RaceRoom Racing Experience

RaceRoom Racing Experience

Maddawg Oct 29, 2014 @ 9:13pm
Wheel settings............Range vs. Lock
In my book Range is the distance the whell turns from full left lock to full right lock. So, what is Lock? It seems to be sensitivity. If the Lock number is increased the steering becomes twitchy, the opposite is true if the Lock number is reduced. Is Lock just a misnomer?
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Showing 1-15 of 24 comments
Peter Oct 29, 2014 @ 11:32pm 
Wheel lock isn't sensitivity.

You need it for the correct ratio. How much you need to turn the steering wheel to make the wheels turn xx° .

If one complete turn of the steering wheel, 360 degrees, causes the wheels to turn 24 degrees, the ratio is then 360:24 = 15:1 (360/24=15).
So 15 is the wheel lock in this example.
Maddawg Oct 30, 2014 @ 11:32am 
Originally posted by Peter:
Wheel lock isn't sensitivity.

You need it for the correct ratio. How much you need to turn the steering wheel to make the wheels turn xx° .

If one complete turn of the steering wheel, 360 degrees, causes the wheels to turn 24 degrees, the ratio is then 360:24 = 15:1 (360/24=15).
So 15 is the wheel lock in this example.
I still think the word "Lock" is misleading. It should be "Ratio" then. Thanks for the explanation.
Maddawg Oct 30, 2014 @ 11:37am 
Originally posted by SVG BIOSPORT:
I use - for MOMO:
Time Attack - 240 / 8 = 30
Race ---------- 240 / 10 = 24
Hillclimb ------ 240 / 10 = 24

? - What - real - steering angle in Hillclimb? [/quote/]
Not sure I understand. 240 deg/8 deg=30/1 ratio? How can you drive with 8 deg of steering?
Michael M. Oct 30, 2014 @ 12:47pm 
Originally posted by Maddawg:
In my book Range is the distance the whell turns from full left lock to full right lock. So, what is Lock? It seems to be sensitivity. If the Lock number is increased the steering becomes twitchy, the opposite is true if the Lock number is reduced. Is Lock just a misnomer?

this is a typical "ISI"games-physics-variable since the F1 titles (EA) ...
it's trial and error to find the right setting between lock and sensitivity, depends on hardware(+settings) as well... the ISI physics are not (and have never been) as deep as other simulations (iRacing/NR/GPL/RBR/...) .
"steering ratio" would be the right word (in other simulations) but changes done to it (in ISI based games) don't feel the same as in (AAA) simulators, as mentioned above.
ISI physics engine is totally different :)

just try different settings (sens+ "lock") until it fits your hardware and driving style
Cheers
:tire::racefuel::pettyhat:
Maddawg Oct 30, 2014 @ 5:24pm 
Some one has to set up an industry standard for terminology. The terms are endless. Saturation. Linearity. Lock. Range. etc. etc. God help us!
Last edited by Maddawg; Oct 30, 2014 @ 5:25pm
S Flynn Oct 31, 2014 @ 7:45am 
MY thought on the subject has always been range = the amount of rotation required to achieve full lock.
Lock is the maximum angle the wheels will turn.

Even if I'm completely wrong on this, it's always worked for me :)
Maddawg Oct 31, 2014 @ 11:03am 
Originally posted by Myself9:
MY thought on the subject has always been range = the amount of rotation required to achieve full lock.
Lock is the maximum angle the wheels will turn.

Even if I'm completely wrong on this, it's always worked for me :)
Good explanation! Never thought of Lock as wheel and tire related. Makes sense though.
S Flynn Oct 31, 2014 @ 12:11pm 
Originally posted by Maddawg:
Originally posted by Myself9:
MY thought on the subject has always been range = the amount of rotation required to achieve full lock.
Lock is the maximum angle the wheels will turn.

Even if I'm completely wrong on this, it's always worked for me :)
Good explanation! Never thought of Lock as wheel and tire related. Makes sense though.
I think it's pretty much the same thing Peter said, but I'm not sure because there was math involved ;)
Peter Oct 31, 2014 @ 12:22pm 
If you know the steering ratio of a car, you can use this formula for the exact wheel lock in games.
The game does this automatic now.
Maddawg Oct 31, 2014 @ 12:24pm 
Originally posted by Myself9:
Originally posted by Maddawg:
Good explanation! Never thought of Lock as wheel and tire related. Makes sense though.
I think it's pretty much the same thing Peter said, but I'm not sure because there was math involved ;)
Yes, it seems to be. Although he says it has nothing to do with sensitivity, and I have to disagree with that. Keep turning lock to a higher number and the steering becomes very twitchy. Now that may be caused by Speed Sensitivity? Just wondering.
Peter Oct 31, 2014 @ 12:52pm 
You mean steering sensitivity? That should always be a 50%, linear, 1:1 steering.
Maddawg Oct 31, 2014 @ 1:41pm 
I've got Speed Sensitivity set at 0 and Steering Sensitivity set at 100.
Peter Oct 31, 2014 @ 1:49pm 
You should use 50% steering sensitivity instead and change the wheel lock to your liking.
100% makes the car wheel turn faster in the first part of the rotation and slower in the second part (not linear).
50% (linear) means that the car wheel turns at the same speed on a full rotation.

0% lets the car wheel turn slower in the first part and faster in the second part of the rotation .

The same for pedal sensitivity.
Last edited by Peter; Oct 31, 2014 @ 1:51pm
Maddawg Oct 31, 2014 @ 2:22pm 
Try it, you might like it. :)
Ser Oct 31, 2014 @ 4:41pm 
Interesting stuff. I feel I can't turn the ADAC cars fast enough to start a turn without being more violent than I want to be.
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Date Posted: Oct 29, 2014 @ 9:13pm
Posts: 24