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https://steamcommunity.com/sharedfiles/filedetails/?id=3360925523
For missions, you can spend 5k to recycle your missions and tasks. Warning, recycling missions preserves nothing, you need to reselect any and all tasks you have; and if you were partway through a task it still takes it away, so consider if it's a task you want to complete, first, before cycling things out.
Also, for the time being, the enemy is neither aware of or reactive to using flashlights, so feel free to use them. It's to make up for the fact that enemies don't necessarily have them, so them being utterly blind at night or in the darker bunker areas would make it too easy if you have NVGs. However, I'm sure that'll change in the future.
Hopefully some of that information is helpful.
Thanks, appreciate the information, especially about recycling missions/tasks! I wasn't aware of that functionality.
Hate putting up whiny posts like this, but this is one of my favorite tactical shooters and I want to see it improve. I actually like the map aside from navigational issues.
A few bullet point suggestions for further development:
- Make the intel missions find and extract, rather than find and move (which seems odd), that way we only have to find one difficult area rather than two, and no more guesswork about which container is the correct container to put the intel in.
- Instead of white noise on the tablet, put a map of the bunker on the screen, labeling general areas to look for objectives and labeling room names, and also the general area of extracts. If you have to place something somewhere, give us a picture of the thing or place.
The boss-hunt mission is a lot better due to the ease of finding the area.
Otherwise, yeah, I had put similar feedback up in my own general feedback thread (quite a while ago . . . it's buried at least a page back, on the board, at this point, even with how quiet it is around here). I had suggested having the tablet show "No satellite signal, loading bunkermap.pdf" with a blueprint map of the bunker that has objective markers; and then you have to figure your location out yourself. Immersive but effective.
The game is fun and has a lot of potential. I just hope they're able to capitalize on it . . . and start putting out more regular updates/patches.