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I like the ascension mechanics in this game. Reminds me of Slay the Spire. Each level adds new difficulty to your run which I enjoy.
Makes you think new strategies to beat bosses.
For example: First boss has 100/100 stats. In Ascension 3 it has 120/120. This %20 HP difference sometimes force you to be more aggressive in the early game. Being more aggressive early might affect your overall economy because you have to invest in high attack towers in the front line etc.
Ascension 5 and 6: Towers below lvl 3 can't be higher than 500/500.
This one is tricky. But milk solves your problems here too.
Changing boss orders is a good idea. It's possible it's one of the high ascension modes. If not, the devs should add it to the game :)
On the endless mode scaling, having slime + insolent + bear should be enough to go infinite unless boss scaling changes drastically after very late rounds..
Insolent makes you out-scale the boss each round. I heard people saying their game crashed cuz of the high numbers..
I'm also interested on other's opinion on these topics.