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Lastly, there wasn't a good explanation of how/when you get Marks of Martyrdom beyond just acquiring them by killing enemies. Specific enemies? Certain numbers of each enemy? Every fourth new enemy? Nothing was really explained and it's frustrating because I have no idea if grinding is helpful or if I should focus on exploring for new areas, or fighting the same enemies over and over or what.
And for the marks, it's just as said, you get marks by killing more enemies, you can see the progress in the stats screen. It's pretty much an xp level up system. Grinding isn't necessary though, you can equip the beads to increase the rate and go through the game normally and reach the cap long before the final boss.
Now, I used the ghost spell mainly and it was very helpful, I don't see how you can mix it up with enemies, unless you fight ghosts I guess.
I do agree the corner stunlocking was rough, and I'd even say there's some input buffering backlog that can tend to happen and make me do moves I don't want because it remembers a key press from some seconds ago. It would almost always do the dash slash even unwanted.
The number of frames it takes for the penitent one to raise the weapon for the parry are too many. In the first game the character arcs their weapon over their head so that it blocks the front of their face, while in this one they have to raise both weapons from their sides, partially crouch, and cross the weapons both in front of them. This makes me suspect that the new parry animation just requires more frames to complete than the previous one did, but it results in the parry being much slower than in the first game. I think they could afford to cut out some of the frames to speed up the animation without sacrificing much in the fluency of its look.
That's the problem though. They don't give any explanation about how the Marks of Martyrdom system works beyond just "kill enemies". For all the player knows the game could give Marks of Martyrdom after killing 10 of a particular enemy, or for killing 10 different enemies, or for killing 10 of any combination of enemies, be they same or different. There's no context given for how it works, exactly.
What's the ghost spell?
For the rest, yeah that's fair.
I hate how every time the enemies spawn in I have to take contact damage because they constantly spawn right on top of the player and instantly have an active hitbox that causes damage as they do, and even if I manage to not get slapped by that by some miracle, they start an attack immediately upon spawning in before I can even see what enemy type it is, so I still likely get hit by whatever thrust attack from the candlestick guys.