Incursion Red River

Incursion Red River

Pouky Pype 2024 年 11 月 19 日 下午 9:37
NPG sound's bad !!!
The sound of thr NPG is just horrible. I hear them like just aside me and don't know where they come from et they are finaly at one miles from me... Please, ambient sound is the most important thing in that king of game !!
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正在显示第 1 - 15 条,共 27 条留言
boris.glevrk 2024 年 11 月 20 日 下午 5:11 
now that's a new low on player peception.
Mate the entire map isn't 1 mile.
All you need is practice and perhaps a headphone, and you'll be able to tell where the voice came from first time every time.
Pouky Pype 2024 年 11 月 24 日 下午 3:43 
No, my headphone work perfectly with other game like GZW, Ready or Not or Wildland. Have played this game with friend and we have all experience the same negative point with the NPG sound. We hear them near us but they are far away. It's disorienting. And not givin a good immersive playing. That my point of view !
boris.glevrk 2024 年 11 月 26 日 下午 3:56 
Not my problem. Also it's NPC not NPG.

I just bought a pair of earbuds a few days ago and hell they sound dimmer than with speakers, and yes I can find out where they are within reason. a lot easier than with speakers actually.

do note that aside from distance, obstacles also dim NPC sound (including footsteps and voices). So it is very plausible that a sound source close to you but obstructed sounds as loud as someone far but unobstructed.

In fact I have done some research about ANC and this is what I found:
military personnel wears electronic sound protection gear, which is similar to ANC but different. They physically cover up your ears and then electronically amplify weak sounds. That's how they muffle loud noises like gunshots but amplify small noises like footsteps.

In other words, as much as I never wore an electronic sound protection, it may actually be correct that they negatively impact your distance perception (which doesn't even really happen in this game).
Vividnightmare 2024 年 11 月 28 日 下午 1:59 
Same here. I have plenty of games that are beautiful on my surround sound. This game the NPC audio is all messed up, I kept walking around this one vehicle hearing a guy RIGHT next to me, thought we were walking in circles 'just' missing each other. Turned out the guy was 100 yards away in a guard tower. There is something wonky with the spatial audio in this.
Zankem 2024 年 11 月 28 日 下午 7:20 
Looks like the only way is to wait until the devs put out a patch that will fix it. It's been pretty bad and makes playing frustrating since you're always freaking out over whether an enemy is actually nearby or way off in the distance.
boris.glevrk 2024 年 11 月 29 日 上午 4:22 
引用自 Zankem
Looks like the only way is to wait until the devs put out a patch that will fix it. It's been pretty bad and makes playing frustrating since you're always freaking out over whether an enemy is actually nearby or way off in the distance.
that "fix" will never come because there's nothing to be fixed. What you need is practice and maybe a more compatible (not necessarily "better") output device.

For example:

引用自 Vividnightmare
Same here. I have plenty of games that are beautiful on my surround sound.
"surround sound".
What makes you think an indie would support Dolby 5.1?
Southstream 2024 年 11 月 29 日 上午 7:00 
I agree with the sound issue! Obviously something is off with the sound, this many people can't be wrong and Boris right. Sounds like the NPCs are really close but they are in fact far away, I have adjusted to it but it really need a fix.
Happy Larry 2024 年 11 月 29 日 上午 9:34 
I have a decent 3d headphone ( steelseries pro) and I can confirm that I can't hear where they come from , its just bad... Now I beleive the game won't support 3d sound , the game needs it like asap.
n0v1k4n3 2024 年 11 月 29 日 下午 12:33 
Not sure if there is anything to this, but when I lowered the interface volume the footsteps and voice lines seemed to soften and give better directional queues. It is still not perfect and clearly needs some work but seemed to help. Could just be wishful thinking.
Zankem 2024 年 11 月 29 日 下午 1:17 
引用自 boris.glevrk
*bootlicking noises*
I'm sorry, I don't speak nor understand bootlicking.

引用自 n0v1k4n3
Not sure if there is anything to this, but when I lowered the interface volume the footsteps and voice lines seemed to soften and give better directional queues. It is still not perfect and clearly needs some work but seemed to help. Could just be wishful thinking.

It's kinda noticeable, but it's still pretty wonky. At best it makes it easier to notice positional changes, but it still thumps like mad
最后由 Zankem 编辑于; 2024 年 11 月 29 日 下午 1:20
Skullker 2024 年 11 月 30 日 下午 6:51 
I remember killing an npc in the military complex/satellite station in the south eastern side of the jungle map. To me the guy sounded like he was like than meters away from me, walking and talking to himself. But the bugger was like at the other end of the installation while I was at the main entrance. The Audio is just plain bonkers. It only seems to apply to movement and speech, everything else seems to works just fine.
HDsTalk3® 2024 年 12 月 7 日 上午 11:19 
Great answers by boris.glevrk. Obviously bashing someone because their primary language is not English is indeed a new low in player's perception. The footsteps of NPC's are terrible. Everything aside this is Good, weapons sound is really really good imo, but player's and NPC's footsteps are bad AND broken. First, enemy footsteps do sounds like they are right beside you when in fact they can be 100m away. Second, they are walking in the jungle when they sound like they are walking on concrete floor/metal which is not good when you combine it with the sound proximity issue. Glad to know that we are not alone with this issue as I was wondering if this was a problem on my end and not game related. I don't think this is a hard fix on the Dev's part, but who knows, if people keep pushing away feedback, maybe they won't face it and tackle issues.
UnKn0wN 2024 年 12 月 10 日 上午 6:36 
started playing recently and I can confirm, the audio regarding NPCs is all messed up, most of the time you can´t figure out whether enemies are near or far away it´s just really confusing and makes it pretty much unplayable.

such things should be addressed asap, I mean I know this is early access but if basic stuff like this is broken then there is really no point in even try playing.

too bad because I like everything else but like I said with such glaring audio issues pretty much unenjoyable.
★BigShot★ 2024 年 12 月 10 日 下午 12:34 
引用自 UnKn0wN
started playing recently and I can confirm, the audio regarding NPCs is all messed up, most of the time you can´t figure out whether enemies are near or far away it´s just really confusing and makes it pretty much unplayable.

such things should be addressed asap, I mean I know this is early access but if basic stuff like this is broken then there is really no point in even try playing.

too bad because I like everything else but like I said with such glaring audio issues pretty much unenjoyable.

^THIS^

...and why is there no dev communication about this? It never should have been left this way for this long now.
最后由 ★BigShot★ 编辑于; 2024 年 12 月 10 日 下午 12:36
Clemenator 2024 年 12 月 21 日 下午 3:41 
Yeah audio really ruins the game as it sounds like people are right on you when they are 200m away, you are constantly running in circles looking for someone not there. I noticed SP is not as bad but MP oh boy my mate and I just say enemy anywhere from short to long or even other side of map however sounds like he is on us hahahahaha
最后由 Clemenator 编辑于; 2024 年 12 月 21 日 下午 3:44
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