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Precious Cargo - I really felt that this was a "Get from point A to point B" type of mission that resembles the missions that you find in the current version of Thief. I really didn't find that this mission had any personality and was just something you had to complete just to progress the story.
Kidnap - I am speechless for all the wrong reasons considering that this was one of the locations I wanted to get to after playing the original Thief. I personally felt that the Lost city had been desecrated and that the grandeur of the city so evident in the original Thief had been obliterated. I would have been so much more entertaining had all the dangers that were present in the original game been allowed to make an appearance in this mission. At least it would have looked like the city was still fighting back to reclaim its identity rather than looking brutalised.
Casing The Joint - This has to be the worst way to design a complete ghost style mission yet for some reason there is a long list of other missions that could easily be completed this way without having the need to include this objective in. This was just torturous from start to finish.
Masks - So you have just finished Casing The Joint....... only yo do it all over again and this time we have a third level of just unashamed torture. Yes, you have suffer having to re-loot every room again in the first two levels and then go to the third to finally complete all your objectives before leaving. At least you didn't have to fall down or completely exit the mansion just to end this mission. This was about the time I seriously wanted to quit playing this game.
I agree about Soulforge, and I agree with the earlier comment about Kidnap. Lost City was already already striped of significant part of enjoyment and atmosphere in Gold edition. It's interesting, how every time LGS came back to that location they managed to make it worse.
This is what I really liked about Thief: Dark Project and Thief: Deadly Shadows. It added variety to the missions which also added variety to the enemies and reminded me that I was playing a Thief game rather than a game based on the real world.
I felt that in Thief 2, they just re-used the human enemies for each mission which made the game rather monotonous for me. The spiders, haunts, zombies and ratmen (as the only other significant enemies) were used so sparingly, they were essentially in their token places and I felt that it did not add to the variety of enemies the way it did in the other older Thief games.
Soulforge was big, maybe a little tedious. But it made sense as an end-game level. I liked it.
The Lost City felt crammed compared to the original. But i still enjoyed it since i love the original level so much.
Thief 1/Gold focused on horror/nature/urban decay/tomb raiding
Thief 2 focused more on thievery/machines
I just like the first game more due to superb level design and the atmosphere.
I loved ss2 and thief 2 precisely because it was a challenge xD I mean, there is the normal level for the casuals, you just had to restart the level on normal.
And yes, there is a lot of thinking here, but it's not that hard as people say. Secrets? Sure they are difficult to find but that's the point! It's very rewarding when you finally get to find them all!
I died a lot, i reloaded a lot and i got angry a couple times but it wasn't maddening or annoying, that's how the game is supposed to be. If you want a bioshock style game where you die and then revive like nothing else happened then you gotta go elsewhere. Thief is a hard game like the ones we 90s kids used to play, and i love it for it!
It may be because I never properly learned the combat mechanics of the Thief games, I don't know, but there were spots involving fighting that were hard in a way that was not enjoyable for me.
The secrets are a different problem. If you can't find them they interrupt the flow of the game. It's not fun spending 15 minutes scouring an vast map you have completely cleared of threats looking for one item, then giving up and using a FAQ. This was a common complaint about the Downwind Thieve's Guild level in Thief Gold. (I actually liked that level as it happens.)
Anyways, as far as the latter missions go, Kidnap is the only one I seriously dislike. ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥ of a mission, for me it's up there with Thieves guild from TG.
I actually never found first visit to Gervasius' estate to be all that difficult, even tho forced ghosting was a perfect example of good ol video game logic (don't ya dare letting someone see ya or even touching any of the guards and NPCs cuz then owner is gonna get scared and cancel his party! don't mind stealing everything valuable tho, no way in hell anyone's gonna notice that).
On the other hand "Chasing the joint" and "Masks" were horrible. "Chasing the joint" is just too hard and confusing (luckily on my first playthrough I found the secret passway really fast) and "Masks" would be nice to play but you already know the map. In addition the expert level has a real high loot level.
Soulforge still was great and an awesome end to the game.
Just playing through this one, and can't agree. Really bad design. Cavador was in a tiny room, surround by guards and cameras, and ghosting was impossible. Not to mention he kept running in place, trying to get past the guard with a metal helmet, and one guard on the floor below was walking into a wall. Spent 30 minutes doing a perfect run to blackjack all the guards and avoid cameras and then gassed cavador and the tin hat guy.
Just way to crowded to be fun.