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Just a warning though, although supposedly closer to the original art style (I disagree), the resolution of the textures don't look half as high as the HD mod imo.
Actually i play this since 1998, but i installed Tfix 1.25 d or something like that... unchecked all the boxes appart from the ones improving graphics but kept the gameplay pure for now.
I had my share or ♥♥♥♥♥♥ graphics in prehistory, used to play 800* 600. The basic game looks stretched now on a wide screen so no choice
[img]https://i.imgur.com/jSkfsiH.jpg[/img]
vanilla in the middle, NecroAge on top, hdmod at the bottom. notice that while darker in tone, the NecroAge general aesthetics are kept close to vanilla - the wall on the left is still a brownish stone mosaic, the tower walls have greenish moss on brownish stones, the roof has reddish roof tiles.
hdmod on the other hand looks completely different - grayish bricks on the left, grey stone and brown moss on the tower, the roof looks like burnt wood.
nothing really wrong with any of them, but NecroAge is definitely closer to vanilla.
The textures look closer to the original for sure, and imo not in a good way, but the issue is that Thief 2 and Gold now look practically the same when there’s meant to be an obvious art style difference. So the evolution of the world through sequel is far less in your face. That’s why I think it differs more to the original. Both games look like the metal age.
HD mod retains the differences, and the art-style never differs enough to destroy the art style. Not to mention it looks far better imo.
The evolution of the city through each game is a big part of each sequel and the art style reflects this so to all but completely remove it takes away a lot. Of course this would be different if the HD mod didn't retain the original art style at all, but I think it very much does, except with actual high quality textures, not just somewhat upgrades ones like in NecroAge.
Where we disagree is that you don't seem to think the art style difference is nearly as important as I do. Obviously NecroAge looks closer to vanilla, except that Thief Gold now looks like Thief 2 in its artstyle, which was a big noticeable change when I first played. It felt like the metal age had begun. NecroAge just makes both games look steam punk.
one more time, how can being more different make it retain the original art style (more than NecroAge, anyway)?
I do - and the art style is created by the textures. how can completely different textures create a style that is closer to vanilla?
basically, you are trying to explain to me that more different is actually less different. I don't think that's going to work.
also believe it or not, I'm not really arguing with you, I'm just amazed by a claim as reality-defying as yours.
guess your perception of reality really is different. I don't judge.