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Eviterno has two frames where you can damage him.
One right after the attack that spawns two blast waves left and right, here you can get one hit and a flame hit.
The second attack is his jump, where you can dash below and get 4 hits into his back.
He's certainly beatable, but he's a considerable spike.
One thing I have to point out is that I feel like Eviterno has the same trope a lot of metroidvanias do with bosses - certain mobs in the level/game do similar mechanics and prep you for it. I had a lot of issues with the Penitent (I suppose) knights that do a spell+a swipe attack, the bronze/gold ones. Then I found out all of their attacks are defeated by dodge, or rather dodge attack/lunge with the Rapier. It avoids the damage, avoids the spells (especially the gold knights Orbs) and damages them. Eviterno is exactly the same - everything aside from the huge slash is avoidable by dodging/lunging through him, which also gives you a ton of time to either wail at him or heal, doesn't require perfect timing either, really. Now, I think that it'd go even easier if I had the mystical+lightning lunge statues combo (I had chain lightning socketed lol).
Killed him on 4th try, no prayers, no timestop, zero parries, reached third phase on third try.
Perhaps the issue is that a lot of ppl played with Veredicto, which doesn't rely on lunge "counterattacks" (which seems like optimal approach on those jumping ceiling rogues, sword-throwing guys etc. if you're playing rapier, which I did), and a lot of the bosses don't allow to dodge through stuff either. Still, should work fine with just dodging and then wailing away.
As someone who was stuck on him for a ridiculously unreasonable amount of time, I can still totally see this. I feel like if you're specifically very confident at dodging in this game (and being a bit patient, both of which I sucked at for days) then the boss would be a relative cakewalk, since almost everything he does can be dealt with by dodging like you say. You don't really need to mix up your moveset at all, you just need to be good at timing your dodges and knowing when to stop attacking. Even double jumping and air dashing can end up wrecking you more than just holding firm and making sure you dash towards/through him, then learning to get good positioning for when he does his ground AOE attack.
I'd say a good 95% of my attempts felt like they didn't really contribute towards me learning anything about beating him, and it was only when this strat clicked that I made any meaningful progress against him.
There are a few different good setups with the rapier using unique resonances that can massively help in making him easier for anyone struggling too, and particularly having all three Verdadera Destreza charges unlocked, and having resonances that buff them, let you absolutely tear through his health if you're willing to be careful but aggressive.
I think in general people would be enjoying this fight way more if it didn't have the super boring and easy first phase AND nearly 2 minutes of unskippable cutscenes. If you could just get straight back into retrying the proper boss fight after getting wrecked without having to go through the dull aerial battle on autopilot each time, it'd be vastly more enjoyable and exhilarating.
Yeah, I can definitely agree on cutscenes being ass. I mean, I get you need to do exposition the first time, so make it unskippable, but after that, please just make the boss instantly appear. Especially since it's done with half of the other bosses, too.
Also, on the topic of first phase - I didn't find it abhorrent due to a small oversight (I believe). When he does his "a lot of Orbs" attack, you can just dash into the corner of the screen and whack him safely with the diagonal attack which is as quick as horizontal one with the rapier - stacking full charges and eating like 1/3 of his health easily.
I wouldn't even say it requires being really good at dodging (not to demean anyone, I get that it might just be more natural to me) - the thing is, parrying Radames or Odon requires decent timing since they have varying swing delays, the parry window is relatively narrow and worst of all, parry isn't instant (I feel like B1 parry was almost instant), there is some "setup delay" for it to work - and dodging gets you wrecked half the time there. Dodging here basically works almost whenever, you just see him do something and instantly go "dash+attack" and 95% of the time you hit him through and go unscathed - you just to dodge into him, the same way you'd usually do with regular-sized humanoid mobs.
Time stop absolutely doesn't help on this boss any more. The nerf from 6 seconds to 3.5 seconds means you're much more likely to just leave yourself in the path of a hit instead of being able to punish, especially if you're using Veredicto or Ruego. I tried using it for a while post-patch and it was just ass against him now. 2.5 hours isn't too bad since you didn't use the one weapon he's massively weak to. I really want to see footage of someone beating him with Ruego, ti's the only weapon I haven't seen (or used myself at all) against the boss.
Cheers!
Also, I played on Switch, but do you really have to watch the cutscenes in this version again? In the Switch version you only have the brief line before the 2nd phase when you fight him again.
On its own this is just a bit of a nuisance, but coupling this type of boss design with an unskippable cutscene before every attempt is bad form. It took me three nights to beat this boss because after 10-15 minutes I'd get too impatient to sit through his monologue and just play something else.
Please, if anyone on the Blasphemous team is reading this: for the sake of everyone else who is going to play this game, allow us to skip boss cutscenes.
The weird part here is that you can skip SOME of them, but not others. I just have no idea why this one hasn't been patched already, considering it's far and away the most challenging boss in the game, and I've seen complaints about the cutscenes pretty much every time this fight's ever mentioned.
Also Xeromus, yeah I'm not sure how big the difference is but on PC you have to listen to him rambling at the start of the fight, then before the second phase there's some dialogue and a light show transformation thing, which you have to watch every time. I watched back a recording and worked out there's around 1 minute 30 of unskippable cutscene/dialogue stuff every time you fight him.
I actually thought Odon was the best boss in the game, but with one caveat. I used the rapiers' parry counter to AOE the spearmen and chain-lightning (I think this was from the altar combo of rapier damage up and lightning damage up) to clear the ads. Without that the ad spam would have been oppressive. In terms of moveset though, Odon was a great boss and strikes a good balance between pressuring the player and giving opportunities to punish