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I have no idea where you guys get your information, but the game supports 120HZ.
HOWEVER, there is some massive lag on my 1080 in some areas. I have pretty bad dips sometimes.
Also second point, if I switch VSYNC to OFF the game immediately falls back to 60FPS. I believe this is the engine toggling VRR off and defaulting. Use VSYNC ON in game (at least with VRR TV).
Let's not pretend it's about lag, because no one would see the diff between 8 and 16ms lag. It's also not about animation fluidity because it's hand-drawn and certainly not at 60Hz lol.
It's about scrolling. A 60Hz scrolling on a CRT or with BFI would be silk smooth, but yeah, without that, you'd rather need 120Hz.
But again, that's when you do smooth, sub-pixel scrolling, which this game does not. Game has its own fixed resolution and everything snaps to it, which is why paralax layers way in the background are scrolling in a very jerky way.
So 120Hz wouldn't make the game's scrolling smoother at all (or very subtly, it'd reduce the jerkiness slightly but would in no way make scrolling smooth like the game COULD already do at 60Hz, but does not), not without a totally different layering approach (which would have its own drawbacks).
A game like Mighty Goose has smoother scrolling because it's composited at a native resolution, but that also means that sprites & paralax layers aren't pixel-aligned and that kinda gives pixel games a Flash look. Still easier on the eyes though.
But it's technically even possible to do even smoother than that, with a sub-native-pixel interpolation (and I don't mean full linear interpolation on pixel art, which is awful) that would mostly preserve big pixels but would make scrolling silk-smooth.
I'm not even sure I would want to see Blasphemous change its compositing method. Perhaps only for paralax layers, but not sprites on their layer.
Very informative. Hadn't thought of that aspect. Do you remember if Blasphemous 1 does that as well?
Made me think of Children of Morta, which has beautiful pixel art that gets completely ruined by how the pixels distort wildly as it moves and zooms in/out. Is that related to your explanation as well?
Blasphemous 1 does the same, most pixel games do.
What you're describing seems to be non-integer scaling up, and the interpolation I wrote about would indeed fix that.
Most people prefer untouched pixel art, scaled up by an integer ratio, because they've seen what classic linear interpolation does and it's ugly/blurry. What I described only interpolates between neighbor screen-native pixels not in-game chunky pixels, so it definitely looks a lot better than full linear interpolation, while providing smooth motion & scaling.
Now that also depends on how large the in-game pixels are vs the screen pixels. It requires screen pixels to be at least 4x smaller than the in-game ones, which is generally the case.
You could stretch up a Blasphemous screen with that method on a 4k monitor and it would look perfect.
Some games do use nearest neighbor interpolation on pixel art on purpose though, for that shimmering that gives an organic look. Carrion does that and it works well.
Tested with Cheat Engine Table:
The CE address value is the game framerate limit ONLY when ingame vsync is disabled
When ingame vsync is enabled, the framerate limit is not used, refreshrate is used then as limit
Game running at framerates different to 60/120 fps, is a stutter festival
Even at locked 120 fps, camera movement is not totally smooth. It seems there are little hiccups/accelerations here and there
So, like Blasphemous 1, this game can't be played with totally smooth framerate/camera movement.
I'm using a TCL TV with VRR on a GeForce 1080 in Full Screen mode with VSYNC on.
My signal is over HDMI 2.1 (2K@120HZ). My TV is not capable of outputing 4K120HZ.
Also note in my case manually capping the game at 120 HZ with the nVIDIA driver damaged my performance. I got correct performance by uncapping the frames in driver and letting the display/game sort it out.
I was also unable to output HDR correctly in game and use AutoHDR on Windows 11 until I ran the Windows HDR Calibration tool.
https://apps.microsoft.com/store/detail/windows-hdr-calibration/9N7F2SM5D1LR?hl=en-ca&gl=ca&rtc=1
Also note I did not experience any of the stuttering anymore as described right above me, but only after removing the driver frame limiter.