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Simplest though is to have good scaling on your missiles via stacking Triangulate and/or Missile Lock, and a way to generate Fireflies (Missile lock does this by default, Ammo Pod if no Missile Lock). Normal ships die to your regular missiles, Custodian is beefy enough you'll likely deplete your regular missile cards. Generated Fireflies provide you offensive gas in the back half of the fight, throwing a full hand of like 10 damage Fireflies for 1R each is 50-70 damage per turn.
As always Inferno has examples of defeating the Custodian with all ships, and also has a commentated Avalanche run explaining decision making. This will give you a ball park of what an offensive setup that beats Custodian looks like. Inferno tends to prefer a high resource setup and railgun.
https://www.youtube.com/@InfernoIV/videos
https://www.youtube.com/watch?v=FTtwYmV9bbA
https://www.youtube.com/watch?v=r1Q3PaOKgi4
https://www.youtube.com/watch?v=dGWm0rYeSf8
https://www.youtube.com/watch?v=vhWM3525tWw
From my own collection, some (older) examples of Custodian fight, slightly out of date but they more or less demonstrate missile scaling that will kill Custodian. Triangulate was nerfed to take an extra turn to fire since these videos, so Missile Lock is better.
https://www.youtube.com/watch?v=LAXOS5w4tIk
https://www.youtube.com/watch?v=Em8z6GGo0UI
https://www.youtube.com/watch?v=u-2K91jjuOk&t=4975s
Thanks for the tips.
That's really sweet. I never thought of just having two Repeater Pulse cards. It makes sense!