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The latest changes we made were more of a response to feedback from our existing players, which to be fair is a common problem in game development, not taking new players into account.
Some of the changes we made (not being able to remove subsystems) will make more sense later down the line when the experience is more fleshed out, in the current context it's not a great addition, but we took the chance we had with the demo to try some things out.
This game is very much an unfinished work in progress, sometimes it's two steps forward one step back as we're figuring things out.
We are now focused on further developing the game, fixing bugs ,adding quality of life changes and a slew of new features we outlined in the latest dev update.
We're going to have another demo towards the end of the year, and hopefully you will give that a chance, as it will focus more on balance and be a more rounded out experience in general
Victor
The demo states that it is purely to show the combat mechanics and get feedback. So like I expected bugs and some imbalance especially around resource management\progression\difficulty curve.
old486whizz - if your struggling for resource and just want to play around then the tutorial is bugged; Grab your reactor upgrade, reset the tutorial, grab another upgrade this should leave you with loads of spare cash.
This said even with abuse of this on a couple of runs I've still failed to complete sector 1.
Personally really excited about this game, hungry for more after the taste I got.
+1
Really hope final release is less linear so can go back & forth a bit / do some extra battles / experience more events etc ( a bit like trigon ) It's a single player game so more options ( difficulty settings / sliders to let people play how they would like ( more loot in my case so i can afford upgrades ) to would be much appreciated )
Irremovable subsystems was also not fun :/ slot 1 in a basic system and its scrap when u replace the system. - $ wasted.
Looks pretty good so far thou! :)
Many thanks
I think in all the times I played the demo (several, several...) I made it to the end boss ship once.
The good news however is that from the sounds of things the demo was a proof of concept and mere taste of a MUCH more robust adventure skeleton, with Crew rpg progression, optional missions, and randomizations to bolster our journeys through campaign missions coming in the future.
That's my anticipatory impression. I'd await a full release and come back... Breachway is a fantastic premise for a game, and the devs seem to have their creative heads screwed on straight.
Most the time 1st elite wipes me out :(
Please add;
- difficulty settings ( would be great to keep damage levels as they are but just have more resource / not have to hit harder fights so soon )
- other gameplay settings to tweak playthrough ( was really cool that warhammer 40k mechanicus did this and so few other games do )
- New game+
- less linear :( - option to be able to hit all nodes / grind a bit
- endless mode?
As cool as it is, it's just way too rough / too difficult to get upgrades / slow to get any sort of wealth to buy stuff :(
You must not know of a few fundamentals of the game, I am just an average player in general and I beat the demo regularly, I actually pick cards and stuff at random now to spice it up. But early on, I thought too that the demo was very hard to beat.
My humble advice is to try and beat the demo with the Marauder with the starting equipment. Focus on upgrading the reactor (crucial) and add a few modules, this is enough to win. The Arbalest is harder to play. I am sure if you pass the first hurdles, you will win.
On the one hand, i'm glad you like the game enough to try to beat it so many times, on the other hand, it drives home how important meta progression can be for people who are stuck
Difficulty options is something we're thinking about, i've seen some great variance in how difficult/easy people find the game, so we need to set up a system to accommodate all sorts of players.
Meta progression is one way, but we're looking at more options.
https://steamcommunity.com/sharedfiles/filedetails/?id=3031803507
https://steamcommunity.com/sharedfiles/filedetails/?id=3031803556
IMO, game mechanics, cards effects aren't clearly explained at all and it took me some time to test and understand them, now it is probably just me and it is just a demo.
All consecutive wins, RNG can't stop it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3032724145
https://steamcommunity.com/sharedfiles/filedetails/?id=3032724100
https://steamcommunity.com/sharedfiles/filedetails/?id=3032724062
https://steamcommunity.com/sharedfiles/filedetails/?id=3032724025
https://steamcommunity.com/sharedfiles/filedetails/?id=3032723961
https://steamcommunity.com/sharedfiles/filedetails/?id=3032723923
https://steamcommunity.com/sharedfiles/filedetails/?id=3032723828
https://steamcommunity.com/sharedfiles/filedetails/?id=3032724200
Some people really got a lot of use out of missiles as well, especially if you find the external missile pods.