Breachway

Breachway

View Stats:
Warlok May 11, 2023 @ 2:07pm
Persistent Progress
Any plans for persistent progress (unlocks, boosts, statistical stuff, crew skills, etc.) from run to run? Curious.

Especially curious after I got blown to Hell.

:)
< >
Showing 1-8 of 8 comments
RIV  [developer] May 11, 2023 @ 10:53pm 
Oh yeah for sure, we plan to have unlockable new ships, equipment, subsystems, crew, all the good stuff., some unlockable cosmetics too
Warlok May 12, 2023 @ 12:14am 
Originally posted by RIV:
Oh yeah for sure, we plan to have unlockable new ships, equipment, subsystems, crew, all the good stuff., some unlockable cosmetics too

+1

Sounds like you've got it covered. :)
Samseng Yik May 14, 2023 @ 1:45am 
Please make the unlock much faster.
I will hate it when I need finishing multiple run with a same ship and still unlock only measly stuff.
Do like monster train will ok
RedSpace0095 Sep 29, 2024 @ 1:30am 
Sorry for resurrecting an old thread, but how does the game progression actually work? Managed to get a third of the way through second sector and died, but starting a new game nothing seems to have unlocked. At what point does your starting equip improve for new game?
VisionofFire Sep 29, 2024 @ 1:40am 
Hi RedSpace,

The current meta progression is primarily based around the perks system. When in the Hangar, in the bar just above your equipment/weapons, there's a + icon, as well as some locked icons. Click on there to select a starting perk, and you'll see other perks are unselectable until you complete their associated challenge. Perks offer a bonus that helps your run (+40 credits on start, +1 reactor power, etc., more subsystems for sale in shops, etc.)

Beyond that, you also unlock the Lancer and Firebrand by accomplishing a goal. (e.g. Lancer is make it to the 2nd system with the 2nd ship Marauder.) I suspect future ship unlocks will follow a similar pattern.
Last edited by VisionofFire; Sep 29, 2024 @ 1:41am
RedSpace0095 Sep 29, 2024 @ 11:21am 
Originally posted by VisionofFire:
Hi RedSpace,

The current meta progression is primarily based around the perks system. When in the Hangar, in the bar just above your equipment/weapons, there's a + icon, as well as some locked icons. Click on there to select a starting perk, and you'll see other perks are unselectable until you complete their associated challenge. Perks offer a bonus that helps your run (+40 credits on start, +1 reactor power, etc., more subsystems for sale in shops, etc.)

Beyond that, you also unlock the Lancer and Firebrand by accomplishing a goal. (e.g. Lancer is make it to the 2nd system with the 2nd ship Marauder.) I suspect future ship unlocks will follow a similar pattern.

Cheers, I was afraid of that. Feels a bit disappointing for a game touted as a rogue-like to have virtually no upgrading between runs. Will hold off playing for now and keep an eye on future updates.
TheDude Sep 29, 2024 @ 12:02pm 
Originally posted by RIV:
Oh yeah for sure, we plan to have unlockable new ships, equipment, subsystems, crew, all the good stuff., some unlockable cosmetics too
Hopefully that sweet looking tall ship that serves as the boss in the tutorial.
FrUnit7 Oct 1, 2024 @ 3:52am 
Hello devs,
Do you plan to add some sort of summary screen of all runs played?
With which ship, difficulty and results for instance.
Thanks
< >
Showing 1-8 of 8 comments
Per page: 1530 50