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I've seen this allot, but there are some objective things you need to take into account:
- video games work by simulating a single camera with a single lens, this making depth perception simulation, and other viewing advantqages that come with two points of view, very very hard to pull off correctly
- most people don't want their sights to be a hazy mess when in-game, it's distracting.
In the current/standard game implementation there is no reason to pick RDS over magnified optics. But IRL RDS has a distinct advantage in usability at close range. Yes, you can technically aim LPVO with both eyes open too, but it's not nearly as usable.
I don't know where you got the idea for your second point.
No, aiming with both eyes open does not make your sight transparent (where do YOU get that idea?). It instead make you see two slightly offset images from your two eyes due to your focal point not on the sight body.
There's a tank game called Gunner Heat PC that does simulate this (due to simulating coincidence rangefinder) and I tell you what, it sucks. It'd be wrong to either automatically adjust your two eye's focal point or let you do it manually, and the image on the screen will be as if the player character is high on weed. (That's why Monarch said nobody wants their sight to be a hazy mess)
That's why nobody simulates both-eye aiming. If you feel like nobody is able to satisfy your demand it's a significant red flag that your demand is unreasonable.
By the way, in theory when aiming through a red dot sight your focal point is on the dot, and your target will be blur. Again, nobody simulates that in FPS.
You probably need to go back and re-learn middle school physics, and they will tell you nothing you can do to make a friggin holographic sight body to "fade out".
BTW I am indeed crosseyed. But guess what? trying to aim with my strong eye doesn't change that. You still need to be high on something to fail to see that 3 inch thick, VERY opaque sight body.
You only focus on the target when seeking the target. When you actually aim and shoot your focus is on front sight (iron sight)/ aiming dot (red dot sight).
Oh by the way I'm going to send you and your entire episode of BS to low Earth orbit with this:
I live in an Asian country not necessarily far away from Vietnam. WE DO NOT TRAIN OUR SOLDIERS TO AIM WITH BOTH EYES and I ASSUME VIETNAM ALSO DOES NOT.
I literally just looked it up. it very specifically said you need to close your left eye.
There's actually an option in the settings that makes that happen, unfortunately it currently has no effect.
This means "only magnifying inside the scope" is intended but not here yet. Back on the Discord there were people crying about this almost every week and people have to keep repeating "it's called PiP (picture in picture) and it hurts performance due to having to render everything twice so it has to wait".
BTW somehow this is done right in Ground Branch, which still doesn't feature your "blur out scope body" BS even as high-realism as it is.
OP is a real drama queen and offends everyone i see.
But i admit, only objects IN scope should be magnified, not the entire screen. I remember maybe 1 or two games back in the day that did that.
As in, yeah he's a clown and yeah, PiP scope does exist and we just need to let the devs cook.