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Is there anything in the display settings that say "refresh rate" or something?
The animation itself may update at a certain rate, but the movement of the character itself, camera panning, and sometimes things like particles and such can all easily be affected by higher framerates, not to mention lower input lag.
this game is running at 72fps (weird number?) but it looks like a dream and I do not see any tearing or any issues whatsoever.
2D pixelated games are not on the same depth as 2D handrawn stuff as in hollow knight or other 2D games like Ori n the blind forest (which are basically mostly 2.5D anyway)
it does not benefit from the high refresh rate.
this game does not (currently at least) have any options to alter this
you can turn vsync on which will likely lock the game to 60 or play it as 72
the game runs perfectly fine and 2D pixelart games are meant to be played like this.
It absolutely makes a difference. It may not be a deal breaker for you but it is for me and it 100% is a noticeable thing.
in deadcells its noticeable and I have around maybe 50 hours in that game,.
Im saying in this game it doesnt, its a matter of what engine/method/language the devs used to make the game.
You can buy and refund it if you think it doesn't work with you somehow, good luck with it.
This is wrong just don't listen to this guy. Honestly tired of a bunch of people who know nothing about the topic chiming in with misinformation about refresh rates.
Also, the fact that it's smooth at 72fps on your 144hz monitor for you is because, surprise: 144/2 = 72.
the game still has some frame skipping or whatever going on here (constant sideways camera movement isn't really smooth) with vsync + frame cap, but eh, it's playable.