Thief Gold

Thief Gold

Saluun Mar 2, 2018 @ 1:09pm
Is it possible to remove bloodsplatter?
I've installed HD Mod for this game as in the main guide written and overall I'm happy with it, except when I get hit this giant bloodsplatter covers my screen and I find it really annoying and uneccessary, Is there a way to remove that somehow or disable?
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Showing 1-15 of 18 comments
ps47.3dfx Mar 2, 2018 @ 1:32pm 
find the the texture in the hdmod folder and delete it. or you can use some other hd texture pack that doesn't add any onscreen effects, like NecroAge (see the TFix topic at TTLG).
Or better yet, disable it. The mod comes with a tweaker and there's an option there to disable it. Unfortunately you can't yet disable the other stupid changes like the slight map design changes and the butchering of the zombies but he said you'd be able to next version. Which judging by the development of Thief 2's 1.2 version will be done sometime around 2022.

Originally posted by ps47.3dfx:
find the the texture in the hdmod folder and delete it. or you can use some other hd texture pack that doesn't add any onscreen effects, like NecroAge (see the TFix topic at TTLG).
Just a warning though, although supposedly closer to the original art style (I disagree), the resolution of the textures don't look half as high as the HD mod imo.
Zombits Mar 5, 2018 @ 2:08pm 
You don't need any mod to play this, appart for the fix ( custom 16:9 resolutions ).. since it didn't exist in 1999. Anything else you install risk polluting your thieving experience xD
Last edited by Zombits; Mar 5, 2018 @ 2:11pm
Originally posted by Zombit:
You don't need any mod to play this, appart for the fix ( custom 16:9 resolutions ).. since it didn't exist in 1999. Anything else you install risk polluting your thieving experience xD
Yes I didn't realise you were playing this for the first time. I'd definitely not recommend HD mod for first time at all. I think you'd be making a big mistake by doing so. It's amazing for second or third playthrough though.
Zombits Mar 6, 2018 @ 1:00am 
Originally posted by ur nan gay lmao:
Originally posted by Zombit:
You don't need any mod to play this, appart for the fix ( custom 16:9 resolutions ).. since it didn't exist in 1999. Anything else you install risk polluting your thieving experience xD
Yes I didn't realise you were playing this for the first time. I'd definitely not recommend HD mod for first time at all. I think you'd be making a big mistake by doing so. It's amazing for second or third playthrough though.

Actually i play this since 1998, but i installed Tfix 1.25 d or something like that... unchecked all the boxes appart from the ones improving graphics but kept the gameplay pure for now.

I had my share or ♥♥♥♥♥♥ graphics in prehistory, used to play 800* 600. The basic game looks stretched now on a wide screen so no choice
Last edited by Zombits; Mar 6, 2018 @ 1:04am
Originally posted by Zombit:
Originally posted by ur nan gay lmao:
Yes I didn't realise you were playing this for the first time. I'd definitely not recommend HD mod for first time at all. I think you'd be making a big mistake by doing so. It's amazing for second or third playthrough though.

Actually i play this since 1998, but i installed Tfix 1.25 d or something like that... unchecked all the boxes appart from the ones improving graphics but kept the gameplay pure for now
Ah, gotcha. You don't need to play 800x600 with TFix, though. You can set it to 1080p or 4K, whatever you use and it looks fine.
Last edited by Francisè von Spitroast; Mar 6, 2018 @ 1:04am
Zombits Mar 6, 2018 @ 1:30am 
I use 1600*900 now , the 800 *600 was loooong ago
Last edited by Zombits; Mar 6, 2018 @ 7:35am
ps47.3dfx Mar 6, 2018 @ 9:24am 
Originally posted by ur nan gay lmao:
Just a warning though, although supposedly closer to the original art style (I disagree)
then you disagree with reality;

[img]https://i.imgur.com/jSkfsiH.jpg[/img]

vanilla in the middle, NecroAge on top, hdmod at the bottom. notice that while darker in tone, the NecroAge general aesthetics are kept close to vanilla - the wall on the left is still a brownish stone mosaic, the tower walls have greenish moss on brownish stones, the roof has reddish roof tiles.

hdmod on the other hand looks completely different - grayish bricks on the left, grey stone and brown moss on the tower, the roof looks like burnt wood.

nothing really wrong with any of them, but NecroAge is definitely closer to vanilla.
Last edited by ps47.3dfx; Mar 6, 2018 @ 2:44pm
Originally posted by ps47.3dfx:
Originally posted by ur nan gay lmao:
Just a warning though, although supposedly closer to the original art style (I disagree)
then you disagree with reality;

[img]https://i.imgur.com/jSkfsiH.jpg[/img]

vanilla in the middle, NecroAge on top, hdmod at the bottom. notice that while darker in tone, the NecroAge general aesthetics are kept close to vanilla - the wall on the left is still a brownish stone mosaic, the tower walls have greenish moss on brownish stones, the roof has reddish roof tiles.

hdmod on the other hand looks completely different - grayish bricks on the left, grey stone and brown moss on the tower, the roof looks like burnt wood.

nothing really wrong with any of them, but NecroAge is definitely closer to vanilla.
Yeah, that or it’s a matter of opinion, which it is.
The textures look closer to the original for sure, and imo not in a good way, but the issue is that Thief 2 and Gold now look practically the same when there’s meant to be an obvious art style difference. So the evolution of the world through sequel is far less in your face. That’s why I think it differs more to the original. Both games look like the metal age.
HD mod retains the differences, and the art-style never differs enough to destroy the art style. Not to mention it looks far better imo.
ps47.3dfx Mar 7, 2018 @ 12:47am 
so let me get this right - completely different textures don't matter, but a wide enough gap between TG hdmod and TMA hdmod texturing makes hdmod closer to vanilla.
Originally posted by ps47.3dfx:
so let me get this right - completely different textures don't matter, but a wide enough gap between TG hdmod and TMA hdmod texturing makes hdmod closer to vanilla.
To an extent, yes, as that retains the way it originally was, which the NecroAge doesn't.
The evolution of the city through each game is a big part of each sequel and the art style reflects this so to all but completely remove it takes away a lot. Of course this would be different if the HD mod didn't retain the original art style at all, but I think it very much does, except with actual high quality textures, not just somewhat upgrades ones like in NecroAge.

Where we disagree is that you don't seem to think the art style difference is nearly as important as I do. Obviously NecroAge looks closer to vanilla, except that Thief Gold now looks like Thief 2 in its artstyle, which was a big noticeable change when I first played. It felt like the metal age had begun. NecroAge just makes both games look steam punk.
ps47.3dfx Mar 7, 2018 @ 1:53am 
Originally posted by Let There Be More Light:
that retains the way it originally was
again, how can being more different make it closer to vanilla?
Originally posted by Let There Be More Light:
if the HD mod didn't retain the original art style at all, but I think it very much does
one more time, how can being more different make it retain the original art style (more than NecroAge, anyway)?
Originally posted by Let There Be More Light:
you don't seem to think the art style difference is nearly as important
I do - and the art style is created by the textures. how can completely different textures create a style that is closer to vanilla?

basically, you are trying to explain to me that more different is actually less different. I don't think that's going to work.
Originally posted by ps47.3dfx:
Originally posted by Let There Be More Light:
that retains the way it originally was
again, how can being more different make it closer to vanilla?
Originally posted by Let There Be More Light:
if the HD mod didn't retain the original art style at all, but I think it very much does
one more time, how can being more different make it retain the original art style (more than NecroAge, anyway)?
Originally posted by Let There Be More Light:
you don't seem to think the art style difference is nearly as important
I do - and the art style is created by the textures. how can completely different textures create a style that is closer to vanilla?

basically, you are trying to explain to me that more different is actually less different. I don't think that's going to work.
You're still missing the point, even though I explained it multiple times in a paragraph. It's closer in the sense that the NecroAge removes an essence of the original that the HD mod doesn't by having zero artstyle change across games, so in that sense it's the NecroAge that's more different. Not a hard concept to understand.
Last edited by Francisè von Spitroast; Mar 7, 2018 @ 2:33am
ps47.3dfx Mar 7, 2018 @ 2:57am 
I understand the part where you point out that the TG vs TMA texturing difference is wider in hdmod. I however do not see how this makes it closer to vanilla in art style - in fact, hdmod art style being too different from vanilla is one of the more common complaints people seem to have.

also believe it or not, I'm not really arguing with you, I'm just amazed by a claim as reality-defying as yours.

guess your perception of reality really is different. I don't judge.
Bentraxx Mar 10, 2018 @ 2:45am 
The bloodsplatter effect should be disabled by default. The problem is that it is also dependending on a value of the TFix patch in the "gamesys.dml". If you set the blood effect to "ON" or "OFF" the "NewDark Setting Tool" change parameters in this file here "/HDMOD/gamesys.dml". I know now that it was a bad idea to make it dependent of a value in a TFix file...there was the risk that this value will be changed in future versions of TFix. But at this time i found no other way than that, because there was a conflict between TFix parameters and HD mod. In the upcoming T2 HD mod version this function works differently and undependent. So i havn't tried the newest TFix patch ... but if the bloodsplatter effect shows up by default after HD mod installation it's because the new TFix version. This will be fixed in the next TG HD mod version then...
Last edited by Bentraxx; Mar 10, 2018 @ 2:57am
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