Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What's the difference between this and simply installing OpenAL? Because I can use EAX in Thief 1/2 without applying any fixes/custom dlls?
My hw supports EAX, but OpenAL in Thief 1/2 sounds identical to hw accelerated EAX to my ear. I am playing with different settings for an hour now, but still OpenAL and HW accelerated EAX is indistinguishable from each other.
: : HIGHER ORDER AMBISONICS INSTALLATION: :
"If you play on a surround setup, you can actually gain enhanced 3D positional audio through OpenAL Soft's Higher Order Ambisonics. It's far superior to the discrete panning of standard surround sound and can be done on as few as 4 speakers."
As an example, you'll notice with OpenAL people talking in the next room will sound the same with the door closed or open, because the sound does not propagate around the environment correctly.
Using HW ON in the same situation the audio should be quite muted if the door is closed, because the audio can't travel through the door. (just an example)
Basically OpenAL will give you surround sound, but the way it interacts with the environment is quite basic compared to DirectSound emulation.
So in my case the situation you have mentioned in your previous post (muted voices behind closed door) plays out similarly in both hw accelerated and openal modes (ie when the door is closed the sounds are muted properly just as you'd expect).
Basically this fix is for everyone else haha, sorry for the confusion!
That being said only certain games are supported by Alchemy even now, so this tool should still be useful to you, maybe just not for Thief :P
https://en.wikipedia.org/wiki/List_of_games_with_EAX_support
This is actually a very useful elaboration. Thank you!
I can add that OpenAL rarely utilizes center and LFE channels in 5.1 setup while dsoal helps with utilizing center at least.
Sounds/Playback/Speakers/Properties
you can also use EAX(source[github.com]). There is no need to search for channel phantoming settings. I don't think DSOAL is necessary anymore in most games, especially NewDark based which don't rely on Direct3D at all. Most of these audio guides need updating.
Could you clarify, please, what part of the cited (in your post) you refer to?
If you speak about LFE and center channels - could you give some link about that?
I managed to sometimes utilize the center channel in my 5.1 setup by tackling with DSOAL in Thief 1-2 and also in Kotor1-2, VtMB. And haven't been able to do so with OpenAL Soft, however. I haven't managed to utilize LFE channel in either situation. So the best I could get is somewhat 4.0 or sometimes 5.0 sound.
Moreover, there is a case when the creators of the Darkmod implemented OpenAL Soft instead on native doom3-engine sound middleware, that, in fact, turned 5.1 output into 4.0. We discussed this with them and they confirmed here[forums.thedarkmod.com].
So I asked for a link if there's an update in this regard as it potentially might be really useful for many applications.
As for improved EAX emulation via OpenAL Soft - that might be ture, yes.