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After finding veredicto and playing with both, veredicto is generally safer just because you keep some distance from stuff and doesn’t fully rely on playing perfect to pull off good damage compared to the sword/dagger.
I haven’t found the normal sword just yet so I can’t comment on its gameplay.
tho the latter is a safer weapon due to the aoe and reach, boss fights tho dual blade for sure, way faster and the lightning extra attacks deals more damage.
idk about overpowered.
I also went with the mace and I think it is much better, specially for people who played the first game and are used to the animation and patterns of enemies.
But I wouldnt say it is overpowered, 3 hours is too early to determine that, we need to see what the "pro players" will be playing with on NG+.
I haven't even been using the flame buff myself, I just use it at a reasonably safe distance to build up juice for my spells and then spam away. You do a ton of damage that way it's really fun.
I don't think it's necessarily OP though.
I forgot what the name of the Mea Culpa equivalent is, but that's really good as well. I find parrying a lot more powerful in this game than the last one, and its stunning capability is decent as well.
Yeah basically this. It's not like a multiplayer game where you have to chase the meta to be effective, you have the freedom to enjoy the game however you like.
That's a bit low for a dev and depressing.
B2 is significantly easier, and it's probably why.
Whether you think this is a step in the right or wrong direction depends on how hardcore you are with your metroidvania situation. I played and enjoyed Noctis Aeterna so I'm partial to difficulty, but I'm not in the majority.
Personally feel like all the weapon works for specific playstyles, which is fine by me, I am not the biggest fan of having to swap between them for traversal puzzles, but it's fine since it doesn't ask you to combine them that often.
Only 5% beat B1 because it was a snore fest. Traversing a giant map dealing with enemies that are basically cannon fodder isn't exactly exciting. After the cool asthetics and OST wore off it got mundane.
If B2 is even easier in this regard its a shame.
1) Dagger requires to stack lighting power in order to deal good damage. It takes too many hits to activate. Without lighting buff it feels super weak and annoying click fest. The problem is, a single hit from enemy removes buff. Saving removes buff. Switching to other weapon to beat puzzle removes buff.
2) Dagger has problem when hitting enemies in the air cus instead of upper attack you can accidently perform up-side. And during airborn attack you can't hit upwards.
3) Same for enemies who are small: they jump or roll and it's hard to hit them diagonally up or down with dagger. You have to be very close and click perfectly to do it. But since dagger has weak stagger, it's hard to tell when exactly you should dash away or counter. Also lighting animation obscures small enemies attacks.
Now compare those 3 negatives to Veredicto - which you simply use from double the distance to deal quad damage and hit targets in front and diagonally up/down. And no buff losing.
4) Dagger has RB airborn attack (need skill point to learn), which requires one stack of lighting and removes it (buff). And it's damage lower than Veredicto normal air attack. Dagger fast combo (need skill point to learn) requires to press several buttons and deals weak damage, also taking too much time to perform, you can literally just do 3 normal hits for more damage. And Veredcto just deals even more for less time without any skillpoints spent.
5) Monsters can stun-lock you near wall by chain body-hitting, even if you pannic attack with dagger it won't stop them, cus no buff. With Veredicto you can kill them directly or stun even when pressed into corner.
6) It is very annoying to fight agile air enemies with dagger, cus game forces to jump and diagonally pixel-perfect hit them. If you miss, and you will miss a lot, you have to do it again. And damage so low, that you have to do it over and over, but those guys meanwhile will change position forcing you to change position as well and sometimes you can't even reach them anymore and have to wait. Veredicto? Just hit them without any aim from anywhere, saving time.