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I don't have an EAX card either. OpenAL from my understanding seems to simulate what hardware would usually do but with software meaning any sound card EAX or not can have 3D audio.
I couldn't imagine playing without it now, and I thought it would be objectively better despite anyones tastes but maybe not, and if not, then just play with whatever suits you. But I'd say play with it for a bit and see whether you grow to like it because I think it's pretty incredible.
I have to say that you need to give it some time to settle in. It's like an informational overload the first time you turn it on. You get too much thrown at you, and you need to re-train your ear to discern beteween distant and close-by footfalls, and the such.
Back in the day, I had some obsolescent audio card the game didn't properly support (this was in the Dark Project days), and I remember being amazed just how much it made the game play better once we upgraded to something more modern at the time.
Sad that sound design went down hill from the two LGS games. Deadly Shadows a noticable amount of roll back in terms of how sound propagated, because you had only three sound states during movement. And the reboot was the sound design being thrown to the Unwritten Times.
Also, I've recently played DS, but not before instaling the sould librares for EAX. Does the same OpenAL library enable the EAX option in DS, too?
Also, also:
Glad that we got you on the right side of the franchise! Builder be praised, at least one person was rescued from that glorious mess.