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You need it for the correct ratio. How much you need to turn the steering wheel to make the wheels turn xx° .
If one complete turn of the steering wheel, 360 degrees, causes the wheels to turn 24 degrees, the ratio is then 360:24 = 15:1 (360/24=15).
So 15 is the wheel lock in this example.
this is a typical "ISI"games-physics-variable since the F1 titles (EA) ...
it's trial and error to find the right setting between lock and sensitivity, depends on hardware(+settings) as well... the ISI physics are not (and have never been) as deep as other simulations (iRacing/NR/GPL/RBR/...) .
"steering ratio" would be the right word (in other simulations) but changes done to it (in ISI based games) don't feel the same as in (AAA) simulators, as mentioned above.
ISI physics engine is totally different :)
just try different settings (sens+ "lock") until it fits your hardware and driving style
Cheers
Lock is the maximum angle the wheels will turn.
Even if I'm completely wrong on this, it's always worked for me :)
The game does this automatic now.
100% makes the car wheel turn faster in the first part of the rotation and slower in the second part (not linear).
50% (linear) means that the car wheel turns at the same speed on a full rotation.
0% lets the car wheel turn slower in the first part and faster in the second part of the rotation .
The same for pedal sensitivity.