Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The supplier, assuming he is a rational actor, will try and assess how he can maximise his profits for his product when setting the price.
Is the calculation made here to set the price optimal? You'd have to look at a massive amount of data to figure it out. But the devs are certainly trying to find that optimum, and I'm quite sure their calculation is closer to the "right" amount than what any of us could come up with.
It's a "luxury" item, where price is dictated by developer. They can take market into consideration, but in the end it's their call.
You can argue that for you it wasn't worth it. But many others will get more value out of the thing, based on their personal taste and values.
For example - new areas of the game include new pieces of music. Do you pay for music? Well, here is a value add right there. And drawn sprites in the game are pieces of art, so there should be value, wouldn't there?
The total value i got from both games far exceed the price they asked. I will gladly pay them again, if it means more content and games will be made.
On side note - price range for NES cartrige was 20-40$(maybe 50 even). Most games on the platform are beatable in a single session, making average playtime 1-2 hours. Even on a more advanced platforms like PS1, games would cost anywhere from 20 to 50$ and Castlevania Symphony of the Night has about 11 hours for content. Which i should also add that dollar value back then was a bit higher. Oh look, a 2d action platformer game for 40$ that has less than 12 hours of playtime. On a console capable of 3d graphics which, supposedly, give more value. What a shocker.
Blasphemous 2 is an amazing game as well and when they announced that it will have paid DLC, most ppl were glad to pay for it as the devs deserve to get paid for their efforts, hell it was discounted at a very decent price when it was released two weeks ago.
most games provide lame DLCs for much higher price, let's just appreciate the devs for their work, even if the update was bugged at launch, most bugs were fixed within the same week, a hotfix the next day and an update for True Torment coming next week.
again, most devs won't bother to fix their games that quickly or listen to the community.
and i think this is just the first DLC and more will be coming soon, it will probably be the same or even bigger than Blasphemous 1 post-release
Mea Culpa came with a free update that added a whole new type of obstacles and remastered major parts of the map, added new traversal ability, NG+ and various minor tweaks here and there.
If you are going to make direct comparison to DLC in Blasphemous 1, you should consider changes between released version and first major updates, not just "listed" changes.
Whether it's worth paying for paid part of DLC is up to you, but not including all the free changes into comparison is disengenious.
This + the other info that it was mostly Kickstarter donations that helped to bring the free updates now fully answered my questions.
Im still gonna wait till the bugs are fixed till i buy Mea Culpa, they're really nasty from what I've seen
But i am glad you got some helpful information out of it.