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This is the most polarizing level from Thief Gold, in my opinion. Downwind Guild get the most flak, and not undeservingly, while the Opera hints at what's to come in terms of level design in Metal Age. But Mages' Tower is the confused-griffon middle of the two.
It's neither bad, nor briliant. The settings good (the garden around the main tower reminds me of R. Howard's 'Tower of the Elephant'; it could be just me picking that up). But the length sheer length of level (it takes me up to a 1h 30m to 2h to complete), and the amount of platforming is really testing on my nerves.
And the Fire Mages' tower can go to hell, and enjoy its stay among the minions of the Trickster.
Edit: that quote that the mages chant sounds horrifying when you enable EAX via OpenAL in the sounds menu.
I have spent so much time in the level by now that i have pretty much memorized all of the mages lines and i can't get them out of my head lol
As for the other gold levels, i actually liked all of them. My least favorite unsuprisingly is thieves guild, but i dont hate it as much as i used to. Its kinda hard to explain but i feel like many of the levels in thief get better the more i play them. Song of caverns is my most favorite of the gold missions though because i love the scale and difficulty of the level. Its a very well designed mansion level
Also, I think the loud music in the casino section was just LGS going -- "Look guys, we can stream some audio over the ambient track!" This was 1999/2000 after all.
One thing no-one can deny is that Gold levels still have massive amounts of ambiance. They all have a strong sense of location. When you're rumaging through the opera, you know that you're in the place where all the fat cats of the City rub shoulders. When you're in the sewers you feel that you're dealing with the slimy underbelly of the City. And in the Tower you get a feel that the mages are definitely foreign and new commers to the City.
I agree the gold missions give you a much deeper view at some of the factions of the game on how they live and what role they play in the city
You rely so much on sound in the original Thief game (unlike the reboot), that losing that sense leaves you feeling horribly helpless. It's kinda like that episode of Daredevil where Matt bangs his head and temporarily loses his hearing, leaving him in panic.
An interesting use of information obfuscation as a gameplay element, but it could've been toned down a couple of db's.
Wind blows, Water flows, Fire burns Earth shakes.