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I've tell her to not join my fight without oil, then found flask, returned and she was already dead. It triggered me as hell.
to encourage repeat playthroughs and project the oppressive and hopeless atmoshpere of the world the games are sprinkled with invisible triggers that causes npc's to die and quests failing
Blasphemous 1 did that way more often and in much crueler ways. so we just gotta accept it and move on.
not to mention that the reward you get from saving Yerma is really crappy considering you're at the end game