Epic Auto Towers

Epic Auto Towers

Feb 6 @ 2:45am
Version 0.74. Spirit Tower.
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Showing 1-12 of 12 comments
Bro still ignores the huge amount of negative reviews and comments regarding the completely broken balancing. Can you please just make the first boss properly balanced?
srn347 Feb 6 @ 2:12pm 
Does anyone know what the new drop rates are for ancient/divine/spirit tower?
Originally posted by Dante A. Sephentos:
Bro still ignores the huge amount of negative reviews and comments regarding the completely broken balancing. Can you please just make the first boss properly balanced?
the first boss is properly balanced, it's the last ones that are not. if you can't deafeat the first boss, you are doing something very wrong. unless you go for a very specific build, but that is on you, not game.
Originally posted by Dante A. Sephentos:
Bro still ignores the huge amount of negative reviews and comments regarding the completely broken balancing. Can you please just make the first boss properly balanced?
ngl, if you can't even beat the first boss, that just sounds like skill issue.
Originally posted by Iris Luxor:
Originally posted by Dante A. Sephentos:
Bro still ignores the huge amount of negative reviews and comments regarding the completely broken balancing. Can you please just make the first boss properly balanced?
the first boss is properly balanced, it's the last ones that are not. if you can't deafeat the first boss, you are doing something very wrong. unless you go for a very specific build, but that is on you, not game.


that's just not true you can't build a team strong enough to clear the last boss

i think i've reached lv 115 and you'll die because he's so strong i've had some of the best teams in the game tried fixing it also with cheating with more gold

the last boss is bad
Last edited by GMCasper; Feb 8 @ 8:30am
Luca Feb 8 @ 5:35pm 
So I played all Special modes, all 20 difficulties on the Royal, 13 on the inferno. While there are good combos on the inferno set like Cauldron Sulphur, Cerberus Ration, Genies and some other stuff, but it feels so insanely frustrating to gamble on those combos and they rarely work out nicely imo. I feel like the inferno set needs a good amount of balancing (as in either changing stats or giving us more consistency in the set) instead of giving us stuff like new Ancient Towers. I'm glad that the game gets a lot of love and good stuff added, I also know how hard it is to make a whole game all on your own, but these problems can be addressed by simply fixing some numbers (or something that I also said, which takes more work, actually addressing the consistency issues).
Last edited by Luca; Feb 8 @ 5:37pm
What kind of inferno tower consistancy change, that we all are asking for, is this?
Originally posted by Iris Luxor:
Originally posted by Dante A. Sephentos:
Bro still ignores the huge amount of negative reviews and comments regarding the completely broken balancing. Can you please just make the first boss properly balanced?
the first boss is properly balanced, it's the last ones that are not. if you can't deafeat the first boss, you are doing something very wrong. unless you go for a very specific build, but that is on you, not game.

First boss is only balanced for the royal tower. I made a post saying the difference between royal and inferno sets on the first boss, but i'll do a quick answer here.

While in royal you can easly build Damage while you get health on your royal tower to minimize the Damage of the first boss to tank it, on inferno you have more health income for the first towers while the inferno tower itself gains damage staying with low health. This way you NEED cerberus to reduce boss damage to tank it with the last towers.

So we need mainly consistancy for inferno, and would be better to balance the stats since the first boss works in this way. otherwise the first boss change is inevitable.
Caio Freecss Feb 13 @ 11:20am 
Originally posted by Luca:
So I played all Special modes, all 20 difficulties on the Royal, 13 on the inferno. While there are good combos on the inferno set like Cauldron Sulphur, Cerberus Ration, Genies and some other stuff, but it feels so insanely frustrating to gamble on those combos and they rarely work out nicely imo. I feel like the inferno set needs a good amount of balancing (as in either changing stats or giving us more consistency in the set) instead of giving us stuff like new Ancient Towers. I'm glad that the game gets a lot of love and good stuff added, I also know how hard it is to make a whole game all on your own, but these problems can be addressed by simply fixing some numbers (or something that I also said, which takes more work, actually addressing the consistency issues).
I agree with you, it demands work and time, mainly for balances. But a temporary solution would be "Give 1 roll for free each round, and giving one token of each token every boss you beat", of course wouldn't solve our problems, but until he finds a good solution can helphold the will to play.
But the main problem right now is that we don't even know if he plan to change inferno, since we don't have notices like "i am aware of inferno problems", while in this time we get changes that we didnt ask, like the last boss balance...
Last edited by Caio Freecss; Feb 13 @ 11:21am
Luca Feb 16 @ 8:57am 
Originally posted by Caio Freecss:
Originally posted by Luca:
So I played all Special modes, all 20 difficulties on the Royal, 13 on the inferno. While there are good combos on the inferno set like Cauldron Sulphur, Cerberus Ration, Genies and some other stuff, but it feels so insanely frustrating to gamble on those combos and they rarely work out nicely imo. I feel like the inferno set needs a good amount of balancing (as in either changing stats or giving us more consistency in the set) instead of giving us stuff like new Ancient Towers. I'm glad that the game gets a lot of love and good stuff added, I also know how hard it is to make a whole game all on your own, but these problems can be addressed by simply fixing some numbers (or something that I also said, which takes more work, actually addressing the consistency issues).
I agree with you, it demands work and time, mainly for balances. But a temporary solution would be "Give 1 roll for free each round, and giving one token of each token every boss you beat", of course wouldn't solve our problems, but until he finds a good solution can helphold the will to play.
But the main problem right now is that we don't even know if he plan to change inferno, since we don't have notices like "i am aware of inferno problems", while in this time we get changes that we didnt ask, like the last boss balance...

Yeah I agree. That would at least make Inferno playable. I reached difficulty 16. I really dont know if I want to gamble even further to reach 20 tbh.
Originally posted by Luca:
Yeah I agree. That would at least make Inferno playable. I reached difficulty 16. I really dont know if I want to gamble even further to reach 20 tbh.

Right now i'm at A11, and i don't know if i want to progress any further right now, i don't know if my feedback is being something useful, otherwise i would gladly double the ammount of feedback that i already gave.
rycken Feb 23 @ 7:32am 
I'm also of the opinion that the first boss is over tuned. Nearly all my deaths to the bosses are solely to the first boss alone. First boss basically forces you to be so strong that the rest of the bosses practically aren't even a threat anymore. I personally think the the 1st and 2nd bosses should be swapped since the 2nd boss's gain small amount of hp ability is basically a joke next the first boss's huge starting firepower.
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