer is that DevCAT broke the game with graphics optimizations and they will never fix it. And no, it's not "you" being wrong expecting more with a 1060. It's that they literally have no clue what they're doing.
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Ponycus Sep 9, 2017 @ 9:49pm 
I have a pretty good PC, can run Overwatch and BF1 on ultra 70+fps. But Vindictus on max setting runs at 30. This happened after the RISE update, before vindi ran at 60fps constant. The RISE update added, reworked, updated some textures all over the place. the ruins now look incredible and so cool. But you see the change in the login screen. The water before looked like salt water, now in-game water looks like real life water. While most of the textures are inside models the polygon count went way up and that is what drives the fps down. Despite being on the source engine this game is actually considered a competitor with modern games int he graphics aspect.
Games arent always as easy on your drives as they seem. I can run any game with my computer cool as a breeze but Overwatch is the only game that drives the heat up mo 60+ celcius besides being incredibly well optimized. VIndictus now is apparently demading on graphics after RISE update thats all it is.
WarmTears Sep 10, 2017 @ 12:17am 
I can be in Town with no one around with 60 fps but when I'm in raids I drop down to 25-35 fps, Vindictus is not demanding at all. There should be no reason why I can't run Vindictus when I get run other games easily at max settings. If you can't run Vindictus at 60 fps you definitely have a problem with it too while many of my other friends with less powerful PCs can run it easily 60 fps.
Last edited by WarmTears; Sep 10, 2017 @ 12:19am
i'm not really techsavvy when it comes to the inner workings of a computer so forgive me if my terminology is off or whatnot

Vindictus runs more off your CPU than your GPU

it also only runs off of one of them if you have multiple

i'm sorry if i didn't make alot of sense i'm pulling things out of my memory but don't really understand what it means

essentially what it means is even if your computer is rediculous with the best Graphics card out there the game will still drag it's feet
Geralt Oct 3, 2017 @ 3:51pm 
Because you need a good computer. I've had no problems. Might be time to get off the i5?
Fay Oct 4, 2017 @ 2:15pm 
got i5 4ghz runs 60fps(no drops at all) but rise broke alot
WarmTears Oct 4, 2017 @ 3:00pm 
I'm on an i-7 1060 gtx lol.
Sepulchure Oct 12, 2017 @ 9:52am 
It's cause it's optimized weird and turning of the HUD seems to be the main solution
Klawd Mar 31, 2018 @ 9:47am 
Korean games mostly work on single core instead of multicore.. soo aka bottleneck is the end up result, soo even if you have the most beast pc.. you'll still hit under 30 fps... because korean gaming logic...
Inferius Apr 11, 2018 @ 9:48am 
I want to return to game, but every time I read RISE I remember how awful this game is now. So yeah quit this and uninstall
Brudda Apr 17, 2018 @ 1:53pm 
The game was only designed for 1 core computers hence the reason why older cpus get better fps
The author of this thread has indicated that this post answers the original topic.
Everyone here is confused. Here's a recap. The game runs on Valve's Source graphics engine. The game would run on my system (and most of my friends) at ultra, 60 FPS but not more because it was capped. Unlike say, L4D 2, which could run significantly more frames, Vindictus was frame limited since release.

During the RISE update, DevCAT wanted to modernize the game to compete with the likes of BDO. Ironically, the game still doesn't look as good as BDO, since the character models weren't modified at all. Rather than simply jump ship from the Source to Source 2 engine, a la Titanfall/Titanfall 2, DevCAT decided they would modify all the textures and move them from 1024x1024 to 4096x4096. You can check for yourselves if you have the old client and the new one. The textures themselves are mostly for atmospheric items. Maps. Items, and effects. Few character textures were updated.

They also altered the geometries in some maps, causing z-buffer conflicts. In short, rather than remodeling most of the items, they used Max to simply automatically increase the number of vertices in atmospheric items. They also included new, unoptimized shaders for water, and lighting effects. The result is that the game runs quite badly. You can be in an empty part of town and the game runs at 60 FPS. Enter an area with lots of people and the game frames tank. Normally, that could be because all the character polies were increased.

Except if you check the character polies, they still weren't altered.

The easiest way to check what I'm saying is simple. Go into a server instance and have all the settings maxxed. Log the min/max frames for the game. Now do it again at low. Even if you have an i7 and a 1080, you'll still have dips in your framerate. Why? Because the game is optimized very poorly. They broke the engine. DevCAT has no idea how to fix it though. Their forums are FULL of complaints. Real gamers (aka people that realize that a game that looks like Vindictus shouldn't need twin Titans to run at 60 fps) have been asking for a code audit.

But Vindictus has only about 300 people online per day. DevCAT's Vindictus team is a skeleton team and they don't know what they did on RISE so they have no interest in fixing it.

As long as the whales continue to buy all their gear and bot for cash (which isn't affected by the optimization problems), they'll continue to keep everything as is. Truth be told, this game is already 7-8 years old. Vindictus is only alive because about 20 people or so are spending a few thousand dollars a month. Once that dries up...it's game over. But no, it's not about "a real computer" or some other moronic comment. A core i5 is actually more than capable of running games really well. This game doesn't even support threading (i7s only distinguishing non-i5 feature out of the box). So people that say that you need an i7 or a 1080 just don't know what the hell they're talking about.


The short answer is that DevCAT broke the game with graphics optimizations and they will never fix it. And no, it's not "you" being wrong expecting more with a 1060. It's that they literally have no clue what they're doing.
Last edited by ŋıɠɧɬɱąཞɛ!; Apr 22, 2018 @ 5:06pm
Aeden Apr 28, 2018 @ 11:48pm 
This is horrifying.

I used to play Vindictus with an Intel Core 2 Duo and a 9800GTX+. Now DevCat, through sheer incompetence, has made it so the most modern hardware struggles.
Last edited by Aeden; Apr 28, 2018 @ 11:50pm
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Date Posted: Sep 9, 2017 @ 5:11pm
Posts: 12