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I still think that Thief 2 holds up as well, both in its gameplay mechanics and more expansive missions; but I'd say that it might have sacrificed the darker atmosphere along with the mystery and intrigue that TDP had going for it. Still a great game though.
If the creatures were used more sparingly in Gold, I would have NO doubt that Gold had better variety and even maybe level design. Sadly though, they are used way too much for my taste.
To me it has never been a case to compare them but to enjoy the games for the story of Garrett, drunk guards taffing around and others looking looking to turn you into dog meat.
i mean TDP is more heavy on stealth more than the combat side, it is apparent by level design but TMA is more mixed on combat and stealth as some missions intentionally lead you into a group of enemies with little choice but to attack.
From the guards in Lord Bafford's, to the Zombies in Cragscleft, city watch in "The city" all the way to the creatures from beyond and the nitwit guards arguing about Lady Van Vernon.
just for lols i love killing guards and putting them in places where it attracts more guards and alarms, stay in the shadows, out of reach and watch the whole lot go looking for you. it makes it a lot easier to get about that way if stealth isn't your thing. other times it is just best to go all in and take all the guards out for ludicrious kills. depending on the missions, some can be really flexible, others will be very hard for the less skilled in the game.
I play Thief Gold since 1998 ( started as the dark project ) and play campaign every few years. On expert mode flashbomb is the only thing you need if you are detected ( can KO/kill a few foes with 1 ) Also the lean forward ( rebind it ) key you can KO em from the front in the dark
with the grx and map capacity somewhat improved in the second half.
Played them both as soon as they were released - ....over and over..... ; ]
Baffords' and Remierez' stand out for part one, and Blackmail and Party in two.
Spent many hours appreciating those maps.
Not a big fan of the under ground missions or mission 2 in Thief Gold. I have trouble
with convoluted path ways.
It's been about 5 yrs since I've played the originals and I'm gearing up for another
run through. - Just peeked in here for a little inspiration..
looking forward to revisiting the emmersive T1-2 atmoshpere and soundscape...
...... Palpable! 8 D
- T K -
I definitely recommend HD mod for both games. Oh yeah, Bafford's and Assassins are excellent maps. I had more problems with the third mission in Thief Gold (Bonehoard) than the second one (Cragscleft). Bonehoard is both horizontal and vertical maze. Plus you have Burricks, which are just very hard to sneak past, and annoying to kill.
I will say though that I played Thief 2 before I played Thief Gold (because I left it sitting there untouched for a while as a kid), and I recommend, as others have, playing them in order for the sake of the story. I mean you'll be able to understand Thief 2 if you play it first, but knowing the background will certainly enhance the experience.
In most Thief 2 OM's, you always have at least 2 ways into a place, and sometimes, up to 6 different entry points. While in Gold, it plays out like a Splinter Cell level where there are only like, 3 routes MAX on any given level. Now, this wouldn't matter if the level itself was great, but like i said, Gold has an over presence of the undead and tomb raiding, so i get a sense of deja vu WAY too often. However, i wont pretend 2 has some meh missions as well, but at the most they are just regular thieving missions instead of having to dance around a spider that can see out of their ass somehow ;)