Incursion Red River

Incursion Red River

sound bug ?
i hear alot of people on about it is it fixed i see the game on sale is it worth getting gays ?
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Showing 1-9 of 9 comments
Not fixed. On 8 March, in a reply to one of the reviews, developer said that they hope to have this fixed in the next update. AFAIK next update is likely at least 2 months away.

Worth noting is the fact, that 4 months ago they have "improved" (according to them) positional audio, which seems to be in conflict with the opinion of players who have experience of both before and after their latest "fix". I wouldn't hold my breath that they will actually fix this.
GHOST Mar 17 @ 5:33am 
Originally posted by It's a Mind Game:
Not fixed. On 8 March, in a reply to one of the reviews, developer said that they hope to have this fixed in the next update. AFAIK next update is likely at least 2 months away.

Worth noting is the fact, that 4 months ago they have "improved" (according to them) positional audio, which seems to be in conflict with the opinion of players who have experience of both before and after their latest "fix". I wouldn't hold my breath that they will actually fix this.
thanks
n0v1k4n3 Mar 17 @ 12:24pm 
The sound bug isn't great, but isn't too horrible either. I can usually tell direction just fine but the distance and attenuation is the issue. More often than not, it sounds like they are within 5 to 10 meters away, but when getting visual, they are 50 to 100 meters away depending on the map and props around me.

The issue seemed to be introduced with the big update with bunker an update or two ago. There are a lot of naysayers on this forum, but I believe they can get it fixed eventually.
Originally posted by n0v1k4n3:
The sound bug isn't great, but isn't too horrible either. I can usually tell direction just fine but the distance and attenuation is the issue. [..]
I don't know what is your experience with the Bunker, but for me some enemies in there will be completely silent when behind wall. This often causes them coming out of corners with 0 warning and starting to go full auto while sprinting, as they often do. I wouldn't call that "not too horrible".

In the Quarry it is better, but it isn't an enjoyable experience, and there are too many good games for me to settle with "meh". I would love for them to fix this, because this game is otherwise fun enough, but I can't recommend it to anyone until they get rid of this issue.
n0v1k4n3 Mar 17 @ 4:44pm 
Originally posted by It's a Mind Game:
Originally posted by n0v1k4n3:
The sound bug isn't great, but isn't too horrible either. I can usually tell direction just fine but the distance and attenuation is the issue. [..]
I don't know what is your experience with the Bunker, but for me some enemies in there will be completely silent when behind wall. This often causes them coming out of corners with 0 warning and starting to go full auto while sprinting, as they often do. I wouldn't call that "not too horrible".

In the Quarry it is better, but it isn't an enjoyable experience, and there are too many good games for me to settle with "meh". I would love for them to fix this, because this game is otherwise fun enough, but I can't recommend it to anyone until they get rid of this issue.

I don't get snuck up on much anymore, but if i do its probably on bunker. I can hear the voice lines through certain walls and doors that I probably shouldn't in bunker also. As for the sneaky AI that go quiet, i usually catch their directional footsteps as they close in (personally easier with headphones vs speakers). I seem to get a lot of the directional sound i need in bunker but don't have that at times in quarry, which seems better for you.

It's almost starting to seem to me like the game is giving a larger variance of experiences than usual on different hardware profiles (both audio and graphics-wise).
Originally posted by n0v1k4n3:
[..]I seem to get a lot of the directional sound i need in bunker but don't have that at times in quarry, which seems better for you.

It's almost starting to seem to me like the game is giving a larger variance of experiences than usual on different hardware profiles (both audio and graphics-wise).
Yeah, I don't think I was ever missing footstep sounds in the Quarry, while in the Bunker it is a common occurrence, tho of course once they are in the open I can hear them - it is just too late by then.

I'm also using headphones, but I don't think that it should be a problem, since directional audio works fine for me in other games. Are you maybe using Spatial Sound in the sound settings of your audio device?
n0v1k4n3 Mar 18 @ 12:25pm 
Originally posted by It's a Mind Game:
[..] Are you maybe using Spatial Sound in the sound settings of your audio device?

I am not using any spatial sound settings. I do have an enhancement setting though, loudness equalization.
Last edited by n0v1k4n3; Mar 18 @ 12:27pm
trey Mar 18 @ 2:13pm 
first off, no h*m* (that's a bad word? lol)

the reason why the sound is difficult to fix may be because they took a play out the Tarkov play book.

in tarkov it's like there are invisible walls where a wall "should" be...like a large door (think of a garage door) whether it's open or closed the game treats it as it's closed. so in some spots you can be looking at someone moving around in a room but since they're "behind a wall" (or maybe a "deaf spot" is a better way to describe it) you can't hear them

I know it's not an easy fix but they at the very least need to fix the sound of the voices because the jump scares are annoying.
Last edited by trey; Mar 18 @ 2:13pm
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