Incursion Red River

Incursion Red River

BroDimm Jun 7, 2024 @ 8:48pm
The lore of Enemies
What are they? because they speak all american english and nothing compared to lore in the description.

WIll there be enemy models rework?
Will there be enemy audio rework?
Will there be, for example factions of enemies in a map?

Because i did not see these in the roadmap (means, no?) and the game did not feels anything like Vietnam now.
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Showing 1-7 of 7 comments
ToxyJohn Jun 7, 2024 @ 10:00pm 
Originally posted by BroDimm:
What are they? because they speak all american english and nothing compared to lore in the description.
Its fine, they finished the English course on duolingo.
Psycohitman Jun 7, 2024 @ 10:10pm 
voiceacting costs money. maybe they focus on the real important stuff, like maps etc. play some triple AAA bs with a 5h campaign for ur roleplaying fantasy
BiBoo.NKC Jun 7, 2024 @ 10:55pm 
I'm sure they will come back around to fine tuning the Lore of the game, but in the meantime they have been focusing on bug fixes which most games don't so im thankful for that and then all the other stuff you saw on the road map which again im happy for my main thing is that they keep this game PVE ONLY to many games that are PvP and the community ruins them and the Devs end up not helping the situation just ruining it and making it worse R6 is a perfect example of that XD so THANKFUL THEY ARE KEEPING THIS PVE and I'm sure they will do your Lore soon enough
ToxyJohn Jun 8, 2024 @ 1:05am 
tbh, it might just placeholder stuff thats gonna be changed later. Like psycohitman said, voiceacting costs money, money the devs probably didn't have at the time.
Or maybe these are the final voice lines and the devs haven't fully worked out the lore just yet. Maybe we're fighting against american forces?

Thing is, the game is still in very early access and things are going to change over time. We'll just have to wait and see what happens.
Last edited by ToxyJohn; Jun 8, 2024 @ 1:06am
LS-33 "Wraith" Jun 17, 2024 @ 4:52am 
if you read the missions some outright state that you are working for say VLF this time AGAINST UGIC(sp?)

Soooo pretty sure they are other "contractors"....I mean we look like the kenosha shooter, our models need work before the voice acting
BroDimm Jun 17, 2024 @ 5:46am 
Originally posted by Shadow:
if you read the missions some outright state that you are working for say VLF this time AGAINST UGIC(sp?)

Soooo pretty sure they are other "contractors"....I mean we look like the kenosha shooter, our models need work before the voice acting

exactly. what i learn that the battlefield are (supposed to be) filled with these:
- Vietnamese local militia
- Russians (because there were some Russian equipment everywhere)
- English speaking NATO countries with their accent (the mercenaries faction)

just a sugar coating to the game though.. (gameplay/content comes first)
Chameleon_Silk Jun 17, 2024 @ 4:34pm 
Originally posted by Psycohitman:
voiceacting costs money. maybe they focus on the real important stuff, like maps etc. play some triple AAA bs with a 5h campaign for ur roleplaying fantasy

its quite immersion breaking to hear the same guy out of every enemy saying the same lines, they 100 percent should have more lines and have different voices.

at one point i could hear 3 enemies all asking at the same time if any of them had any extra water, over and over again.... that's awful - i'd rather them not say anything if its on that level of awful.

Usually the person who is doing the sound is not also doing the map creation and if the team is that small then that doesn't bode well for the game.
Last edited by Chameleon_Silk; Jun 17, 2024 @ 4:35pm
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Date Posted: Jun 7, 2024 @ 8:48pm
Posts: 7