Breachway

Breachway

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DatBoi302 Nov 3, 2024 @ 12:46pm
Best ship?
I've unlocked all the ships, but yet to try them all other than the starting blue one. Whats everyone's opinion on the "best" ship?
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Showing 1-15 of 16 comments
tankerjonny Nov 4, 2024 @ 12:08pm 
The starting one.
Arbalest, by far. Good thing flak is being reworked because as of now it's garbage. Pulse lasers are amazing instead.
tankerjonny Nov 4, 2024 @ 5:54pm 
I wouldn't say flak is garbage. but it takes ALOT to make it work. Need a few key subsystems. Once you figure it out it is pretty reliable. You eat more damage than the Arbalest but its still capable of beating the last boss easily enough.
DatBoi302 Nov 4, 2024 @ 7:15pm 
Originally posted by tankerjonny:
I wouldn't say flak is garbage. but it takes ALOT to make it work. Need a few key subsystems. Once you figure it out it is pretty reliable. You eat more damage than the Arbalest but its still capable of beating the last boss easily enough.
In my experience the flak is fun but does need a specific build. Rail guns seems to be my go to when it comes to best weapon type.
Buckaroo Banzai Nov 5, 2024 @ 4:53am 
I kinda like the "hacker" ship, cause of its quirky way of fighting. Other than that, its fun to try to use each ship to reach the end point. It usually takes a couple of tries to get the hang of different weapons systems and perks. I've managed to win 4 times so far, once with each crew/ship combo. Actually, trying to work with the options of any one ship made me better understand and appreciate the others. So, yes I have my favorite "hacker", but I like the differing challenge of trying them all.
BrunikRokbyter Nov 5, 2024 @ 1:55pm 
Originally posted by Buckaroo Banzai:
I kinda like the "hacker" ship, cause of its quirky way of fighting. Other than that, its fun to try to use each ship to reach the end point. It usually takes a couple of tries to get the hang of different weapons systems and perks. I've managed to win 4 times so far, once with each crew/ship combo. Actually, trying to work with the options of any one ship made me better understand and appreciate the others. So, yes I have my favorite "hacker", but I like the differing challenge of trying them all.

Hacking ship with Ion as a secondary just means even the sector 2 boss just never gets to do anything.
tankerjonny Nov 5, 2024 @ 4:49pm 
Originally posted by DatBoi302:
Originally posted by tankerjonny:
I wouldn't say flak is garbage. but it takes ALOT to make it work. Need a few key subsystems. Once you figure it out it is pretty reliable. You eat more damage than the Arbalest but its still capable of beating the last boss easily enough.
In my experience the flak is fun but does need a specific build. Rail guns seems to be my go to when it comes to best weapon type.
coil gun is the best. EM shot is just amazing
CrabNicholson Nov 8, 2024 @ 10:43am 
Originally posted by comesonodisperato:
Arbalest, by far. Good thing flak is being reworked because as of now it's garbage. Pulse lasers are amazing instead.
I had a successful only-flak run on the marauder just now, with 3 flak guns. Once you get the shred engine going then it's fine.
cytokine cascade Nov 10, 2024 @ 5:14pm 
Originally posted by comesonodisperato:
Arbalest, by far. Good thing flak is being reworked because as of now it's garbage. Pulse lasers are amazing instead.
Flak is not garbage. It just appeals to a different playstyle than yours.
Gyger Nov 11, 2024 @ 2:08am 
I don’t have any issues with the Marauder, but you will have to accept that you will be taking more damage than the starter ship. Even the default shield card has you generate shields at the cost of hull.
VisionofFire Nov 11, 2024 @ 2:34am 
Originally posted by Gyger:
I don’t have any issues with the Marauder, but you will have to accept that you will be taking more damage than the starter ship. Even the default shield card has you generate shields at the cost of hull.

Due to feedback, Marauder's starting shield cards are going to be changed. It now starts with a Barrier (3G1B) same as Arbalest, and Flash Shields (2G2B, 8 shield, shield set to 0 next turn).
tankerjonny Nov 11, 2024 @ 10:05am 
Originally posted by VisionofFire:
Originally posted by Gyger:
I don’t have any issues with the Marauder, but you will have to accept that you will be taking more damage than the starter ship. Even the default shield card has you generate shields at the cost of hull.

Due to feedback, Marauder's starting shield cards are going to be changed. It now starts with a Barrier (3G1B) same as Arbalest, and Flash Shields (2G2B, 8 shield, shield set to 0 next turn).

Personally i think thats worse. Now you have to spec into Green. With the current set up you only need Red and Blue. much more efficient.
VisionofFire Nov 12, 2024 @ 1:41am 
Originally posted by tankerjonny:
Personally i think thats worse. Now you have to spec into Green. With the current set up you only need Red and Blue. much more efficient.

Yes and no. Since economy balance, currently favours the player it's generally easy to upgrade out your reactor, and Marauder already comes with Rearm which is effectively +2 red per turn. Simply trading 1R to 1G is enough to play 1-2 shields in early fights. Some of the Flak cards got rebalanced costs, like Flak Barrage no longer costs B, and Twin Barrel is no longer part of the starter deck. So you can afford to generate a little less B depending on your card drafts. Worst case, you can still draft a Hasty defence and rip out the basic barrier at a station later.
Last edited by VisionofFire; Nov 12, 2024 @ 1:43am
Fenrir Nov 12, 2024 @ 6:19am 
Marauder. Flak works great when you have multiple flak weapons. You lose out in precise targeting but your damage output is very high,
Namarus Nov 12, 2024 @ 10:15am 
Originally posted by comesonodisperato:
Arbalest, by far. Good thing flak is being reworked because as of now it's garbage. Pulse lasers are amazing instead.

Disagree, but as someone said later you really need the right build of secondary weapons and subsystems. Also you have to be VERY careful with card choice.

I easily killed the 2nd boss, taking only 8 damage on my last clear with Arbalest. All the damage was repaired by the engineering bay. It really does require a lot of luck to get the subsystems you need to make it work.

Many of the other ships are more forgiving, but with the Arbalest I was able to get 12 stacks of flak, and just destroyed enemy subsystems, keeping it suppressed easily. I went with two flak weapons on that clear, and ammo allocator in both. Ammo Allocator is a game changer, because when all Flak attacks are buffed so that minimum damage = maxium damage, it is cutting costs down a lot.

I don't think that any other ship can output as much damage with the combination of high heat, melted shot, and heated shell giving you free attacks.
Last edited by Namarus; Nov 12, 2024 @ 10:17am
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