RaceRoom Racing Experience

RaceRoom Racing Experience

Great potential but not playable with Eyefinity (AMD 3-monitor set up)
The game looks great. It sounds great. And the handling feels very realistic (and unforgiving). However, I have a three-monitor Eyefinity setup (6048x1080), and the UI (which I like to keep on) needs to be coded to support Eyefinity better. While racing, the UI elements (except for the map) need to sit in the corners of the middle monitor and not be scaled to the width of the screen. Currently, the spedometer and timers are all massively huge because of the width of my screen resolution. And the mirror sits nearly in the middle of the screen, blocking my view almost entirely when using the cockpit or far-camera view. (I should also note that in the pre-race menu screens, the shortcut bar at the bottom was spread across all three monitors. That should also be confined to the middle monitor.)

Some other comments and suggestions:
- It was super awesome that the game recognized my Fanatec CSR Wheel. I wish every game did that. However, it didn't recognize my CSR pedals. It kept telling me that Club Sport Pedals were missing. (Yeah, I can't afford the CSPs!) Fortunately, I was able to move past the warning.

- The game could really use a default racing line - not just one recorded by the player. I'm sure many experts and purists don't want or need that, but hobbyists like me could use it (at least when learning the tracks), and you could scare off a lot of more casual players without it. If it was something that could be toggled on and off, that would work for everyone. This is also standard in other games, including Auto Club Revolution, which R3E will hope to compete against.

- It's not a huge deal, but the menus are overly complicated. Columns of buttons work better than circles. Considering the large amount of customization available (which is great), keeping the UI simple and easily navigable would be a smart thing to do in my opinion.

Anyway, the game is very exciting, and I'll definitely be coming back to check it out as it gets updated. (Hopefully with Eyefinity support and a default raceline.) Until then, I'm going back to ACR and will try out SimRaceway. With these three free-to-play games, it's an exciting time to be a video game racer!
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if you change the fov in the menu to something around 0.7, your eyefinity view will improve. also, try changing the in car camera view using the aft, forward, up and down configured keys. these keys can also be mapped to your keyboard, mouse or wheel buttons ;)
Thanks for the info. I'll look for the FOV setting and give it a try.

So is there setting to turn on a default (recommended) racing line that I missed? Maybe I'll have better luck when I chage the FOV and have a netter view, but I found it really hard to find my way arount the track without a line.
I have Eyefinity 5x1 working fine menues and everything scale great at 5660 x 1920. I did have to change the FOV and adjust some settings. My Fanatec CSB +GT2 Wheel work fine, and my Clubsport peddals work with USB or plugged in through the wheel. This game is actually working great with Tri-Fire very impressive for a demo to have this kind of compatiblity and support.
I'm running 3x1 Eyefinity at 5760x1080, and have found that FOV of 1.1 or so works well and gives a good view of the dash-mounted gauges and data displays. As Rich_Hard suggests above, be sure to map and use your seat position keys; these are very useful in multi-head.

I agree completely with motayba in that the UI elements need to be properly scaled & snapped to the center display area. I don't use on-screen HUDs myself, but all of the available graphic readouts really should be formatted for proper multi-head layout.

My major triple-head nitpick is in the handling of the various Profile, Store and Leaderboard screens - these are all a pain to use when spanned to full multi-head resolutions, and would work much better from the user's perspective if snapped to center. I'm happy to see that the game menu system itself snaps to center, if all UI elements followed, it would be a huge plus.



looks dam good to me ..
http://steamcommunity.com/sharedfiles/filedetails/?id=152432829
.just need to fix the lag mirrors
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Gönderilme Tarihi: 12 Şub 2013 @ 21:02
İleti: 5