Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I only play SP Tarkov due to all of the cheating in the MP game, so I deal exclusively with the AI.
I'll spawn in, open the tablet and then immediately hear shots coming my way, because on the one map we have, you spawn next to a camp that has 2 - 3 enemies.
Then one of the few times I decided to pick a military base mission to see if it's a decent gear farm spot, I just slowly make my way in and eventually get 1-tapped by a dude on the other side of the base who just about had a visual on me.
It's made me realize how useless it is to go out of my way to find healing items because the only times I've been hit in anywhere else that's not in the head, is from me sprinting to cover and catching a bullet in my leg or arm on the way.
As of right now there doesn't seem to be any reward or punishment system in place in regards to the difficulty you choose to play at. Tailor it to your preference and enjoyment.
Just adjust AI, i play on easy, but i will play with custom AI soon :D I had same issue with AI one taping me at the start spawn when AI was set on Normal :D Normal has to long spotting distance, and if that AI on the right is passing the gap it sees your head probably :D
Would be nice to have exact descriptions on how custom settings work and what they do :D maybe you know something?
How do you play SP Tarkov?
I got the game at launch and stopped playing because of cheating / skill issues.
Did they add an official way in game yet or do you have to use mods?
Options -> Gameplay -> AI Settings
Here you have 4 options:
If you select "Custom", it'll open up a lot of variables that you can change that affects the AI's behavior while you're on mission.
This ranges from 0.00 -> 2.00. My guess is that it's in seconds.
0.00 means they will instantly react when they see you. 2.00 means once they see you, they will wait 2 seconds before they start to shoot.
This ranges from 30 -> 90. Again, my guess is in seconds.
This will set the amount of time it takes an AI to go back to an "all clear" type of status. Various things may trigger their "active" state such as seeing you / searching for you, hearing a gunshot, seeing a teammate, seeing one of their AI buddies get shot, etc.
This ranges from 0.10 -> 0.50
Without the developer's actually metric here, it's an educated guess of variables. 0.10 may mean the AI only has to see your shadow to know you're there while 0.50 may mean that they have to see you with a gun in hand pointing at them before they realize what you're up to.
This ranges from 100 -> 400.
Pretty self explanatory. It sets the maximum range at which AI is able to "perceive" you between 100 and 400 meters. For perspective, if you set this to 400 meters the AI can see you from a quarter mile away.
This ranges from 100 -> 500.
Another self explanatory setting. If the player goes beyond this setting in distance, the AI will "lose sight" of you. It's important to note that this setting cannot be set lower than the previous setting. These two will adjust according to each other. ( if your Perception Range is set to 200, you cannot have a Perception Range Lost of 150. The AI cannot both lose sight of you and see you at the same time. )
This ranges from 30 -> 90.
The angle from the AI's perspective, looking forward, at which they can see you. 30 degrees is a very narrow view while 90 is wide angle view.
This ranges from 30 -> 90.
It determines the angle from the AI's perspective, looking forward, that they lose sight of you. Like the Perception Range, this setting and the previous work together. You cannot have a Perception Angle Lost variable lower than the Perception Angle.
This isn't a range. It's multiple choice. You can pick "head", "spine_01", "spine_02", and "spine_03".
It simply dictates where the AI will aim at when they start shooting at you.
This ranges from 0.40 -> 1.00.
This variable dictates how accurate the AI is at their designated target between .4 of a meter and 1 meter.
This ranges from 0 - 5.
This sets how well the AI's accuracy is. Some weapons (Snipers & Shotguns) can't have this variable adjusted for obvious reasons. For every other weapon it can be, however. 0 says the AI doesn't miss. 5 means they're praying something hits.
This ranges from 0.0 -> 5.0
Another pretty self explanatory setting. Once the AI sees you, how long does it take for the game to tell the AI to deliberately miss their shot. 0.0 means they immediately miss. 5.0 says it'll take them 5 seconds before they deliberately miss.
This ranges from 1.0 -> 20.0
This may be worded a bit awkwardly but what it effectively means is that once the previous setting has been triggered (Deliberate Miss Time), how long does the AI have to wait before they restart the Deliberate Miss Time. If you set this to 1, it'll be pretty instant. 20 means that they have some time to get some good shots on you before they even consider missing again.
This ranges from 5 -> 40.
When the AI is deliberately missing you, how wide are their misses? That's what this setting determines. 5 means they're missing but still pretty close. 40 means they're nowhere near you with their shots.
------------------------------------------
------------------------------------------
So... with these settings you can start to picture the range in difficulty that you can set the AI to. You can have them be a bump on a log or you can have them shooting at you from across the map with deadly accuracy. Or something somewhere in the middle. All up to you. =)
I hope this helps.
Im not arguing that this AI is better, i just dont get it why ppl compare a full game with an alfa state game and whine about it :DD its obvious that this game is unfinished :D
Oh, yea totally, comparing a game that's been out for multiple years with one that came out 10 days ago as an early access title does not sound like a smart thing to do lol