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I have GSC, AC and iRacing and I can't say that I agree.
There are pros and cons in all of those titles, but my taste of things leans more towards R3E.
Sure there is a lot more to be done with this title!
But I think if they get all the key features right, this game can be Amazing!
If that was the case it shouldn't be possible to be consistent in R3E..
I may not be close to the fastest driver, but I have no problems being consistent on tracks I know well.
And those times also match the ones I get in iRacing with similar car on the same track.
But I totally agree on that it still needs alot of work in some departments.
And I truly hope they will pull it off in the end!
^^^ This +1
All i know is that with rF2 and AC, when i go off track or spin i knew that it would happen. Not with R3E. It happens and i didnt feel any premature warning.
the problem is and was that inertia.
If you drive at whatever simulation, this is not the case R3E, Race07, GTR Evo is always the same phenomenon, when accelerating, braking or driving through a curve, the vehicles behave believable, but you want to change direction, waver them, as they are simply 5 times heavier. Assetto Corsa When you find this value here:
https://dl.dropbox.com/s/bhhpk7msdjpfcy8/Inertia.PNG?dl=0
I suspect it would do the driving behavior very well, if there is checked again whether it could not be more wrong yet. The rest of the simulation is to be on the right track,
Did sector3 support say that the inertia setting is wrong, or something with the weight of the car??
And are they about to change it?
Or is this your assumption?
Can you try to be more specific and clear in your post please.