Project Unknown

Project Unknown

Nyx
Nyx is probably the least relevant character at this time. Her ability has no real life on it. The cool down lasts probably 5 times longer than her ability. If it was doubled in terms of duration i feel it would be justified to use her. As it stands, she's not worth nor fun to play. She's just cute.
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Showing 1-10 of 10 comments
Seris  [developer] Aug 4, 2024 @ 3:19pm 
Yeah Nyx has been a tough one to design. She is supposed to be the information gal but that's very hard to rationalize. In the beginning, she only showed the sanity part, then we added the enemies behind wall to make her more relevant. Then we added seeing allies. But that's still not enough

The issue it seems now is that she's only relevant if there is threats around like the ghost hunting or a minighost, or if you wanted to micromanage sanity by looking at the book, so on. But there is plenty of moments in the game where neither is relevant i.e lower difficulties and sticking to the light, that's why she feels weak.

But since I'm planning to stick to her info gathering role, I have some plans to add more onto her ability. For example she can see the collectables next as blue, or the revival dolls that spawn when someone dies. If push comes to shove, perhaps even the cursed items show as purple but that's very overkill and would require a significant cooldown nerf, it also rubs on Zay's role. I'll try the formers first. Especially collectables and such, it solves another issue where they're very hard to find I heard.

Thanks for sharing your feelings on her though. You just justified my buff to her. I really want to make her work because she's my favorite, visually and thematically.
Last edited by Seris; Aug 4, 2024 @ 3:20pm
seeing cursed objects in purple is for sure over powered. i agree with you on that. adding the ability to see revive dolls would in and of itself, be stellar and put her right on point. I am happy to hear that sort of rework for her. The duration though is still an issue that hurts her the most. The dog goes on forever, the cross is also an active thing that seems balanced for time. and the tarot cards are also very strong. I look forward to seeing her beefed up!

By the way, the revive dolls. Do they spawn each time someone dies? or only 1 ally per game? or just a chance they spawn at all? I didnt see any info on that and if i try to google it, i find info on Project Zombie. X.x crazy right?
Originally posted by Seris:
Yeah Nyx has been a tough one to design. She is supposed to be the information gal but that's very hard to rationalize. In the beginning, she only showed the sanity part, then we added the enemies behind wall to make her more relevant. Then we added seeing allies. But that's still not enough

The issue it seems now is that she's only relevant if there is threats around like the ghost hunting or a minighost, or if you wanted to micromanage sanity by looking at the book, so on. But there is plenty of moments in the game where neither is relevant i.e lower difficulties and sticking to the light, that's why she feels weak.

But since I'm planning to stick to her info gathering role, I have some plans to add more onto her ability. For example she can see the collectables next as blue, or the revival dolls that spawn when someone dies. If push comes to shove, perhaps even the cursed items show as purple but that's very overkill and would require a significant cooldown nerf, it also rubs on Zay's role. I'll try the formers first. Especially collectables and such, it solves another issue where they're very hard to find I heard.

Thanks for sharing your feelings on her though. You just justified my buff to her. I really want to make her work because she's my favorite, visually and thematically.
What if instead of seeing items glow purple, would there be a way to add say like markings that indicate one would be in a room or make the room brighter? Allowing her to be able to sense that room having something of importance?
also, i dont know anything about collectibles outside of the cursed objects. I didnt even know it was a thing. And lastly... i dont see minighosts with her book. we activated one and it was a hand one that killed my friend. but i used the book and never saw them to begin with. i thought mini ghosts were just something not supposed to be seen. so you are saying we ARE supposed to see them.... hm.
Seris  [developer] Aug 4, 2024 @ 4:41pm 
Originally posted by Damsel In Distress:
seeing cursed objects in purple is for sure over powered. i agree with you on that. adding the ability to see revive dolls would in and of itself, be stellar and put her right on point. I am happy to hear that sort of rework for her. The duration though is still an issue that hurts her the most. The dog goes on forever, the cross is also an active thing that seems balanced for time. and the tarot cards are also very strong. I look forward to seeing her beefed up!

By the way, the revive dolls. Do they spawn each time someone dies? or only 1 ally per game? or just a chance they spawn at all? I didnt see any info on that and if i try to google it, i find info on Project Zombie. X.x crazy right?

Yeah. Thing is we used to have it infinite, and capable of bringing it up anytime, but players started feeling too safe during early prototyping so we went a little aggressively in the other direction. We can buff duration/nerf cooldown though, no qualms with that.

Currently, they spawn every time at a random place in the house. The idea of inhouse tools is still very new, so we haven't made a communication channel for them yet. We rely on vending machine for normal tools, and arcade for enemies, but nothing yet for inhouse. Maybe we might add them to the journal
Seris  [developer] Aug 4, 2024 @ 4:43pm 
Originally posted by Viera:
Originally posted by Seris:
Yeah Nyx has been a tough one to design. She is supposed to be the information gal but that's very hard to rationalize. In the beginning, she only showed the sanity part, then we added the enemies behind wall to make her more relevant. Then we added seeing allies. But that's still not enough

The issue it seems now is that she's only relevant if there is threats around like the ghost hunting or a minighost, or if you wanted to micromanage sanity by looking at the book, so on. But there is plenty of moments in the game where neither is relevant i.e lower difficulties and sticking to the light, that's why she feels weak.

But since I'm planning to stick to her info gathering role, I have some plans to add more onto her ability. For example she can see the collectables next as blue, or the revival dolls that spawn when someone dies. If push comes to shove, perhaps even the cursed items show as purple but that's very overkill and would require a significant cooldown nerf, it also rubs on Zay's role. I'll try the formers first. Especially collectables and such, it solves another issue where they're very hard to find I heard.

Thanks for sharing your feelings on her though. You just justified my buff to her. I really want to make her work because she's my favorite, visually and thematically.
What if instead of seeing items glow purple, would there be a way to add say like markings that indicate one would be in a room or make the room brighter? Allowing her to be able to sense that room having something of importance?

Maybe, like if she has the ability on, she can see markings around her in rooms with an item or something. We'll try the revival dolls/collectables first though and see where that puts her before trying to rub off on Zay's role.
Seris  [developer] Aug 4, 2024 @ 4:46pm 
Originally posted by Damsel In Distress:
also, i dont know anything about collectibles outside of the cursed objects. I didnt even know it was a thing. And lastly... i dont see minighosts with her book. we activated one and it was a hand one that killed my friend. but i used the book and never saw them to begin with. i thought mini ghosts were just something not supposed to be seen. so you are saying we ARE supposed to see them.... hm.
There is challenges like find all the dolls, or find the suitcase, so on. These are collectable challenges they give extra money when completed, but players have been having difficulty with them in general.

The minighosts spawn and despawn often. The hand could've not been there yet. All minighosts can be seen, it's just the hand hides in paintings and attacks people who run by it. You can read up on the minighosts in the arcade for more detail. Though we're planning a little rework for the hand to give a little warning like springing out before grabbing a player. We thought players would notice them in the paintings but no one does they're way too invisible. Even we don't haha.
oh my apologies. I think i misspoke somewhere lol the revival dolls. i know you mentioned a doll for each player representing. so the question becomes, does each person get their own doll when they die? or is it 1 doll per match per first death? Also, my team just discovered that a doll spawned for me to revive, did not work on someone else after i was revived by tarot cards. So i guess just a bit more info on the revival dolls themselves ^_^
Seris  [developer] Aug 4, 2024 @ 5:04pm 
Originally posted by Damsel In Distress:
oh my apologies. I think i misspoke somewhere lol the revival dolls. i know you mentioned a doll for each player representing. so the question becomes, does each person get their own doll when they die? or is it 1 doll per match per first death? Also, my team just discovered that a doll spawned for me to revive, did not work on someone else after i was revived by tarot cards. So i guess just a bit more info on the revival dolls themselves ^_^
Gotchaaa.. Well, the design should be when someone dies a doll spawns for them somewhere. But it may not be working as intended, or breaking when Eirene revives someone instead they don't remove themselves. Eventually we might want to make them look like each dead player, but like cutified plushie versions of them.

Either way, we'll try to write information on these types of items somewhere. There is also Gasoline you can use on the generator to increase the duration, it also spawns inside the house. However, there is no information on it also.
Herald of Fire Aug 4, 2024 @ 10:25pm 
Originally posted by Seris:
Originally posted by Damsel In Distress:
oh my apologies. I think i misspoke somewhere lol the revival dolls. i know you mentioned a doll for each player representing. so the question becomes, does each person get their own doll when they die? or is it 1 doll per match per first death? Also, my team just discovered that a doll spawned for me to revive, did not work on someone else after i was revived by tarot cards. So i guess just a bit more info on the revival dolls themselves ^_^
Gotchaaa.. Well, the design should be when someone dies a doll spawns for them somewhere. But it may not be working as intended, or breaking when Eirene revives someone instead they don't remove themselves. Eventually we might want to make them look like each dead player, but like cutified plushie versions of them.

Either way, we'll try to write information on these types of items somewhere. There is also Gasoline you can use on the generator to increase the duration, it also spawns inside the house. However, there is no information on it also.
Some great insights here straight from the devs! I didn't know there was gasoline to refill the generator, so you can bet I'll be looking for that more closely in my next game.

All in all, you've got a great new ghost game here with some really unique concepts we haven't seen in this genre before. I'm honestly looking forward to seeing it evolve and improve (and I agree that Nyx is one of my favourite characters thematically, but no doubt one of the harder ones to balance).

Picked this game up after seeing Insym's video, and so far my friends and I have had a blast on it. We found out about the revive dolls purely by accident. I was 'viewing' the game through my brothers eyes after being the unfortunate recipient of a ghostly bear hug. He spotted the doll, thinking it was one of the four collectables but after picking it up, I found myself upstairs in pitch darkness.

It was during a hunt, so at first I wasn't sure if my brother had been killed or not. Then I realised I could move, got my bearings and made it back out. Thanks to that, it became our first successful exorcism!
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