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this ^
That's what the devs said, when it was removed from the original demo.
However I also can't help but mention, ArmA 3, which had its 10 year birthday last year, makes heavy use of picture-in-picture rendering, and yet runs great on much more modest hardware.
Different games have different priorities as far as how they use the hardware, but I'll just give my 2 cents... true immersion features like appropriate use of PiP rendering will do so much more to get me into the game, than having more pixels on the textures or more triangles on the models. So after they've had the chance to do enough optimization, I hope it will still get considered.