Incursion Red River

Incursion Red River

Maa22 Apr 19, 2024 @ 7:52am
AI this AI that, but i got NEWS :D +detailed AI settings explaination
I did not play Tarkov so i dont actually know much about it, just now i watched review on Incursion and this youtuber mentioned that "Tarkov AI does NOT have cover system" :D

If this is true then whats with all the whining about AI in this stage of development :DDD
Last edited by Maa22; Apr 20, 2024 @ 3:39am
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Showing 1-13 of 13 comments
=SWF= Spartan0536 Apr 19, 2024 @ 9:37am 
Tarkov AI was designed to be AGGRESSIVE in an attempt to push you out of your cover or make mistakes by increasing your adrenaline, they will walk behind cover but use of cover is not in their programming.

I only play SP Tarkov due to all of the cheating in the MP game, so I deal exclusively with the AI.
Zerobrine Apr 19, 2024 @ 11:22am 
If you're talking about the Incursion AI, it's as simple as "AI see, AI shoot".
I'll spawn in, open the tablet and then immediately hear shots coming my way, because on the one map we have, you spawn next to a camp that has 2 - 3 enemies.

Then one of the few times I decided to pick a military base mission to see if it's a decent gear farm spot, I just slowly make my way in and eventually get 1-tapped by a dude on the other side of the base who just about had a visual on me.

It's made me realize how useless it is to go out of my way to find healing items because the only times I've been hit in anywhere else that's not in the head, is from me sprinting to cover and catching a bullet in my leg or arm on the way.
Last edited by Zerobrine; Apr 19, 2024 @ 11:30am
Sajakain Apr 19, 2024 @ 11:48am 
You can adjust the difficulty of the AI in this game to your liking with the custom setting options. You can make them headshot you 100m+ away before you ever see them or you can make them brainless, blind, and deaf. Most custom settings have a slider to find just the right balance for you, personally. If you find them too easy or too difficult, adjust the parameters.

As of right now there doesn't seem to be any reward or punishment system in place in regards to the difficulty you choose to play at. Tailor it to your preference and enjoyment.
Maa22 Apr 19, 2024 @ 12:22pm 
Originally posted by Cinderace:
If you're talking about the Incursion AI, it's as simple as "AI see, AI shoot".
I'll spawn in, open the tablet and then immediately hear shots coming my way, because on the one map we have, you spawn next to a camp that has 2 - 3 enemies.

Then one of the few times I decided to pick a military base mission to see if it's a decent gear farm spot, I just slowly make my way in and eventually get 1-tapped by a dude on the other side of the base who just about had a visual on me.

It's made me realise how useless it is to go out of my way to find healing items because the only times I've been hit in anywhere else that's not in the head, is from me sprinting to cover and catching a bullet in my leg or arm on the way.

Just adjust AI, i play on easy, but i will play with custom AI soon :D I had same issue with AI one taping me at the start spawn when AI was set on Normal :D Normal has to long spotting distance, and if that AI on the right is passing the gap it sees your head probably :D
Maa22 Apr 19, 2024 @ 12:23pm 
Originally posted by Sajakain:
You can adjust the difficulty of the AI in this game to your liking with the custom setting options. You can make them headshot you 100m+ away before you ever see them or you can make them brainless, blind, and deaf. Most custom settings have a slider to find just the right balance for you, personally. If you find them too easy or too difficult, adjust the parameters.

As of right now there doesn't seem to be any reward or punishment system in place in regards to the difficulty you choose to play at. Tailor it to your preference and enjoyment.


Would be nice to have exact descriptions on how custom settings work and what they do :D maybe you know something?
ChubbiChibbai Apr 19, 2024 @ 12:54pm 
Originally posted by =SWF= Spartan0536:
I only play SP Tarkov due to all of the cheating in the MP game, so I deal exclusively with the AI.

How do you play SP Tarkov?
I got the game at launch and stopped playing because of cheating / skill issues.

Did they add an official way in game yet or do you have to use mods?
Sajakain Apr 19, 2024 @ 2:11pm 
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Originally posted by Maa22:
Would be nice to have exact descriptions on how custom settings work and what they do :D maybe you know something?

Options -> Gameplay -> AI Settings

Here you have 4 options:

  1. Low
  2. Mid
  3. High
  4. Custom

If you select "Custom", it'll open up a lot of variables that you can change that affects the AI's behavior while you're on mission.

Reaction Time
"How long they actually have to see you to react and start attacking you."

This ranges from 0.00 -> 2.00. My guess is that it's in seconds.

0.00 means they will instantly react when they see you. 2.00 means once they see you, they will wait 2 seconds before they start to shoot.


AI Memory Length
"Determines how long for example the AI will search for the player."

This ranges from 30 -> 90. Again, my guess is in seconds.

This will set the amount of time it takes an AI to go back to an "all clear" type of status. Various things may trigger their "active" state such as seeing you / searching for you, hearing a gunshot, seeing a teammate, seeing one of their AI buddies get shot, etc.


Perception Threshold
"How well player has to be perceived by the AI to be actually spotted."

This ranges from 0.10 -> 0.50

Without the developer's actually metric here, it's an educated guess of variables. 0.10 may mean the AI only has to see your shadow to know you're there while 0.50 may mean that they have to see you with a gun in hand pointing at them before they realize what you're up to.


Reaction Range
"At which range (in meters) players can be perceived."

This ranges from 100 -> 400.

Pretty self explanatory. It sets the maximum range at which AI is able to "perceive" you between 100 and 400 meters. For perspective, if you set this to 400 meters the AI can see you from a quarter mile away.


Perception Range Lost
"At which range (in meters) AI loses sight to player."

This ranges from 100 -> 500.

Another self explanatory setting. If the player goes beyond this setting in distance, the AI will "lose sight" of you. It's important to note that this setting cannot be set lower than the previous setting. These two will adjust according to each other. ( if your Perception Range is set to 200, you cannot have a Perception Range Lost of 150. The AI cannot both lose sight of you and see you at the same time. )


Perception Angle
"At which angle (in degrees) left/right the player can be perceived by the AI."

This ranges from 30 -> 90.

The angle from the AI's perspective, looking forward, at which they can see you. 30 degrees is a very narrow view while 90 is wide angle view.


Perception Angle Lost
"At which angle (in degrees) left/right the AI loses sight to the player."

This ranges from 30 -> 90.

It determines the angle from the AI's perspective, looking forward, that they lose sight of you. Like the Perception Range, this setting and the previous work together. You cannot have a Perception Angle Lost variable lower than the Perception Angle.


Target At Bone
"The bone of the player that is targeted."

This isn't a range. It's multiple choice. You can pick "head", "spine_01", "spine_02", and "spine_03".

It simply dictates where the AI will aim at when they start shooting at you.


On Target Aim Threshold
"Determines how large the hit radius is. 1 = 1 meter around target bone."

This ranges from 0.40 -> 1.00.

This variable dictates how accurate the AI is at their designated target between .4 of a meter and 1 meter.


Deliberate Shot Count
"For every burst/tap fire, how many shots should we miss. Some weapons have fixed values (Snipers & Shotguns)"

This ranges from 0 - 5.

This sets how well the AI's accuracy is. Some weapons (Snipers & Shotguns) can't have this variable adjusted for obvious reasons. For every other weapon it can be, however. 0 says the AI doesn't miss. 5 means they're praying something hits.


Deliberate Miss Time
How long after perceiving the player the AI will deliberately miss the target.

This ranges from 0.0 -> 5.0

Another pretty self explanatory setting. Once the AI sees you, how long does it take for the game to tell the AI to deliberately miss their shot. 0.0 means they immediately miss. 5.0 says it'll take them 5 seconds before they deliberately miss.


Deliberate Miss Reset Time
"How long should we wait before we restart the deliberate miss timer, the higher the more likely after going in cover the AI will not miss."

This ranges from 1.0 -> 20.0

This may be worded a bit awkwardly but what it effectively means is that once the previous setting has been triggered (Deliberate Miss Time), how long does the AI have to wait before they restart the Deliberate Miss Time. If you set this to 1, it'll be pretty instant. 20 means that they have some time to get some good shots on you before they even consider missing again.


Deliberate Miss Angle
"The angle the AI misses during the deliberate miss time."

This ranges from 5 -> 40.

When the AI is deliberately missing you, how wide are their misses? That's what this setting determines. 5 means they're missing but still pretty close. 40 means they're nowhere near you with their shots.

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So... with these settings you can start to picture the range in difficulty that you can set the AI to. You can have them be a bump on a log or you can have them shooting at you from across the map with deadly accuracy. Or something somewhere in the middle. All up to you. =)

I hope this helps.
Last edited by Sajakain; Apr 19, 2024 @ 2:14pm
BrackObama2 Apr 19, 2024 @ 2:16pm 
I only played Tarkov SP twice, bought it a couple of days ago, while I like the whole "aesthetics" in Incursion better, Tarkov is idk, not as pretty and fluid as I thought it would be, but when it comes to AI, it's not fair to even compare these two at the current moment. Tarkovs AI is not perfect, but way more challenging. Haven't tried tuning AI in Incursion tho, maybe it can be just as smart and deadly.
Maa22 Apr 19, 2024 @ 3:42pm 
Originally posted by Sajakain:
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thank you brother, my points wallet is empty now :D
Maa22 Apr 19, 2024 @ 3:44pm 
Originally posted by cCheerSs:
I only played Tarkov SP twice, bought it a couple of days ago, while I like the whole "aesthetics" in Incursion better, Tarkov is idk, not as pretty and fluid as I thought it would be, but when it comes to AI, it's not fair to even compare these two at the current moment. Tarkovs AI is not perfect, but way more challenging. Haven't tried tuning AI in Incursion tho, maybe it can be just as smart and deadly.

Im not arguing that this AI is better, i just dont get it why ppl compare a full game with an alfa state game and whine about it :DD its obvious that this game is unfinished :D
BrackObama2 Apr 20, 2024 @ 2:54am 
Originally posted by Maa22:
Originally posted by cCheerSs:
I only played Tarkov SP twice, bought it a couple of days ago, while I like the whole "aesthetics" in Incursion better, Tarkov is idk, not as pretty and fluid as I thought it would be, but when it comes to AI, it's not fair to even compare these two at the current moment. Tarkovs AI is not perfect, but way more challenging. Haven't tried tuning AI in Incursion tho, maybe it can be just as smart and deadly.

Im not arguing that this AI is better, i just dont get it why ppl compare a full game with an alfa state game and whine about it :DD its obvious that this game is unfinished :D

Oh, yea totally, comparing a game that's been out for multiple years with one that came out 10 days ago as an early access title does not sound like a smart thing to do lol
Maa22 Apr 20, 2024 @ 5:40am 
Nice i really like what i can do with the settings of AI, what im most missing at this stage is vertical perception :D
Kingkat54 Apr 20, 2024 @ 7:05am 
Great post. Well researched.
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Date Posted: Apr 19, 2024 @ 7:52am
Posts: 13