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Actually, it does not, unless a newer "unofficial" patch changed this for some reason. On expert difficulty, 5 quick slashes with the sword (10 points of damage total) should still kill a Bafford guard, just like on normal. What changes is the maximum health of the player. Also, in Metal Age, damage taken by the player is slightly scaled down on lower difficulties, and Normal makes healing twice as effective.
Other than that, the difficulty setting affects object placement on the map, and the mission objectives. However, sometimes a tougher enemy may only be present at a high difficulty, or replace a weaker one.
Can you kill the two guards near the well house in Lord Bafford's Manor with one arrow ? This should be possible if they are really unaware and unalerted. The three guards at the front gate have 30 health, and easily survive the attack. The Hammerites in Cragscleft Prison have 20, and will randomly die or survive the hit. If there are no bugs or patch/mod related issues, the most common reasons why you cannot kill with a single arrow are:
- the enemy has too much health, or increased resistance to arrows (e.g. undead, fire elementals)
- you are attacking an already alerted enemy; once they are at high alertness, they may take a while to return to a low level, even after they are no longer searching (new players often get caught because of this)
- non-hostile guards and NPCs may remember seeing you for some time (up to about a minute at full awareness), and if you draw a weapon or try to pickpocket them too soon, they become enemies and their awareness turns into alertness
Stealth attacks are still possible when enemies are at alertness level 1, but in this case they will die loudly.
you kind of nailed it here: Of course I tried it with the three guards guarding the front gate in bafford's manor. Before that I tried it on a Hammerite in Cragscleft. I guess I chose a bad sample for my experiment and drew all the wrong conclusions.
Thanks to everybody for their replies
-m0wlwurf
Yeah I was misremembering things again my bad.
Doing it on harder difficulties makes this clearer: you fail the mission if you actually kill a person, AND there will be more people around anyway. So it almost doesn't matter that they have higher hit points and are more difficult to kill, since this is actually rather a help than a hindrance since it prevents you killing them by accident.
In some cases, if a human dies from environmental damage - e.g. they follow you into water and die of drowning - you can get away with it. But if you pushed them into water, or did any damage to them, or even dropped an unconscious corpse into water, then it counts as a murder and fails the mission.
Not, of course, that this stops me dropping the unconscious Lord Ramirez and his hired assassins (you know, the ones who have just murdered your fence and were aiming at you) in the Burrick pit in Ramirez's own basement. The burricks won't attack them during the mission, so they remain technically unconscious...
And in Thief 3, you can pass by the graveyard and it contains the grave of Lord Ramirez, who "loved his Burricks" according to his epitaph. I suspect enough actual players of the game did exactly this to Ramirez after whacking him in his own basement, that it became standard canon :-)
I think this is a great mechanic for a stealth game because it rewards slow sniper activity over fast rapid action combat. Of course, trying to operate without killing is even better, but if you *are* going to kill, then a system that penalizes you for trying to be too rushed about it is a good thing.
Try holding the bow all the way back till it zooms in but not before Garret starts to shake his aim from the stress.