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Those levels are essential for advancing the plot and I think they were planning to improve them, but the game was rushed. It's as simple as that. They were on the verge of bankruptcy when Thief 1, 2 and SS2 came out and had to rush the endings. Oh and Bioshock wasn't by Looking Glass, but by Irrational games.
Have you played Soulforge yet? Some people hate it, but as far as I'm concerned it's a great final level, that recovers after the last 3 mediocre ones.
I actually liked Casing the Joint and Masks, good thing that you mentioned the library Tafferwocky! Really great way to put a drop of subtle supernatural horror in what is a very mundane mission. In any case, I love mansion-style missions and I thought this was a really well designed mansion, fun to explore and play through it two times, especially with Masks being less demanding.
Old City mission is pain in the ass tho, no questions there. I always ignore main objectives and cheat to end when I collect a bit of loot...
Also, manufacturing things in the Soulforge was a real pain. I went the whole mission through with walkthrough because it just felt like one big mess.
True. When I finished TMA and the final cutscene was over, I felt like: "Really? That's it?"
That's weird. I could have sworn Casing the Joint had water in the bath and toilets. Maybe that's cos I had the Tafferpatched map.
I didn't hate Kidnap, possibly because I was sufficiently confused from the outset that I consulted a FAQ before I had to waste too much time.
Casing was the first level I didn't like, mainly because I just couldn't figure out the secrets (the library and the cuckoo). Masks was boring for the obvious reason though would probably have been good or even excellent on its own. (Another thing that bugged me about Masks was how many Masks there were. One or two rooms of doing the rope-trick would have been good but there was something like six rooms with masks.)
I really disliked the first half of Soulforge for the same reason I disliked SS2 (on expert playing for the first time). It was just too hard. Constant dying and reloading and getting lost. The second half I liked better, but taken together I would rate it as the worst level out of the first three Thief games.