Breachway

Breachway

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old486whizz Jun 20, 2023 @ 6:23am
Shame....
such a shame the demo seems to be going in the wrong direction.
1) We need MORE money - not less... You can't make it to the first space station without suffering half damage, can't afford a core upgrade, and everything in the space station is way too overpriced, meaning the player cannot customise/try different things and they are stuck with rubbish cards.
2) The upgrades to the subsystems now not being removable means that in order to switch it you need to sell the whole subsystem - again, you won't be able to replace it.. This change is utter madness and makes no sense.. You can attach it with no effort, they are restricted to specific subsystems, but removing it is no longer allowed? In what way does this improve gameplay?
3) Reducing payouts of dumps etc.. Since you cannot upgrade the core/subsystems, and since you're stuck with mediocre cards (sometimes forced due to the random nature of the cards and having to pick a card) then you rely on some dump cards to help provide you a boost in resources... Those are now reduced.

... just a shame the devs seem to not be dealing with the main issues and instead are concentrating on simply making things more difficult.

.... If you wanted a deck building/resource engine type setup, you could take 90% of the mechanics from other games of this sort and simply tweak some of the superficial surface details. Like take Dominion, change "coin" to damage, etc.. take a few of the cards and tweak the words on them, add some animations etc.
If you're really worried about the precise value of resources being given that is..

--
old486whizz
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Showing 1-15 of 15 comments
RIV  [developer] Jun 20, 2023 @ 11:31am 
Hey
The latest changes we made were more of a response to feedback from our existing players, which to be fair is a common problem in game development, not taking new players into account.
Some of the changes we made (not being able to remove subsystems) will make more sense later down the line when the experience is more fleshed out, in the current context it's not a great addition, but we took the chance we had with the demo to try some things out.


This game is very much an unfinished work in progress, sometimes it's two steps forward one step back as we're figuring things out.

We are now focused on further developing the game, fixing bugs ,adding quality of life changes and a slew of new features we outlined in the latest dev update.
We're going to have another demo towards the end of the year, and hopefully you will give that a chance, as it will focus more on balance and be a more rounded out experience in general

Victor
Firefly Jun 20, 2023 @ 12:48pm 
Originally posted by RIV:
Some of the changes we made (not being able to remove subsystems) will make more sense later down the line when the experience is more fleshed out, in the current context it's not a great addition, but we took the chance we had with the demo to try some things out.
Indeed, the idea that subsystems can't be removed once installed doesn't appear to make sense in a setting where modular design is well-established as a principle; it will be interesting to see what aspects of the larger experience 'justify' this one. I recall it being a matter of major irritation in Defiance for that exact reason.
Lord Knightmarez Jun 24, 2023 @ 3:25am 
it makes total sense to me, it's a risk/reward thing.
Warlok Jul 4, 2023 @ 3:41pm 
Yeah - I'm imagining being able to tackle lesser side-missions and one-offs or somesuch before I ever make a run at a main mission run, just to get my crew and cards in a better place than what you begin with in the demo. In the demo I don't really expect to have a fighting chance... its more of a thrilling proof of concept, a GREAT taste of a 1.0.
Fubar42 Jul 28, 2023 @ 11:34am 
I only started on the demo today after grabbing it like a month ago, so can't talk to recent changes.
The demo states that it is purely to show the combat mechanics and get feedback. So like I expected bugs and some imbalance especially around resource management\progression\difficulty curve.

old486whizz - if your struggling for resource and just want to play around then the tutorial is bugged; Grab your reactor upgrade, reset the tutorial, grab another upgrade this should leave you with loads of spare cash.
This said even with abuse of this on a couple of runs I've still failed to complete sector 1.

Personally really excited about this game, hungry for more after the taste I got.
dalemq Jul 28, 2023 @ 6:44pm 
Originally posted by Fubar42:
I only started on the demo today after grabbing it like a month ago, so can't talk to recent changes.
The demo states that it is purely to show the combat mechanics and get feedback. So like I expected bugs and some imbalance especially around resource management\progression\difficulty curve.

old486whizz - if your struggling for resource and just want to play around then the tutorial is bugged; Grab your reactor upgrade, reset the tutorial, grab another upgrade this should leave you with loads of spare cash.
This said even with abuse of this on a couple of runs I've still failed to complete sector 1.

Personally really excited about this game, hungry for more after the taste I got.

+1
Malacai Sep 2, 2023 @ 1:47am 
Quite like this but after several attempts am yet to be able to reach 1st boss ( i suck i know )

Really hope final release is less linear so can go back & forth a bit / do some extra battles / experience more events etc ( a bit like trigon ) It's a single player game so more options ( difficulty settings / sliders to let people play how they would like ( more loot in my case so i can afford upgrades ) to would be much appreciated )

Irremovable subsystems was also not fun :/ slot 1 in a basic system and its scrap when u replace the system. - $ wasted.

Looks pretty good so far thou! :)

Many thanks
Warlok Sep 2, 2023 @ 1:55am 
Originally posted by Malacai:
Quite like this but after several attempts am yet to be able to reach 1st boss ( i suck i know )

Really hope final release is less linear so can go back & forth a bit / do some extra battles / experience more events etc ( a bit like trigon ) It's a single player game so more options ( difficulty settings / sliders to let people play how they would like ( more loot in my case so i can afford upgrades ) to would be much appreciated )

Irremovable subsystems was also not fun :/ slot 1 in a basic system and its scrap when u replace the system. - $ wasted.

Looks pretty good so far thou! :)

Many thanks

I think in all the times I played the demo (several, several...) I made it to the end boss ship once.

The good news however is that from the sounds of things the demo was a proof of concept and mere taste of a MUCH more robust adventure skeleton, with Crew rpg progression, optional missions, and randomizations to bolster our journeys through campaign missions coming in the future.

That's my anticipatory impression. I'd await a full release and come back... Breachway is a fantastic premise for a game, and the devs seem to have their creative heads screwed on straight.
Last edited by Warlok; Sep 2, 2023 @ 1:56am
Lord Knightmarez Sep 2, 2023 @ 5:09am 
Warlok is correct. It's gonna be awesome.
Malacai Sep 5, 2023 @ 12:05pm 
Sigh - must be 50+ attempts now and only got to 1st boss with like 2 health once!! :(

Most the time 1st elite wipes me out :(

Please add;

- difficulty settings ( would be great to keep damage levels as they are but just have more resource / not have to hit harder fights so soon )
- other gameplay settings to tweak playthrough ( was really cool that warhammer 40k mechanicus did this and so few other games do )
- New game+
- less linear :( - option to be able to hit all nodes / grind a bit
- endless mode?

As cool as it is, it's just way too rough / too difficult to get upgrades / slow to get any sort of wealth to buy stuff :(
Manouche Sep 5, 2023 @ 4:36pm 
Not obvious and not said anywhere, do you know you can redirect reactor power during combat ? Right-click like on Mass then left-click on like Ordnance and it redistributes power for your next turn. For now, only one power unit each turn.

You must not know of a few fundamentals of the game, I am just an average player in general and I beat the demo regularly, I actually pick cards and stuff at random now to spice it up. But early on, I thought too that the demo was very hard to beat.

My humble advice is to try and beat the demo with the Marauder with the starting equipment. Focus on upgrading the reactor (crucial) and add a few modules, this is enough to win. The Arbalest is harder to play. I am sure if you pass the first hurdles, you will win.
RIV  [developer] Sep 5, 2023 @ 11:26pm 
Originally posted by Malacai:
Sigh - must be 50+ attempts now and only got to 1st boss with like 2 health once!! :(

Most the time 1st elite wipes me out :(

Please add;

- difficulty settings ( would be great to keep damage levels as they are but just have more resource / not have to hit harder fights so soon )
- other gameplay settings to tweak playthrough ( was really cool that warhammer 40k mechanicus did this and so few other games do )
- New game+
- less linear :( - option to be able to hit all nodes / grind a bit
- endless mode?

As cool as it is, it's just way too rough / too difficult to get upgrades / slow to get any sort of wealth to buy stuff :(

On the one hand, i'm glad you like the game enough to try to beat it so many times, on the other hand, it drives home how important meta progression can be for people who are stuck
Difficulty options is something we're thinking about, i've seen some great variance in how difficult/easy people find the game, so we need to set up a system to accommodate all sorts of players.
Meta progression is one way, but we're looking at more options.
Last edited by RIV; Sep 5, 2023 @ 11:28pm
Manouche Sep 6, 2023 @ 9:35am 
Originally posted by Manouche:
My humble advice is to try and beat the demo with the Marauder with the starting equipment. Focus on upgrading the reactor (crucial) and add a few modules, this is enough to win. The Arbalest is harder to play. I am sure if you pass the first hurdles, you will win.

https://steamcommunity.com/sharedfiles/filedetails/?id=3031803507

https://steamcommunity.com/sharedfiles/filedetails/?id=3031803556
Manouche Sep 8, 2023 @ 11:01am 
When the demo came out, I was inspired by someone who posted here and casually stated he beat it on his second or third try when I still thought it was impossible and probably designed that way. It gave me the drive and direction to beat it too. So hopefully...
IMO, game mechanics, cards effects aren't clearly explained at all and it took me some time to test and understand them, now it is probably just me and it is just a demo.

All consecutive wins, RNG can't stop it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3032724145

https://steamcommunity.com/sharedfiles/filedetails/?id=3032724100

https://steamcommunity.com/sharedfiles/filedetails/?id=3032724062

https://steamcommunity.com/sharedfiles/filedetails/?id=3032724025

https://steamcommunity.com/sharedfiles/filedetails/?id=3032723961

https://steamcommunity.com/sharedfiles/filedetails/?id=3032723923

https://steamcommunity.com/sharedfiles/filedetails/?id=3032723828

https://steamcommunity.com/sharedfiles/filedetails/?id=3032724200
RIV  [developer] Sep 9, 2023 @ 3:02pm 
Excellent, now it's time for the laser ship :D
Some people really got a lot of use out of missiles as well, especially if you find the external missile pods.
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Date Posted: Jun 20, 2023 @ 6:23am
Posts: 15