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Bir çeviri sorunu bildirin
Of course, thanks!
Just hope it doesn't take too long.
I keep getting stuck reading the numbers whenever I glancing in the rear mirrors, and ending up in the walls.. . ;)
1st time I was at 95% front tyres at half the race (I drove as usual with many lock-ups) - soon I became a sitting duck - I ended last with 89/90% on fronts and 95/96% on rears. But this revealed a problem: testing on straights - when I applied steering the car "refused" and steered just a tiny bit (ok - expected), but when I recentered the steering wheel the car didn't continued to the new direction and was pushed back to the initial direction.
2nd time I tried not to lock-up (still did) and fronts reached 95% after 11min. I resisted in 7th until last lap when I reached 90/92% fronts and finished 12th. :P
I'll try some more on tracks I drive better.
I've played another 3 races and here are the end results for the fronts:
- ADAC SLS - Hockenheim - 88/90%
- Alpina B6 - Monza - 95/96% (ABS surely helped)
- WTCC Cruze - Hungaroring - 92/95% (but handling was ok here and I won :D)
So I think the degradation it's fine, but the decrease of grip is too steep from 95% onward.
@DirtyChaos - please try some ADAC races.
I will look at it.
Car: BMW Z4 GT3 (ADAC GT Masters 2013 Expansion)
Track: Zandvoort GP
Wheel: G27
Mode: Get Real
Car settings: Standard except for the gear ratio
Game settings: http://i.imgur.com/dSQD6KM.jpg
The only solution for me is to disable the tyre wear. But thats not how the game is meant to be played I suppose.
This was a 15 minutes race, and my guess is that the tire wear is scaled to that time.
Say Peter, is the tyre wear also simulated for the AI cars? Because in the last laps of the race I could gain a lead of the AI. But my lap time was the same, so I think the AI got into trouble with the tyres.