Epic Auto Towers

Epic Auto Towers

deathcaster Dec 16, 2024 @ 3:53pm
Inferno Tower
I just don't get it, how do you get anything going for a build when RNG will not give you anything to go with towers?

you can't get enough damage or health to defeat the first boss, sometimes not enough to even deal with the regular guys. a couple of umbrella guys in a row and you are done.

I know a lot of the builds, have watched lots of vids.... but they seem to get the towers they need, and I never do.

So I just keep getting kill over and over and over?

I like the game but am getting frustrated
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Showing 1-15 of 16 comments
Dragon Dec 16, 2024 @ 4:13pm 
Ha, it's surprising seeing this post after I just made one about finally winning one run.

Good luck to you. Honestly I don't know if I won by luck or if the build I did was actually good in any way.

To explain it simply, I started with prism tower. I took everything that was about mana except genie and ifrit (so simply : well tower, gargoyle tower, whirlwind tower, and prism tower).

And I took those towers everytime they appeared. And every turn I infused the prism tower.

I think I got a bit lucky because I found enough prism towers to level it up after the first boss, and I got gargoyle pretty early.
pushinruslan Dec 17, 2024 @ 2:05am 
Inferno requires you to do two things: have early strong protection and separately set up scaling for the end game. And do it without endless rerolls.

Try the basicest of builds:
In the front: cerber-1 promises-3 cerberi 1 along. You can add impi or two - they're free after couple of upgrades and give a little bit sturdiness to inferno tower.
On the back: well - max lvl, well - lvl1(just to help a bit with mana before you reach 2-3 , reroll tower.

Those are more than enough to get through first boss. Don't overspend on rerolls though - if you have 5-8 mana it's fine to wait for a round in case you'll get the need upgrades.

Search for prism. Fill it till 11 hp if you have spare and put drover behind it to get cheap lvl 2.
If you didn't get the prism in first 10 rounds - restart. There are alternatives to get higher winrate(mole, succubi, genies + food) but they require a bit different approach in basic setups,

Don't overinvest in prism - getting lvl3 promises or higher well is much more important. If you got +max level arti or token after first boss - continue to grow the well, if not - build up the second one, and infuse all the leftovers in prism, Don't forget that reroll tower also should be maxed although with lower priority than wells and prism
Budlyte Dec 17, 2024 @ 7:57am 
I finally just beat it with this. That Mole tower can get stronk.
Make sure to get all your towers at least at Lvl2 before that 3rd boss. I lost my Glutton boy right after that pic...

https://imgur.com/a/0sms88p
deathcaster Dec 17, 2024 @ 8:21am 
thanks guys for posting helpful tips, I did win vs. 1st boss once... then got crushed haha.
deathcaster Dec 17, 2024 @ 10:40am 
So you build to win vs the 1st boss, then enemies are doing tons of damage and have tons of health and just kill you. Seems unbalanced to me. I think I will wait and see if the dev will make it a bit more achievable. Maybe if you get really lucky and get everything you want each round.... maybe. But as it is you have to skip a lot of round not getting anything you want.
Caio Freecss Dec 17, 2024 @ 11:04am 
What we need is not buffs in inferno set, but more consistance like free rolls. remove, star, freeze and nulifier tokens (free) per round
pushinruslan Dec 17, 2024 @ 3:31pm 
https://www.youtube.com/watch?v=1tWgS5fganc
Created a video to check stability of inferno, it might give you some pointers
Firellius Dec 18, 2024 @ 5:20am 
The newly reworked Genie and Ifrit are potentially extremely strong, and I suspect there may be an infinite loop possible with double genies, but I haven't been able to test that yet.
deathcaster Dec 18, 2024 @ 1:47pm 
Start of round 12
3 Crowns Inferno Tower 14/10 Level 2
Well Tower 1/3 Level 1 (I almost never get many well towers)
Chaos Tower 8/6 Level 1
(empty spot)
Prism Tower 21/19 Level 1 (another tower that hardly ever shows up)
Ifrit Tower 13/11 Level 1
Imp Tower 4/4 Level 2
Tower of Promises 6/6 Level 2
Cerberus Tower 4/4 Level 2
Sulphur Tower 1/2 Level 1

Now I added Genie Tower to empty spot
Then Lost 1 crown on Level 13
Then Lost 1 crown on level 14
Then died on level 15

Because lines of enemies that have 15-30 attack and 45-80 health
You see that my best Tower at that point had 30 attack and 42 health it is so unbalanced and over powered you really don't stand a chance... and that was on of my better runs.

How are towers that such low health and attack going to win?

anyway I am done... getting my ass kicked over and over is just not fun.
Budlyte Dec 20, 2024 @ 5:53am 
Originally posted by deathcaster:
Start of round 12
3 Crowns Inferno Tower 14/10 Level 2
Well Tower 1/3 Level 1 (I almost never get many well towers)
Chaos Tower 8/6 Level 1
(empty spot)
Prism Tower 21/19 Level 1 (another tower that hardly ever shows up)
Ifrit Tower 13/11 Level 1
Imp Tower 4/4 Level 2
Tower of Promises 6/6 Level 2
Cerberus Tower 4/4 Level 2
Sulphur Tower 1/2 Level 1

Now I added Genie Tower to empty spot
Then Lost 1 crown on Level 13
Then Lost 1 crown on level 14
Then died on level 15

Because lines of enemies that have 15-30 attack and 45-80 health
You see that my best Tower at that point had 30 attack and 42 health it is so unbalanced and over powered you really don't stand a chance... and that was on of my better runs.

How are towers that such low health and attack going to win?

anyway I am done... getting my ass kicked over and over is just not fun.

OK
Lord Conquor Dec 24, 2024 @ 11:26am 
Inferno tower seems to have 0 room for builds. You either build 1 or 2 specific builds and get lucky with them, or you lose. Royal isn't as punishing but it is also rough. This game needs a serious balancing pass right now. I really enjoy the game, but the lack of build variety is way too frustrating.
fuyutoo Jan 6 @ 5:16am 
I felt frustrated in the beginning too. But there is at least one build that requires not too much luck.
U just get 2 Wells and the chaos tower, put mana infusion onto the chaos tower in the early. Then you wait till you get a mole tower and place it 3 spots from the left side. Then on the farmost right you place a Root Tower and 2 spaces left to the mole tower another Root tower. Best case would be a prism tower. But then you just start leveling the root towers with mana infusion to level the mole. Sth that was very helpful for me was the drover tower, that upgraded my mole to lvl 2. And then it was pretty free. I invested in more money and more root tower levels and it worked out just fine. I got till round 46, but well the scaling aint infinite.
Last tip: I stopped at leveling the root towers further than lvl 3, cause I think the value is too low. I started to put mana into the ceberus but it didnt made too much of a difference.
I can't seem to pass 1st boss without Cerberus with inferno tower
balance is whack
Carnage Feb 15 @ 3:37am 
So have beaten inferno a few times and done 2 or so custom challenge thing, but often fail even on normal game no ascension. Cerb-Tower of promis-Cerb seems the easest to beat first boss but almost useless late game. Gargoyle is needed for tank but sometimes wont even see it till 2nd boss. Inferno towers need to scale for 2nd area but they dont scale fast enough for area one boss. Beat first boss one time with rations for instance. This is with both fryer and pot from round 1 and rations round 2 not having these early have never been strong enough. This still lost in area 2 though. Everything seems just a bit underpowered or needs higher chance for uncommons. Mole for instance scales great but have yet to get it leveled even once before first boss then it is useless.
I have beaten inferno with all builds and you really just need really good luck with most of them. Some are really weak, so you need near perfect rng at times.

If you try to build some early game protection, it tends to cost you later in the game as it slows down your actual builds scaling.

And depending on Cerberus + promise a carry most builds early is just boring and bad design.
Last edited by AwesomeCool; Feb 17 @ 9:00am
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