Fears to Fathom - Episode 3

Fears to Fathom - Episode 3

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*SPOILER* A massive jump scare *SPOILER*
Wow.. just wow. Well done developer. Had a massive jumpscare moment there.
My heart started pounding really fast. Jesus, tremendously well done.

I am talking about the moment when the oven gets turned on in the middle of the night. The atmosphere, music.. oh my... and after coming downstairs and going towards the kitchen.... BAM... a woman'ish creature charged at me.

Sheeesh

Can't remember when was the last time I got scared like that in a videogame.
Great work, keep it up.
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Showing 1-6 of 6 comments
Stoibs Jan 10, 2023 @ 2:43pm 
Huh interesting, guess there's more dynamic or alternate events than I thought. I never encountered this one. I need to replay it anyway for some achievements, thanks for making me anxious when I get to this part again :P
Mania Jan 10, 2023 @ 7:47pm 
Originally posted by Stoibs:
Huh interesting, guess there's more dynamic or alternate events than I thought. I never encountered this one. I need to replay it anyway for some achievements, thanks for making me anxious when I get to this part again :P
This event is only triggered if you DO NOT check the CCTV after receiving the text line indicating the noise in the kitchen. If you check the CCTV and witness Cara moving away from the window, the jumpscare will not trigger and you will be able to continue the game.
test_of_valor Jan 10, 2023 @ 10:38pm 
There is another jumpscare in the room with equipment on the ground floor. I reckon that's her starting point. And she probably entered the house through the door closest to the oven.
Stoibs Jan 10, 2023 @ 10:43pm 
Originally posted by test_of_valor:
There is another jumpscare in the room with equipment on the ground floor. I reckon that's her starting point. And she probably entered the house through the door closest to the oven.
Oh bloody hell, I spent a bit of time in there poking around after I saw it tossed from the cameras :reterrified:
Guess I got lucky both times. Cool how these games are evolving to now having.. *roaming* threats.
test_of_valor Jan 11, 2023 @ 12:58am 
Originally posted by Stoibs:
Originally posted by test_of_valor:
There is another jumpscare in the room with equipment on the ground floor. I reckon that's her starting point. And she probably entered the house through the door closest to the oven.
Oh bloody hell, I spent a bit of time in there poking around after I saw it tossed from the cameras :reterrified:
Guess I got lucky both times. Cool how these games are evolving to now having.. *roaming* threats.

Yeah I agree. A.I is very interesting and well made.
Certain things happen depending on the actions taken, i.e if specific conditions are met.

The atmosphere and sounds are spot on. To me at least. Really gave me that "hopeless" feeling. From the moment the dog started barking, up until the end of the game, even at credits screen. I admit I was scared ♥♥♥♥♥♥♥♥ and I'm in my thirties. That's dedicated and awesome game development if you ask me. Hats off to the developer!
SHIT FACTORY Jan 15, 2023 @ 10:09am 
There is no AI in this game dude.. jesus christ it's the most linear story ever and everything must be done in one and only one sequence, if you don't follow it you just get a cheap jumpscare and game over, fun.
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Showing 1-6 of 6 comments
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