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You're not meant to kill or knock out everything you see by the way. The zombies are made to be a nuisance without the right equipment for a reason.
What Wizzin' 'N' Jizzin' said is true, though. Their main purpose is to take your time and leave you always trying to be on move, which makes it possible for you to miss small details. You won't have enough time to look around a room where zombies are moving towards you, so you just want to quickly have a glance and leave/take whatever you find. I think it's an interesting mechanic. Plus, as Garrett, everyone is barely a threat. You're not supposed to get in combat with zombies or humans or rats. You're just a thief.
(One thing you can also do is hack zombies down with your sword, then they fall "dormant" and only require one holy water arrow instead of two or more to kill as long as you don't move close enough to wake them up again. Even on Expert, zombies can be beaten in a sword fight, though you'll stand no chance against a Hammerite.)
It seems like there are too many zombies in the Bonehoard quest - but they can also be led to the "repeating fire arrow" trap and killed by that. It is actually possible to have enough resources to kill every undead creature on every difficulty, and that includes the "dormant" zombies who look like corpses. Given the trouble that the Hammerites have been having with zombies, I take it as I'm doing them a big favour if I manage to kill them all when breaking in and out of Cragscleft Prison, even though I also loot all their loot and release their prisoners...
The other undeads fall without too much difficulty, you can kill a Hammer Haunt with a single successful backstab if you're undetected, and the Spectral Spirit requires a backstab and one or two more strikes but you can take it out if you're quick enough. All can also fall to flashbombs.
In fact, the only mission where you really can't kill every non-human enemy (due to a never-ending respawning supply) is the final one.
All of which is very good: no matter whether I'm killing, blackjacking or avoiding human enemies, I object to leaving the undead still alive behind me...
best to deal with the threat for what it is worth rather than let it fester later on and you end up stuck in the middle of them even by accident. on higher difficulties, you just can't risk it, the less zombies out there the easier it will be to survive the few hits you can take
After they no longer have sight or hearing of you, they only persist in chasing the memory of where you were for a few seconds before they forget what they were doing and just walk away. This is most noticable when you aren't trying to run away from them but instead are actually trying to actually attract them to lead them somewhere. One of my favorite things to do is lead them into the fire trap room so the fire trap kills them for me without me having to spend the ammo. But I only do it to a few of the nearby ones, The farther away ones are too tiring to lead over to the trap with all their forgetfulness.
Contrast that with the living guards, who tend to have longer attention spans and be willing to chase you all across the map. Once you alert them, their notice *matters*. Zombies noticing you doesn't matter because they'll forget quite soon.
Zombies are the result of the trickster.