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And if you think the AI is too easy, you should investigate the AI settings menu.
"We will focus first on PvE. Maybe in the long term we will add PvP"
Yes, with the emphasis on "maybe".
The question has been asked many times and depending who is answering/what mood they're in/if the moon is full etc etc, it's phrased slightly differently.
For example, this is from the FAQ on Disco (which is more recent than the answer you quoted):
Q: Will there be PvP?
A: There are no plans for PvP.
Perhaps their opinion is being influenced by the many people, who very definitely do not want PvP?
No to PvP, there are plenty out there already, and it'll just force the devs to focus constantly on anticheat and player bans.
Bigger maps sure, but not for looting, unless you plan to bring a cargo trailer with you.
Things I'd like to see sooner rather than later:
Prone
Vault/jump
Hold breath that actually works
Ability to turn off illuminated reticles
MUCH finer illuminated reticle outlines, currently they are too are heavy and obstructive
Melee that works, with or without a weapon
Helmet/harness torch
Bullet consistency. Most times I can one-shot, sometimes I'll use an entire clip and still not hurt them. Yes, they move when attacked and I like the way they co-ordinate and flank (good AI work there) but it's easy enough to lead them so they walk into the bullets. I don't know where those mystery bullets go but they don't hit the target.
This is a great game, I'm looking forward to its progress!
You do realize that this topic is from November and the game wasn't called Incursion at this time, right?