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翻訳の問題を報告
To avoid the explosions, don't stand by where enemies are going to spawn and try not to randomly spam projectiles. This can be frustrating at first, but you will quickly learn where enemies spawn on the maps. Before you have the HP to survive a hit from the explosions, try to avoid engaging in melee combat in the same location your mages are firing when you suspect new enemies will spawn.
Similarly, either holding or spamming the soul charge button (with 3 charges) has yet to succeed in interrupting this death combo by taking effect between freezes - and I use that term loosely, because I can't see any between. It's more like each hit from an ice attack resets the original thaw countdown until we die.
Learning where enemies spawn to avoid instant death... seems like a jarring playability difference to the rest of the enemies which remain criminally easy to kill by that point.
Mages? So it's absolutely required that we bring one of the four classes to get anywhere in the game?
I'm not hearing positive things here!
I'm interested in a player's perspective, now that I have given the game enough of a chance to allow being critical. And the point I'm specifically interested in is how to survive a very small portion of the game's threats that are for some reason far more lethal than everything else.
Thusfar I've received one response on that point and it hasn't provided an answer for freezing - once frozen, enemies will maintain the freeze until you are dead and we have yet to either find or be informed of a way to escape that inevitability. The solution for instant-kill explosion foes (learn where they spawn) is not ideal for us either, so we're hoping there's something more workable in that regard.
If there aren't any better ways to combat either, please let us know and we'll just find better games to play. That's the point of this topic, not criticism or praise for the developers who appear to have decided the best fix is to start from scratch.
This could not be further from the truth.
So, tune in today (or follow me if you want to be there when we work on Wanderlust: Adventures):
http://www.twitch.tv/leth
I must say I wasn't expecting these replies, so I'm impressed so far! Looking forward to the patch.
I think you'll be very pleased. =D
Your approach to bringing up your concerns was admirable and well-reasoned; we wouldn't have made the changes to the game had we not agreed with your general concerns. For us, it was well-worth our time to create this last patch and we believe the game is better for it.
We're just glad you decided to bring this to [our] attention and not simply rage-quit. =P
Basically, you're the perfect example for how an end-user ought to relay their concerns regarding a game and it's design to the developers. Cheers, man, and we hope you enjoy the game! =D