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While not a perfect metric you can generally approxximate it to B1 having sold considerably more copies in recent months.
It's more of an approachable metroidvania than the first but also really lacks anything to stand out outside of the art and that doesn't seem to have been enough to pull more people in.
I could keep going for a while on specifics but I'll avoid rambling and I also already wrote it in a review, I'm just really disappointed.
I think B2 with time if they add more content will justify the price and become a amazing game...just wait.
HOWEVER:
I think there's a couple reasons I find the first a better overall game, which might be affecting people. There's next to no padding in the second game, where the first game had a number of open areas that serve more or less just as "ways to get from one spot to the next," in B2 everything's either a hub or a boss location. That makes it a lot harder to get lost in the world. I also think that the combat system is kind of broken, where the easiest weapons to use are also the most powerful, and the more creative ones (the fencing kit) have a very low dps ceiling and are awkward to use. I expect that if there's DLC they'll fix the second issue, but while I have ideas that might fix the first, they would be hard to integrate.
Overall I think that they were overly ambitious with their vision, and too limited in testing to bear it out. I have alot of faith in the team though, to flesh out something in the long term, I hope it's rewarded.
I can't figure how to use about a third of special abilities. They have hidden trigger conditions - or maybe unexplained - and some are just plain confusing to the point that I just don't know if I even activated the ability or not.
The menu is a disaster to the point that I don't want to play with builds / statues, because it is such a chore.
There is one late boss with unskippable dialogue with such long breaks inbetween
each
fkin
sentence
that I just can't make myself go through it, even if the boss is actually fun to fight.
I have to find three cherubs but there is no late game hint where the last one are (like Hollow Knight for example does, and it is worth noting HK is not gating the good ending behind finding every last one).
Then there are bugs.
Activating fire stance for the Veredicto sometimes just doesn't play the animation.
Alt+F4 may undo progress even if player has visited Prie Dieu,
Some areas don't play BGM properly.
Thankfully, each of these issues can be patched out so I plan to returning to B2 in a year or so and give it a second try. For now I kinda have had enough.
But I'm mostly not one for reading lore-drops on items to find out you need to give this and that to someone when the moon is blue and the yellow rose withers while you are having lunch with a mother of three.
If you think that's fun then so be it, yes they made B2 more acessible and I don't think it makes the game worse.
I do wish they were more creative in enemy designs and the cutscene art style sucks, also the story...is awful but B1 wasn't good either. This game feels more like a Souls like to me than B1 did. I found myself having to use the parry system a lot more especially in the beginning. Idk so far I've been enjoying a lot about this game tbh yes there are things that could be better but for the most part its a good game.