Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Typo, "not live" > "now live"
You guys made the Marauder a lot harder. It's a challenge now. Removing Light Barrage and replacing it with predictive aim. Yikes! That was good because having that extra Light Barrage made things too easy. Predictive Aim is a bit of a hindrance, but I figured out how to sync it with my energy usage. I'm not sure if I like Predictive Aim.
Removing a shield pulse card made me pick up a better shield card. I like that.
I like the new Hasty Defense.
The Marauder feels like a different ship now. I have to think more about energy, whereas before all I had to do was concentrate on Ordnance and Mass.
The Final Boss fight was tough. I recruited Xan and his 50% bonus works great with Hasty Defense. I finished with 17 HP. It would have been much worse without him.
Removing Capacitor from the Arbalest is terrific because I always played it and it made the Arbalest easy to use.
Thanks Devs, you made this game more challenging.
I'm not sure what would improve it, maybe additional duration? But I'm not sure I'd draft it unless I already had really random attacks like the 0-8 flak attack and it feels like it an absolute hindrance in the starter deck.
Separately, it would be helpful if you could right click on equipment to look at the cards before selecting. You can do this I think when you're looking at new modules in a space station's shop, but you can't when you're getting the free extra gun from the information broker.
Looking at some of the player preferences, and what people like and dislike, I think at some point during Early Access we are going to go with alternate starting loadouts for each ship, similar to FTL.
Changes in the last build include:
- Replaced Predictive aim with Light barrage
- Added light barrage to the Light Flak's drafting table
- The Marauder's basic shield now starts with 2 shield pulse cards
- Blinding pulse Ordnance cost reduced by 1, its energy cost is increased by 1
- Heavy pulse energy cost increased by 1
- Fixed a bunch of typos and unclear text on the Heavy Laser
- Hyperlaser card now gains +3 damage increase for every Blast card played instead of +2
is there any 'automated process' for bug reporting - without user's writing long stories, and you going mad, having to read/understand what the issue is?
Can the game run on debug mode on the user side, creating dump files for you to read?
Otherwise, I would 'report' a minor bug.
14022024-b (latest patch). The player (me) was stuck after 5 nodes (= the points you traverse as a player on the map) and unable to click on the next node.
Mouse input not responding with the map - I could not progress to the next event. So, it is a 'game stopping bug'.
Solution was to exit game and 'Continue'. Then, the player (me) was able to click on the next available nodes (so the game state was written properly - just an input or scripting issue?).
Not sure, if this is really helpful as feedback. This could be absolutely anything - from a script not triggering, to a mouse-input or screen rendering (I run no Steam overlay) or cache/memory address issue - graphic driver issue, etc, etc, etc?
Again, you will go crazy reading forums for user 'reports'.
Implementing some sort of bug report system is probably too much work on top of too much work, already?
Btw, really fun, amazing game.
Hey Adam,
Pretty sure this is a known bug, and its happening because you're playing with Graphics on "High" or "Ultra". Doesn't matter what your GPU is, its affecting everybody.
Try playing a run on "Medium" and if you have no problems with non-clickability, relations with factions disappearing, post-battle loot you can't collect, et cetera, then you've confirmed you're running into the known bug I'm referencing. Report back if switching to Medium helped you so RIV is aware.
In the DevOPS world, this bug would be classified as a moderate since it doesn't stop someone from playing from A->Z, it just stops that progress while enjoying perks.
GLHF
Thanks, for the heads up.
Sorry for the redundant reporting (cannot read all the threads). Will have to play more, tomorrow.
No worries. And never be sorry for redundant reporting.
Devs/Professionals who know what a sprint is would always rather have more information than too little information. In a way, its their job to parse it.
Thanks for reporting at all. A significant minority of players actually do.