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Veredicto is pretty good imo especially in the early game as it 1 shots most basic enemies (that is, by hitting twice per swing).
I ended up using Ruego for like 95% of the game because the parrying is extremely good and the DPS is at least equal to veredicto unless the latter is ignited. blood pact is slightly underwhelming until you have a ton of altarpieces some of which are late game. But the decent damage, parrying, and much quicker attack speed compared to veredicto made it a clear choice to me. It's also the most similar mechanically to Mea Culpa which made for an easier transition from B1.
I also use unupgraded Veredicto, since certain enemies, especially flying ones, are easily controlled by the reach and knockback of the weapon.
The rapier and dagger has the beloved dodge thrust from the first game, but it wasn't enough to make me upgrade the weapon. but I still find it useful in certain encounters.
I like all the new weapons, but would be impressed if the devs added Mea Culpa and Cristanta's twohander in a DLC.
The sword is balanced, as the game says, best for parry (especially against annoying skeletons and irritating little ones) and best against groups of medium ranks enemies. It's faster than mace, but you can't block incoming damage while combo animation occurring, which makes you open when you use these. Also, I found it uncomfortable to use in fast tempo fights.
Rapiers has the best DPS among other equipment, and it's shining against bosses. It also gives you a great mobbing experience. Fast weapon type that great with player's mobility and speed. Drawbacks: small radius, it's almost point-black range, small swinging arc which makes it's difficult to use in certain situations, like flying enemy, ones you can't "dash-stricke" through or foes you have to be crouched for. Odd weapon tree that makes it less useful as you spend points on it and bugs. Critical ones.
I saw a guy on YT who used this weapon diagonally staying on a ground for tall/high targets (like final boss).
Ruego Al Alba felt like the ol' reliable if I really wanted to just parry something like it was Mea Culpa and not think too hard about it. It works for everything but also didn't feel optimal for anything with what the other two can do.
Veredicto felt like it started off overpowered but the other two weapons caught up as the game went on. Later on I preferred the other two for damage dealing, but Veredicto never lost its use for clearing out smaller enemies or playing it safe with high range. Even with more fast-paced bosses, your ability to attack in the air combined with your hops and dashes makes it a safe bet.
With all that said I was switching weapons constantly. The rapiers were my fun go-to and it felt sorta natural to switch to Veredicto or Ruego based on context. It's nice to shake things up and experiment. I was spreading thin upgrading each of them throughout the game and never felt "underlevel".
first thing is if you played blasphemous 1 its basically the same weapon which puts you at advantage over the other two at first. not saying its out and out better at that point, but it is easier to use than two weapons you have never used. at this point in the game its just a jack of all trades. not the best damage, not the safest and it has super mode that is actively detrimental for you to use. however that all changes by the mid game. once you get the lifesteal on hit while in blood mode it has to be the best weapon in the game. I feel like it just has to be. the damage is incredible and the longer you can maintain agression the longer the buff lasts and the less cost using the buff has. using a perfect parry or completing an attack string immediatly builds the meter to full. not only that but it doesn't have to sacrifice prayers for its damage like veredicto does. Actually it builds ferver faster than both of the other weapons and the prayers will deal more damage on average as well due to passives and the best statue combos for the sword will make them more powerful just as a consequence.
so it builds meter faster, rewards agression more, has a safer block than the dual blades and a better(for positioning and meter building) perfect parry. the damage rewards you for agressive play which the dual blades just don't do because of getting locked into animations(meanwhile being in blood mode and doing attack attack r1 does insane damage and is super fast and safe) it does basically everything the dual blades wants to do better. veredicto isn't as easily comparable due to how you mainly use it as a hit and run weapon with bursts of damage, but I think at minimum the damage is comparable especially with how powerful the statue combos are for the sword.
all that said, the game really isn't that hard and all of the weapons are good enough. I just think ruego has some sizable benefits over the other two in the mid to late game.
Ruego del Alma: easy to handle, especially if you played the first game. Blood pact is where the real deal is. Endgame the parry system isn't so effective as it will block dmg but you cannot counterattack due to multiple hits. Not many enemies/bosses but still (looking at you Eviterno). Combos:
- Partisan+Demented - killing enemies renews blood pact duration
- Punished+tempest - blood pact also has lightning effect
Veredicto: Great early. Arguably useful in almost every part, but for boss killing it will require excellent handling or chants like time stop which are pretty much endgame stuff. Once you got all the stuff it's pretty much game though. Combos:
- Anointed+purified - adds some explosion effect (Veredicto must have fire on)
- Anointed+alchemist - basically toxic Veredicto (replace fire for miasma)
- Thurifer with some other fervor figure let's you have fire effect without cost (sorry, can't remember the exact name of the other figure)
Sarmiento: Not my fave one, but gotta admit the dmg output toward endgame or mid if you invested primarily on this weapon surpasses even Veredicto. Just forget the parry nonsense for most stuff. Dash attack... through... everything (well, except the biggies duh)... and poke them like there is no tomorrow. Combos:
- Veteran+tempest - Chain lightning added. Great for the silly gauntlets the game loves to throw at you
- Veteran+guide - true dexterity now charges mystical dmg. Also generates a shadow after the dash attack that will hit the enemy after a sec
- Pilgrim+nacimiento - Drinking a flask renews all the true dex charges
Yeah seriously. We should know since contra 1 that spamming mindlessly to shoot is crappy unhealthy design.
For a second I was super hopeful when I got that spear key item because I thought I had unlocked an actual spear weapon, because that kind of long-range poke is the only thing that really competes with an overhead swing, but I was sorely disappointed to not get an actual spear.
I haven't beaten Eviterno yet though because there's hardly any window to attack him with the flail. I may have to switch to one of the other weapons just for him.