Incursion Red River

Incursion Red River

likho1eye Sep 16, 2024 @ 6:50am
Nobody gets aiming right
I can't think of a game that was able to implement various aiming devices correctly. Is it really that difficult to do? Two very simple things need to happen.

1) When ADSing with a red dot sight the body of the device needs to become semi transparent. That's how it looks IRL when you aim with both eyes open.

2) When aiming magnified sights only the window of the sights itself needs to be magnified, not the whole screen.
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Showing 1-15 of 18 comments
Psycohitman Sep 16, 2024 @ 10:32am 
u dont aim with both eyes open if u really snipe long distance and eyes work a lil bit diffrent in real life then in games. this will give people an amzing way to find some motionsickness.
likho1eye Sep 16, 2024 @ 2:06pm 
Originally posted by Psycohitman:
u dont aim with both eyes open if u really snipe long distance and eyes work a lil bit diffrent in real life then in games. this will give people an amzing way to find some motionsickness.
Sorry, I don't speak French.
M O N A R C H Sep 17, 2024 @ 3:45am 
Originally posted by likho1eye:
I can't think of a game that was able to implement various aiming devices correctly. Is it really that difficult to do? Two very simple things need to happen.

1) When ADSing with a red dot sight the body of the device needs to become semi transparent. That's how it looks IRL when you aim with both eyes open.

2) When aiming magnified sights only the window of the sights itself needs to be magnified, not the whole screen.

I've seen this allot, but there are some objective things you need to take into account:
- video games work by simulating a single camera with a single lens, this making depth perception simulation, and other viewing advantqages that come with two points of view, very very hard to pull off correctly

- most people don't want their sights to be a hazy mess when in-game, it's distracting.
likho1eye Sep 17, 2024 @ 6:45am 
Originally posted by M O N A R C H:

I've seen this allot, but there are some objective things you need to take into account:
- video games work by simulating a single camera with a single lens, this making depth perception simulation, and other viewing advantqages that come with two points of view, very very hard to pull off correctly

- most people don't want their sights to be a hazy mess when in-game, it's distracting.
Why is it hard to simulate? Just make the body of the sight semi transparent. That's literally it. It adds visibility to the user, and it adds value to using RDS over magnified optics.
In the current/standard game implementation there is no reason to pick RDS over magnified optics. But IRL RDS has a distinct advantage in usability at close range. Yes, you can technically aim LPVO with both eyes open too, but it's not nearly as usable.

I don't know where you got the idea for your second point.
boris.glevrk Sep 17, 2024 @ 7:18am 
Originally posted by likho1eye:
Originally posted by Psycohitman:
u dont aim with both eyes open if u really snipe long distance and eyes work a lil bit diffrent in real life then in games. this will give people an amzing way to find some motionsickness.
Sorry, I don't speak French.
What's your problem?

No, aiming with both eyes open does not make your sight transparent (where do YOU get that idea?). It instead make you see two slightly offset images from your two eyes due to your focal point not on the sight body.
There's a tank game called Gunner Heat PC that does simulate this (due to simulating coincidence rangefinder) and I tell you what, it sucks. It'd be wrong to either automatically adjust your two eye's focal point or let you do it manually, and the image on the screen will be as if the player character is high on weed. (That's why Monarch said nobody wants their sight to be a hazy mess)

That's why nobody simulates both-eye aiming. If you feel like nobody is able to satisfy your demand it's a significant red flag that your demand is unreasonable.

By the way, in theory when aiming through a red dot sight your focal point is on the dot, and your target will be blur. Again, nobody simulates that in FPS.
likho1eye Sep 17, 2024 @ 7:30am 
Originally posted by boris.glevrk:
in theory when aiming through a red dot sight your focal point is on the dot
No, it is not. Now it makes sense why you have no idea how aiming with both eyes open works. Focusing on the target is literally THE main advantage of using RDS over iron sights. If you actually do that, then the body of the sight fades out, and all you'll see is your target with the dot on it. Unless you're crosseyed or a turbofudd or something, idk.
boris.glevrk Sep 17, 2024 @ 8:38am 
Originally posted by likho1eye:
Originally posted by boris.glevrk:
in theory when aiming through a red dot sight your focal point is on the dot
No, it is not. Now it makes sense why you have no idea how aiming with both eyes open works. Focusing on the target is literally THE main advantage of using RDS over iron sights. If you actually do that, then the body of the sight fades out, and all you'll see is your target with the dot on it. Unless you're crosseyed or a turbofudd or something, idk.
Yes it is and you definitely have no idea how optics work.
You probably need to go back and re-learn middle school physics, and they will tell you nothing you can do to make a friggin holographic sight body to "fade out".

BTW I am indeed crosseyed. But guess what? trying to aim with my strong eye doesn't change that. You still need to be high on something to fail to see that 3 inch thick, VERY opaque sight body.

You only focus on the target when seeking the target. When you actually aim and shoot your focus is on front sight (iron sight)/ aiming dot (red dot sight).

Oh by the way I'm going to send you and your entire episode of BS to low Earth orbit with this:
I live in an Asian country not necessarily far away from Vietnam. WE DO NOT TRAIN OUR SOLDIERS TO AIM WITH BOTH EYES and I ASSUME VIETNAM ALSO DOES NOT.
I literally just looked it up. it very specifically said you need to close your left eye.
boris.glevrk Sep 17, 2024 @ 8:51am 
Oh by the way for your "magnified scope" thing:
There's actually an option in the settings that makes that happen, unfortunately it currently has no effect.
This means "only magnifying inside the scope" is intended but not here yet. Back on the Discord there were people crying about this almost every week and people have to keep repeating "it's called PiP (picture in picture) and it hurts performance due to having to render everything twice so it has to wait".

BTW somehow this is done right in Ground Branch, which still doesn't feature your "blur out scope body" BS even as high-realism as it is.
ScrambieBambie Sep 17, 2024 @ 4:46pm 
LOL
OP is a real drama queen and offends everyone i see.
But i admit, only objects IN scope should be magnified, not the entire screen. I remember maybe 1 or two games back in the day that did that.
boris.glevrk Sep 17, 2024 @ 5:20pm 
Originally posted by ScrambieBambie:
LOL
OP is a real drama queen and offends everyone i see.
But i admit, only objects IN scope should be magnified, not the entire screen. I remember maybe 1 or two games back in the day that did that.
Yeah.
As in, yeah he's a clown and yeah, PiP scope does exist and we just need to let the devs cook.
likho1eye Sep 18, 2024 @ 11:29am 
Originally posted by ScrambieBambie:
LOL
OP is a real drama queen and offends everyone i see.
But i admit, only objects IN scope should be magnified, not the entire screen. I remember maybe 1 or two games back in the day that did that.
What have I said that made me a dramma queen? Please elaborate. Boris has no idea how actual sighting systems work, likely on account of his disability. While I can sympathize, there is nothing I can say to convince him, because his eyes don't work like that of most people.
Husband No.1999 Sep 20, 2024 @ 2:17pm 
U, Terrence, Josh should make a game of your own to keep on your ego. Speaking does nothing for now. As the team has their own way of understanding how their game should be. Well, if you don't like it, sue them for scam like the one guy did with the thread with something like "I'm taking legal actions if the games don't update". That guy too, could be in your game developing team. Have fun.
Chillermaschine Sep 22, 2024 @ 2:39pm 
Apparently, PiP (picture in picture) scopes are still terribly demanding on the hardware, since the image practically has to be rendered twice and that's why it's so rarely done. Maybe UE5 will come up with some magic to make it happen, would be really nice! IIRC, the only game I ever played had PiP-scopes was Red Orchestra 2.
Moonfear Sep 23, 2024 @ 7:34am 
at least PiP scope is used in ABI, and i have to say, its really eggcelent, definitely one of features i would love to see more in games. Semitransparent red dots.. hard to say, i can understand it, i use bow shooting aiming even with rifles and its usable if i am NOT trying pinpoint accuracy. Basicaly i use iron sight as anchoring point for target aquisition, if i need to be more precise, i just change focal point from target to front sight. Also i know that not everyone is able to switch focals as i do or to use "off-focus" anchors.
boris.glevrk Sep 23, 2024 @ 8:01am 
Originally posted by Moonfear:
at least PiP scope is used in ABI, and i have to say, its really eggcelent, definitely one of features i would love to see more in games. Semitransparent red dots.. hard to say, i can understand it, i use bow shooting aiming even with rifles and its usable if i am NOT trying pinpoint accuracy. Basicaly i use iron sight as anchoring point for target aquisition, if i need to be more precise, i just change focal point from target to front sight. Also i know that not everyone is able to switch focals as i do or to use "off-focus" anchors.
Thing is this OP wants not semi-transparent red dots (as in the sight picture), but semi-transparent red dot *sight body*. He literally thinks we should make that plastic/metal sight BODY transparent just because he's high on something and thought that's what he saw.
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Date Posted: Sep 16, 2024 @ 6:50am
Posts: 18