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If a studio releases a game for free but then charges for its sequel, some entitled people will complain; but if they were to release a game for purchase and then drop the sequel for free, those same people might commend them instead (despite the same amount of money having been exchanged for two products).
He implies both games were unfinished, which isn't true. And he soft compares paid DLC to "day 1 dlc" nonsense that plagues AAAA industry.
Nothing about it is customer expectations. It's assumption and entitlement.
Also i think it's a bait thread. The guy got "awards" showcase on his profile, so he might be farming.
This game however I don't think ever went through a kickstarter right? It sold a bit less than the first game, so the devs have to make their coin back somehow.
makes a lot of sense but it still feels many of the features should have been present in the original release of B2.
paying for new levels bosses and weapons is fine but for NG+? true ending? new lore? that's pretty unfair, especially since the amount of new content in the DLC is meager without their inclusion
Would you pay 70$ if it had a third-person 3d section?
You've played the game. You had your fill. Judging games by playhours is a silly evdeavor, because with this argument you can say that a terrible asset flip open world sandbox game has infinite value, because there is no definitive end to the game and it's just keep going. Enjoy your 300+ hours of nothing. And just because you can buy more games for X amount of money, doesn't mean other games not worth their price. There are free games you can play for thousands of hours, but it doesn't mean that a short 3 hours experience have to cost proportionally to the playtime. What would be a price of a 0.03% of playtime over the price of nothing?
The "paid" part of DLC might not be the most amazing of the dlcs ever created, but it came along side a substantial free update, including a bunch of content that remixes the game quite a lot, which i think makes it worth replaying and not just poke around to see new stuff. And "paid" part of DLC is just a small bonus with a lil something something for a developer.
Either way "the value" decided by a developer, because it's a price tag on their work. Assuming their work is worth less based on some perceived value of added dimensions is hella weird.
As i said before, i view Mia culpa as full package, including free content. The one thing that i am curious about is how they are going to utilize the mechanics of Mia Culpa in future. Is this a one off, will it only appear in paid content or will they make paid content available for everyone when all the DLCs are out.