Incursion Red River

Incursion Red River

ItsAimPunch 12 NOV 2024 a las 21:20
AVS PL SGT Showing Penetration Protection lvl 1?
Please tell me that this is false and that the most expensive armored rig in the game insn't a lvl 1 vest?
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Mostrando 1-15 de 15 comentarios
screamingcrane 13 NOV 2024 a las 7:17 
yep use the rifleman for max protection. The AVS PL only has one upside which is a whole two extra inventory slots. So I`d just pick it up to put stuff in it and then sell it when you get back.
ItsAimPunch 13 NOV 2024 a las 8:32 
I feel like this was unintentional. You have to be lvl 4 VLF to buy it and it's the most expensive rig in the game. SURELY it's not intended to be a lvl 1.
screamingcrane 13 NOV 2024 a las 8:52 
Publicado originalmente por ItsAimPunch:
I feel like this was unintentional. You have to be lvl 4 VLF to buy it and it's the most expensive rig in the game. SURELY it's not intended to be a lvl 1.
If Irmember right it was that the other rigs used to have a lot less space in them so it was a good option if you wanted more space. Plus it used to be the only vest that`d take in mags that were bigger then two slots. You are probably right that through the updates they`ve forgotten this vest.
Queen Niijima 13 NOV 2024 a las 11:39 
Seeing that the painkiller description was not updated to reflect the new usage for it (a health boost rather than a straight up healing item), I wouldn't be surprised if the description for the vest is also out of date or just wrong.
boris.glevrk 13 NOV 2024 a las 20:02 
Publicado originalmente por ItsAimPunch:
I feel like this was unintentional. You have to be lvl 4 VLF to buy it and it's the most expensive rig in the game. SURELY it's not intended to be a lvl 1.
the point for PL SGT is storage space, not protection.
ItsAimPunch 14 NOV 2024 a las 5:39 
Publicado originalmente por boris.glevrk:
Publicado originalmente por ItsAimPunch:
I feel like this was unintentional. You have to be lvl 4 VLF to buy it and it's the most expensive rig in the game. SURELY it's not intended to be a lvl 1.
the point for PL SGT is storage space, not protection.

This makes absolutely zero sense. You cant say it does. It's over $1,000 more than the highest protection vest in the game... which is a lvl 3. Now, Lvl 3 + extra storage rationalizes the price. Hell, even price matching the lvl 3 armor at Lvl 2 with extra slots would be worth it... but making it the most expensive vest in the game, but ANYTHING it's shot by can penetrate it for the sole sake of extra slots isn't worth the price tag. I have a feeling it was forgotten about and this is completely unintentional.
boris.glevrk 14 NOV 2024 a las 5:47 
Publicado originalmente por ItsAimPunch:
Publicado originalmente por boris.glevrk:
the point for PL SGT is storage space, not protection.

This makes absolutely zero sense. You cant say it does. It's over $1,000 more than the highest protection vest in the game... which is a lvl 3. Now, Lvl 3 + extra storage rationalizes the price. Hell, even price matching the lvl 3 armor at Lvl 2 with extra slots would be worth it... but making it the most expensive vest in the game, but ANYTHING it's shot by can penetrate it for the sole sake of extra slots isn't worth the price tag. I have a feeling it was forgotten about and this is completely unintentional.
you only look at protection, but PL SGT is expensive and high level solely for storage space. simple as that. It is THE most spacious rig. Considering diminishing marginal benefit it makes a lot of sense.

Mate we even have unarmored rig locked behind level wall and they are not exactly cheap.

PL SGT is best used in your backpack as storage expansion/reserve body armor. It's just not something you take for protection. Simply not.

And you keep trying to dictate "this is worthy this is not" but these are all only your opinions, which is pretty worthless. The devs have their own idea of what is worthy what is not, and indeed we have stuff like SCAR-H being higher level, more expensive and worse ergo than FAL. We also have a "super high cut" helmet that is more expensive, higher level but worse protection than Team Wendy (at least before the TW level raise). Both of these are far worse cases than the PL SGT you keep crying about.
So how about get over yourself and learn the economy of the game, including the sheer fact that some stuff are simply better than others.
screamingcrane 14 NOV 2024 a las 6:24 
Publicado originalmente por boris.glevrk:
Publicado originalmente por ItsAimPunch:

This makes absolutely zero sense. You cant say it does. It's over $1,000 more than the highest protection vest in the game... which is a lvl 3. Now, Lvl 3 + extra storage rationalizes the price. Hell, even price matching the lvl 3 armor at Lvl 2 with extra slots would be worth it... but making it the most expensive vest in the game, but ANYTHING it's shot by can penetrate it for the sole sake of extra slots isn't worth the price tag. I have a feeling it was forgotten about and this is completely unintentional.
you only look at protection, but PL SGT is expensive and high level solely for storage space. simple as that. It is THE most spacious rig. Considering diminishing marginal benefit it makes a lot of sense.

Mate we even have unarmored rig locked behind level wall and they are not exactly cheap.

PL SGT is best used in your backpack as storage expansion/reserve body armor. It's just not something you take for protection. Simply not.

And you keep trying to dictate "this is worthy this is not" but these are all only your opinions, which is pretty worthless. The devs have their own idea of what is worthy what is not, and indeed we have stuff like SCAR-H being higher level, more expensive and worse ergo than FAL. We also have a "super high cut" helmet that is more expensive, higher level but worse protection than Team Wendy (at least before the TW level raise). Both of these are far worse cases than the PL SGT you keep crying about.
So how about get over yourself and learn the economy of the game, including the sheer fact that some stuff are simply better than others.

If your just going to have it in inventory it is more effective to just have two unarmored vitrus rigs they`d only take 8 slots and you would have more space I believe 8 more slots total and it`d be way cheaper. Compared to the Rifleman Rig the PL SGT only has a whole two spaces more.

Now with the other tools like the supercut and what not now that`s an argument I can see there are stuff that costs more and just simply isn`t worth it when there are straight up better upgrades. I also didn`t care much but the other armored rigs have gotten space upgrades since the game first came out and this one got left behind so I`m just curious if it was intended. When I first started playing there were a good number of things just forgotten about and when mentioned on the forums the developers came on and said something among the lines of yeah we forgot gonna fix it real quick.
ItsAimPunch 14 NOV 2024 a las 14:42 
Publicado originalmente por boris.glevrk:
Publicado originalmente por ItsAimPunch:

This makes absolutely zero sense. You cant say it does. It's over $1,000 more than the highest protection vest in the game... which is a lvl 3. Now, Lvl 3 + extra storage rationalizes the price. Hell, even price matching the lvl 3 armor at Lvl 2 with extra slots would be worth it... but making it the most expensive vest in the game, but ANYTHING it's shot by can penetrate it for the sole sake of extra slots isn't worth the price tag. I have a feeling it was forgotten about and this is completely unintentional.
you only look at protection, but PL SGT is expensive and high level solely for storage space. simple as that. It is THE most spacious rig. Considering diminishing marginal benefit it makes a lot of sense.

Mate we even have unarmored rig locked behind level wall and they are not exactly cheap.

PL SGT is best used in your backpack as storage expansion/reserve body armor. It's just not something you take for protection. Simply not.

And you keep trying to dictate "this is worthy this is not" but these are all only your opinions, which is pretty worthless. The devs have their own idea of what is worthy what is not, and indeed we have stuff like SCAR-H being higher level, more expensive and worse ergo than FAL. We also have a "super high cut" helmet that is more expensive, higher level but worse protection than Team Wendy (at least before the TW level raise). Both of these are far worse cases than the PL SGT you keep crying about.
So how about get over yourself and learn the economy of the game, including the sheer fact that some stuff are simply better than others.

OF COURSE I'm focusing on the protection level.. it's a ♥♥♥♥♥♥♥ ARMORED RIG.

PS, The High cut's price is rationalized because it has more armor points at a designated protection range. Meaning, if you're going into a zone against ammo of tier 2 penetration or less, you can use a High cut helmet and actually get MORE armor out of it than it's less expensive counterpart.

The PL SGT is useless as an armored rig, every single round in the game can pen it... so it's not armored at all... if everything can go through it there is no level of protection at all, so why include it in the game? See, it doesn't matter what the devs deem worthy or not, there is practical use and unpractical use... and carrying an armored rig around in your backpack is not practical use. Practical use would be wearing an armored rig to protect yourself.
Última edición por ItsAimPunch; 14 NOV 2024 a las 14:47
boris.glevrk 14 NOV 2024 a las 18:36 
Publicado originalmente por ItsAimPunch:

OF COURSE I'm focusing on the protection level.. it's a ♥♥♥♥♥♥♥ ARMORED RIG.
You still don't get it do you.
It's an armored RIG. Emphasize on RIG (tactical vest) not "armored".



Publicado originalmente por screamingcrane:

If your just going to have it in inventory it is more effective to just have two unarmored vitrus rigs
Well unarmored rig doesn't work as backup armor.

Also, to both of you:
Think about the chance for PL SGT to appear as a loot (I think it's on par or higher than Rifleman). Its higher price means it's good loot for sale.
This was the same case as when 1 stack of .338 sells for 12000.
boris.glevrk 14 NOV 2024 a las 18:40 
Publicado originalmente por ItsAimPunch:

The PL SGT is useless as an armored rig, every single round in the game can pen it... so it's not armored at all... i
actually if you meet same level bullet the armored rig still provides some damage deduction.
otherwise by your logic there's no such a thing as armor in front of my FAL because M62 is 4 pen.
In fact my experience is M62 is no more advantageous than M80 because it has less damage. Even against level 4 armor, the advantage from 3 pen higher damage to 4 pen lower damage is limited.

And yes level 1 armor works against level 1 rounds, especially consider how high damage these pistol rounds are, they actually makes quite a difference.
ItsAimPunch 14 NOV 2024 a las 19:23 
Publicado originalmente por boris.glevrk:
Publicado originalmente por ItsAimPunch:

The PL SGT is useless as an armored rig, every single round in the game can pen it... so it's not armored at all... i
actually if you meet same level bullet the armored rig still provides some damage deduction.
otherwise by your logic there's no such a thing as armor in front of my FAL because M62 is 4 pen.
In fact my experience is M62 is no more advantageous than M80 because it has less damage. Even against level 4 armor, the advantage from 3 pen higher damage to 4 pen lower damage is limited.

And yes level 1 armor works against level 1 rounds, especially consider how high damage these pistol rounds are, they actually makes quite a difference.

Pen levels work on a multiplier. I don't know what values the devs are using for each peice. However, if you have ammo set with a pen level of 2 and the AI has a damage scale of 1.0, if you're torso has 100hp then if a level 2 pen bullet pierces the vest it will not only go straight through it, it will do somewhere close to 75% of the total damage for the multiplier set. So, in essence wearing a 1 protection vest against 2 pen armor will still kill you in 2 shots to the torso (again, just using this as an example, I dont know what HP numbers each limb has). If you have a vest that's the same level protection as the bullet pen rating the damage will be somewhere around the 50% mark... and then a pen level below an armor rating will have to destroy the armor points completely before it will penetrate the vest. What this means is, as I said before, if you wear a lvl 1 vest into a raid where most of the enemy is using lvl 2 ammo (5.45x39 is pen 2), You are most certainly not going to want to get shot at all... The only ammo that the Lvl 1 vest can even give a 50% or so damage reduction on is small arms fire. 9mm sub machine guns and pistols... Everyone holding an AK, or an M4 will kill you with ease... in the same sense that you running a lvl 4 piercing M855 round will kill an enemy wearing a level 2 vest in one shot using a 1.0 multiplier... because it's doing 100% of the damage after penetration.

I'm not saying the PL SGT doesn't have a place in the game... it most certainly does... but not at the point it's at currently. Having it for storage because it has more slots than the amount of slots it takes is poor design in the storage management in the game, and can be fixed as simple as getting rid of the divider in between the two columns on the Assault bag, or making a bag that has more slots. There are easier solutions to this problem than having a piece that's intended as an armor piece be used as storage. I also agree that it's good to sell for loot money... but That would be the case regardless, as if it still functioned at a higher armor level, it would still be worth a good chunk of change.

The reason this is such a big deal and the reason I'm harping on it so much is it's an imbalance in the game, it's confusing to the logistics of purchasable items, and builds complacency between the developer/end user relationship. This game has the potential to be better than most stuff out there, bar none. However, it's the small details like this that matter. And you acting like it doesn't is terrible for game development... "Just let the developers do whatever they want to do," is not a good thesis for partaking in an active pre-alpha release of a game. That's what we are here to do, is provide feedback to the developers to make the game better.

So, on that note, here is my solution. Price match or go slightly higher in price than the V4 vest, and move the armor rating to a lvl 3. This gives it both a place in the games economy as well as a practical use in the game... so that players will have to decide whether they care more about the item they have or whether they care more to have money. It offers viability as an option for you to actually wear effectively, doesn't remove it's value in loot sales, and prioritizes armor pieces to be used as intended. If there is a problem with backpack storage... fix the bags... it's that easy.
Última edición por ItsAimPunch; 14 NOV 2024 a las 19:24
boris.glevrk 15 NOV 2024 a las 6:48 
Publicado originalmente por ItsAimPunch:

Pen levels work on a multiplier. I don't know what values the devs are using for each peice. However, if you have ammo set with a pen level of 2 and the AI has a damage scale of 1.0, if you're torso has 100hp then if a level 2 pen bullet pierces the vest it will not only go straight through it,
OK stop here.
I need to ask you a question:
are you old enough to have experienced very early CS series games, like 1.5/1.6?

In early CS, every round "not only go straight through body armor but deals X% of nominal damage" there. yes, including pistol rounds. And nobody ever doubted the effectiveness of body armor, because there obviously still exists a damage reduction.

...besides in IRR there always exists the risk of the incoming round missing the body armor and deal full damage. I really don't see how low-level ballistic rating would nullify a vest that has the biggest storage in the game. (and before you argue "it only has one more slot compared to V4", let me remind you V4 only has one 2x2 slot, I forgot PL SGT has 2 or 3.)
Última edición por boris.glevrk; 15 NOV 2024 a las 6:48
ItsAimPunch 15 NOV 2024 a las 12:07 
Publicado originalmente por boris.glevrk:
Publicado originalmente por ItsAimPunch:

Pen levels work on a multiplier. I don't know what values the devs are using for each peice. However, if you have ammo set with a pen level of 2 and the AI has a damage scale of 1.0, if you're torso has 100hp then if a level 2 pen bullet pierces the vest it will not only go straight through it,
OK stop here.
I need to ask you a question:
are you old enough to have experienced very early CS series games, like 1.5/1.6?

In early CS, every round "not only go straight through body armor but deals X% of nominal damage" there. yes, including pistol rounds. And nobody ever doubted the effectiveness of body armor, because there obviously still exists a damage reduction.

...besides in IRR there always exists the risk of the incoming round missing the body armor and deal full damage. I really don't see how low-level ballistic rating would nullify a vest that has the biggest storage in the game. (and before you argue "it only has one more slot compared to V4", let me remind you V4 only has one 2x2 slot, I forgot PL SGT has 2 or 3.)

I would put a hard chunk of change that I'm much older than you (I haven't met many people my age that are still gaming). So, yes. I played on a team competitively for CS from 2012-2015 (not pro, ESEA mainly, I played FaceIt a bit but this was way before FaceIt had a ranking system. I was A+ on ESEA.) after GO was launched. I played CS from 1.3 all the way to GO. I haven't played CS2. However, comparing early Source engine to Unreal is a bit of a stretch. The games are coded entirely different. Armor has a protection value. In fact, it's the same values as the piercing value of the ammo used in this game. A protection 2 vest will block all piercing 1 rounds and some of the piercing 2 rounds. With a piercing level above that, the armor will not block ANY of the rounds hitting the armor. A tier 3 piercing ammo will pierce a protection 2 vest 100% of the time. The only caveat to this is ricochet chance. However, perpendicular to the surface area of the vest, a level 3 ammo goes through a lvl 2 vest 100% of the time. That's why these ratings exist in the game. This is why you can take lvl 4 piercing ammo and kill an enemy of a lvl 2 protection armor with a single shot to the chest... and when you look at the vest, you will notice it still has armor points left but the enemy is dead.

And while you're right that there is always the risk of a round landing outside of the coverage area of the vest and ending a life anyway. However, the odds are far more likely in your favor to survive a multi target gunfight if you are wearing a vest that exceeds the protection level of the ammo types you are going to encounter. The only exception to this in this game is that some enemy are carrying rounds like M855... so you just want to hope you kill them before they kill you. However, when you are talking about the overall premise of the situation you are about to encounter, you are far more likely to survive the entire raid without switching armor if you are running a lvl 3+ protection armor on quarry for an example, as most of the AI are only carrying level 2 pen ammo. This isn't complicated; at all. So I'm not sure why we are pretending it is.
Última edición por ItsAimPunch; 15 NOV 2024 a las 12:08
EricR 7 ENE a las 19:33 
The space doesn't make sense for the protection level at all.
Extra pouches would cost more than better protective materials ? lol

And in addition... why is it the same with some helmets ? They give more space for inflated heads ? Yep, makes no sense to me at the moment.
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