Blasphemous 2

Blasphemous 2

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Naewyng Nov 21, 2024 @ 8:15am
Life orb penitence
Is it bugged?

I think it's supposed to be like the one from blasphemous 1, where every hit you take always takes only one life orb, but in this one, I was one shot by a sickle woman with 4 life orbs...
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Showing 1-15 of 16 comments
Mechanical Lizard Nov 21, 2024 @ 8:34am 
b2 ng+ is a total mess
Gangrene Nov 21, 2024 @ 9:02am 
The game is riddled with bugs to hell and back. So probably.
Naewyng Nov 21, 2024 @ 9:18am 
Originally posted by Mechanical Lizard:
b2 ng+ is a total mess
Yeah the more I play it the more I can see that.

I don't know how they even manage to fk it up so much, they had the perfect formula in blasphemous 1...

I mean you don't even get to keep anything from the previous run xD
Mechanical Lizard Nov 21, 2024 @ 9:57am 
Originally posted by Naewyng:
Originally posted by Mechanical Lizard:
b2 ng+ is a total mess
Yeah the more I play it the more I can see that.

I don't know how they even manage to fk it up so much, they had the perfect formula in blasphemous 1...

I mean you don't even get to keep anything from the previous run xD
it can barely be called "NG+", more like a hard mode
Rubyeyed Nov 21, 2024 @ 5:21pm 
This penitence is a bit pointless because the orbs function almost like a normal HP bar with the exception that even the smallest scratch will always take 1 orb. Big hits take more. Your vials also heal multiple orbs when upgraded.

All in all, you are a bit worse for HP retention but it's one of easier penitences to take.

btw, don't do the golden flask quest, it will take away a flask and won't give you anything if you have orbs enables. That's the only bug with it currently.
FrickinBrian Nov 21, 2024 @ 7:51pm 
I refuse to believe that it is working as intended.

Just by looking at the health bar, you get this impression: "Oh! It works like the first game's penance. Small, fast hits = more deadly. Big, slow hits = not so scary."

But that's not how it works at all... Those giants with the two-handed incense hammers? 2 globes if you get whack-a-mole'd. Those guys that swing the incense around three times before lunging forward? 3 globes. HOW DOES THAT MAKES SENSE?

Any hit should be 1 health globe period. Done. End of story. And blood vials should slowly regen them like the first game instead of instant.

HOW. DID. THEY. DROP. IT. THIS. HARD?
Last edited by FrickinBrian; Nov 21, 2024 @ 7:51pm
Mechanical Lizard Nov 21, 2024 @ 8:49pm 
Originally posted by FrickinBrian:
I refuse to believe that it is working as intended.

Just by looking at the health bar, you get this impression: "Oh! It works like the first game's penance. Small, fast hits = more deadly. Big, slow hits = not so scary."

But that's not how it works at all... Those giants with the two-handed incense hammers? 2 globes if you get whack-a-mole'd. Those guys that swing the incense around three times before lunging forward? 3 globes. HOW DOES THAT MAKES SENSE?

Any hit should be 1 health globe period. Done. End of story. And blood vials should slowly regen them like the first game instead of instant.

HOW. DID. THEY. DROP. IT. THIS. HARD?
yeah the point in the first game was that minor hits are a danger now but bigger hits are more forgiving, this is just a worse health bar
Naewyng Nov 22, 2024 @ 2:25am 
Originally posted by FrickinBrian:
I refuse to believe that it is working as intended.

Just by looking at the health bar, you get this impression: "Oh! It works like the first game's penance. Small, fast hits = more deadly. Big, slow hits = not so scary."

But that's not how it works at all... Those giants with the two-handed incense hammers? 2 globes if you get whack-a-mole'd. Those guys that swing the incense around three times before lunging forward? 3 globes. HOW DOES THAT MAKES SENSE?

Any hit should be 1 health globe period. Done. End of story. And blood vials should slowly regen them like the first game instead of instant.

HOW. DID. THEY. DROP. IT. THIS. HARD?
Yeah that was my guess as well, especially since in the first game, there's another hidden danger: contact damage, since usually it's just a slight annoyance, but with the life orbs it's a real danger!

But I also noticed a bug, sometimes a hit takes 2 orbs, sometimes the same hit one shots me with 4 orbs. There's no consistancy :/
Agent 92 Nov 22, 2024 @ 2:32am 
Its truly horrible I got one shot many times with 4 and 4 a half and orbs by those cannon wielding guys and the floating ones with lanterns, by the way if you guys are stuck at 30/31 for consummate collector make sure to buy the marks of martydoms from the shops and check the urns as well i do believe they count too. I did notice one of the penances switches some of the urns with a measly 2 tears of atonement, they must also contribute to the counter.
Murder is Meat Nov 23, 2024 @ 5:29pm 
The sickle woman does multihit, but you'd think there was a minimum grace period for hits.
Naewyng Nov 24, 2024 @ 12:24am 
Originally posted by Murder is Meat:
The sickle woman does multihit, but you'd think there was a minimum grace period for hits.
yea but she one shot me on the first hit xD
popehentai Nov 24, 2024 @ 2:01pm 
it gets worse the further you go. I've got 6 pips and most things kill me in one hit.
Indeed, I do believe it is bugged.
M.V.Petra Dec 3, 2024 @ 7:31pm 
Bumping to see if this is still a problem or not now that they've patched TT
its still ♥♥♥♥♥♥
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