RaceRoom Racing Experience

RaceRoom Racing Experience

The R3E-cars all imprecise or spongy
It's a very strange ride and unchanged since the beginning.
All vehicles, including the DTM car, although it is very low for them to have this unclean feeling.
Who featuring all simulations, iRacing, Rf1 + 2, pCARS, AC, GSCex will know what I mean.
This, of which I speak, there is nowhere.
It is also not the FFB, because this was so overworked really great.
By the way, the vehicles from Race07 and GTR Evo have the same problem.
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Showing 1-15 of 84 comments
Spectral B4dger Sep 22, 2014 @ 7:14am 
Maybe you should say IMO at some point in your post, don't you think? ;-)
heppsan Sep 22, 2014 @ 7:46am 
Originally posted by Manuel Staedel:
It's a very strange ride and unchanged since the beginning.
All vehicles, including the DTM car, although it is very low for them to have this unclean feeling.
Who featuring all simulations, iRacing, Rf1 + 2, pCARS, AC, GSCex will know what I mean.
This, of which I speak, there is nowhere.
It is also not the FFB, because this was so overworked really great.
By the way, the vehicles from Race07 and GTR Evo have the same problem.

I have GSC, AC and iRacing and I can't say that I agree.

There are pros and cons in all of those titles, but my taste of things leans more towards R3E.
Sure there is a lot more to be done with this title!
But I think if they get all the key features right, this game can be Amazing!
Rick Knapp Sep 22, 2014 @ 8:14am 
IMO I agree with Manuel. It is hard to describe but I think I know what he means. Most of the cars feeI difficult to be precise with mostly around center. I think this sim/game has huge potential! I enjoy it a lot but if we keep saying everythings just great the devs won't be getting the proper input to make this the sim it could and should be :-)
Last edited by Rick Knapp; Sep 22, 2014 @ 8:18am
CosmicGigolo Sep 22, 2014 @ 8:53am 
Have you guys fiddled with wheel/controller settings? Back when the game first came out, it took me a long time to find the right settings for my wheel. The cars felt really slippery to me back then now most of the cars feel pretty intuitive to me. I do have a lot of seat time in this game so maybe its muscle memory?
BodhiDharmaZen Sep 22, 2014 @ 9:08am 
This game is NOT A SIMULATOR.. it doesnt matter how they try to sell it... the handling can be hard, but it is rubbish, totally amateurish, instead of giving you the feeling of a real car, with real forces acting on it.. it gives you this sensation of "floating", and sometimes, it WOULDNT RESPOND TO YOUR INPUTS, several corners have this problem, no matter what you do with the wheel, the car follows its programed trajectory.
BodhiDharmaZen Sep 22, 2014 @ 9:10am 
BTW, REAL simulators, where you are in COMPLETE control of the cars, and have fairly good physics are LFS, iRacing, Assetto Corsa, to name the ones I have tested.
Last edited by BodhiDharmaZen; Sep 22, 2014 @ 9:10am
CosmicGigolo Sep 22, 2014 @ 9:11am 
Are you using "get real" mode? If not, try get-real mode, it sounds like you have some assists overriding your inputs.
BodhiDharmaZen Sep 22, 2014 @ 10:02am 
assist modes are a JOKE.. and Im in the "get real" mode.. I dont know about Manuel. And no, that doesnt solve it. Cars get difficult to drive THEY GET NO BETTER AT REALISM AT ALL.
heppsan Sep 22, 2014 @ 10:07am 
Originally posted by bodhidharmazen:
BTW, REAL simulators, where you are in COMPLETE control of the cars, and have fairly good physics are LFS, iRacing, Assetto Corsa, to name the ones I have tested.

If that was the case it shouldn't be possible to be consistent in R3E..
I may not be close to the fastest driver, but I have no problems being consistent on tracks I know well.
And those times also match the ones I get in iRacing with similar car on the same track.

But I totally agree on that it still needs alot of work in some departments.
And I truly hope they will pull it off in the end!
Spectral B4dger Sep 22, 2014 @ 10:25am 
Originally posted by heppsan:
If that was the case it shouldn't be possible to be consistent in R3E..
I may not be close to the fastest driver, but I have no problems being consistent on tracks I know well.
And those times also match the ones I get in iRacing with similar car on the same track.

^^^ This +1
Hiigara Sep 22, 2014 @ 10:26am 
I agree with OP's post. I do not know what exactly is but there is something missing. I have tried every FFB setting but every single corner from any track in any car is a guess. I just do not know when im driving on the very limits of the car. I know it as soon as it is too late. I own this game now for about a year and a half and still i have the feeling there is something wrong with either the physics, FFB or physics to FFB translation. I do not know.
All i know is that with rF2 and AC, when i go off track or spin i knew that it would happen. Not with R3E. It happens and i didnt feel any premature warning.
BodhiDharmaZen Sep 22, 2014 @ 12:15pm 
Exactly Boby.. in some corners the car behaves different than in others, without any reason (other than lame programming)
Ser Sep 22, 2014 @ 1:10pm 
I am a newb and I am pretty consistent once I get use to the track and car. I get to a certain point and then my times don't deviate much from that. Ohhh, and I am using a controller.
Last edited by Ser; Sep 22, 2014 @ 1:12pm
Manuel Staedel Sep 22, 2014 @ 10:16pm 
I've got send a mail to Support:

the problem is and was that inertia.
If you drive at whatever simulation, this is not the case R3E, Race07, GTR Evo is always the same phenomenon, when accelerating, braking or driving through a curve, the vehicles behave believable, but you want to change direction, waver them, as they are simply 5 times heavier. Assetto Corsa When you find this value here:

https://dl.dropbox.com/s/bhhpk7msdjpfcy8/Inertia.PNG?dl=0

I suspect it would do the driving behavior very well, if there is checked again whether it could not be more wrong yet. The rest of the simulation is to be on the right track,
heppsan Sep 22, 2014 @ 10:44pm 
I'm sorry, but I can't make sense of what you mean in this post..
Did sector3 support say that the inertia setting is wrong, or something with the weight of the car??
And are they about to change it?
Or is this your assumption?

Can you try to be more specific and clear in your post please.
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Date Posted: Sep 22, 2014 @ 2:56am
Posts: 84