Spirit City: Lofi Sessions

Spirit City: Lofi Sessions

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Very high CPU usage, and music stutters under other CPU load
I'm using Spirit City while programming, and my IDE is pretty processor intensive. The music stutters a LOT while I'm working, to the point where CPU issues make it unusable.

Although, now that I look at it, Spirit City has extremely high CPU load itself. IMHO this seems like something that needs to be addressed before release - there's nothing to justify this game using 40% of my CPU, and there's no reason for me to buy the full version if it competes this heavily for the CPU.
Last edited by CoyoteTraveller; Jan 27, 2024 @ 4:32pm
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Showing 1-14 of 14 comments
Mooncube Games  [developer] Jan 28, 2024 @ 7:28pm 
Heya Coyote.
Performance is something we're definitely working on improving, especially since we want people to be able to use this alongside other programs.
I'd be curious to know your PC specs, and if lowering the target frame rate shows any improvement.
Passionfru1t Jan 29, 2024 @ 12:36am 
mine is also peaking and then just crashing since the latest update before even loading my avatar. It brings up the room and then dies.
Mooncube Games  [developer] Jan 29, 2024 @ 5:41am 
We just pushed a new update a few moments ago that may help with some of these issues, let us know if you see any improvements!
CoyoteTraveller Jan 29, 2024 @ 5:20pm 
I'm running on an Intel i5-6600K, with a GeForce GTX 1070 Ti.
Lowering the target FPS from 60 to 20 dropped CPU usage to 12%. (For some reason, at 60fps, it was only running at 30% this session, so the update may have helped!)

It still stutters a bit, but not as badly.

I've noticed that when I have the avatar customization view open, CPU usage is a couple points lower than when I have the full room visible. Less to render I guess.

Dropping the resolution didn't seem to change the CPU usage, but I'm also not sure it worked - it still looked full-res? I'm using fullscreen windowed. I've seen other games where you can change the render resolution independently from the display resolution, because "twice as blurry" can be a good tradeoff for "one-quarter the rendering load".

Is there any chance you could detect when the game is running in the background completely invisible, and auto-drop the target FPS? Even just dropping it to 20 whenever it's not in the foreground seems reasonable to default to "on", with an option to keep it at normal levels instead in case someone's running it on another monitor or something.

For my use case (background = it's hidden by my IDE), I'd love to drop it all the way to 5fps, since it's really a music player with timers at that point.

Thanks for the efforts to improve performance, by the way, they're very much appreciated!
Last edited by CoyoteTraveller; Jan 29, 2024 @ 5:30pm
hints Mar 30, 2024 @ 11:11am 
Originally posted by Mooncube Games:
We just pushed a new update a few moments ago that may help with some of these issues, let us know if you see any improvements!
I can tell the consumption for CPU is still high, 15-20%. Is there more can be done?
我在使用软件时也遇到这类cpu、内存使用率非常高的情况,事实上在运行时,我的电脑就像是在玩大型游戏一样,当然这也可能是因为我的电脑配置不够高的问题。想要询问这款应用是定位低端配置的轻薄本还是高端的游戏本。不能否定的是这款软件认识能够让人比较放松的工作,如果有向中低端配置优化的想法,我非常愿意使用该软件。
Last edited by 检测到有作弊行为; Mar 31, 2024 @ 4:50am
苏白 Apr 1, 2024 @ 3:14pm 
My CPU is i5-8600K, and the usage is around 20%. I think it's a bit high given that this is designed to run multiple programs at the same time.
MelsPotatoes Apr 1, 2024 @ 5:26pm 
I was coming here to comment on this issue as well. I think the usage is pretty high to be able to use it while doing other tasks. I'd love to use it when I'm working on projects, but in it's current state, it feels like its asking a lot out of my pc. I don't have the most updated specs, but other than that issue it seems to be running smoothly.
Last edited by MelsPotatoes; Apr 1, 2024 @ 5:27pm
Jeruzalem Apr 5, 2024 @ 3:49pm 
Originally posted by CoyoteTraveller:
I'm running on an Intel i5-6600K, with a GeForce GTX 1070 Ti.
Lowering the target FPS from 60 to 20 dropped CPU usage to 12%. (For some reason, at 60fps, it was only running at 30% this session, so the update may have helped!)

It still stutters a bit, but not as badly.

I've noticed that when I have the avatar customization view open, CPU usage is a couple points lower than when I have the full room visible. Less to render I guess.

Dropping the resolution didn't seem to change the CPU usage, but I'm also not sure it worked - it still looked full-res? I'm using fullscreen windowed. I've seen other games where you can change the render resolution independently from the display resolution, because "twice as blurry" can be a good tradeoff for "one-quarter the rendering load".

Is there any chance you could detect when the game is running in the background completely invisible, and auto-drop the target FPS? Even just dropping it to 20 whenever it's not in the foreground seems reasonable to default to "on", with an option to keep it at normal levels instead in case someone's running it on another monitor or something.

For my use case (background = it's hidden by my IDE), I'd love to drop it all the way to 5fps, since it's really a music player with timers at that point.

Thanks for the efforts to improve performance, by the way, they're very much appreciated!

sadly, your specs are starting to become outdated. though optimizations can make basically everything work on anything, there are certain limitations. you can ask a developer to only compensate so much for legacy hardware. for optimal results, just run the game in fullscreen. not bordered, as this also takes up additional resources.
Mircio Apr 7, 2024 @ 3:01am 
Originally posted by Jeruzalem:
Originally posted by CoyoteTraveller:
I'm running on an Intel i5-6600K, with a GeForce GTX 1070 Ti.
Lowering the target FPS from 60 to 20 dropped CPU usage to 12%. (For some reason, at 60fps, it was only running at 30% this session, so the update may have helped!)

It still stutters a bit, but not as badly.

I've noticed that when I have the avatar customization view open, CPU usage is a couple points lower than when I have the full room visible. Less to render I guess.

Dropping the resolution didn't seem to change the CPU usage, but I'm also not sure it worked - it still looked full-res? I'm using fullscreen windowed. I've seen other games where you can change the render resolution independently from the display resolution, because "twice as blurry" can be a good tradeoff for "one-quarter the rendering load".

Is there any chance you could detect when the game is running in the background completely invisible, and auto-drop the target FPS? Even just dropping it to 20 whenever it's not in the foreground seems reasonable to default to "on", with an option to keep it at normal levels instead in case someone's running it on another monitor or something.

For my use case (background = it's hidden by my IDE), I'd love to drop it all the way to 5fps, since it's really a music player with timers at that point.

Thanks for the efforts to improve performance, by the way, they're very much appreciated!

sadly, your specs are starting to become outdated. though optimizations can make basically everything work on anything, there are certain limitations. you can ask a developer to only compensate so much for legacy hardware. for optimal results, just run the game in fullscreen. not bordered, as this also takes up additional resources.

Yet he's above the minimum specs and is sitting mostly on the recommended one, how's your statement make any sense? This title should be sitting in the background having little to no impact on the system.

He's on a 6th gen K i5, the only issue with his CPU is that it lacks HT, so he could also upgrade to a i7 6700 or better an i7 7700 (7th gen is a refresh with increased clocks of 6th gen) if he's able to get them for cheap.

Just to remind that an i7 7700 = i3 10100 performance (an OC'd i7 7700k comes quite close to a stock i5 10400) making it just 2 "real "generations behind intel current lineup ( 8th and 9th gen are just 7th gen with +2 cores and single digits IPC improvements, 10th and 11th gen its refresh, while 12th has two refresh in the 13th and 14th, just the same gen minor extra E-cores and tweaks but no real generational leap)

While the GTX 1070Ti is almost on par with the RX 6600. Both GPU and CPU support most of the relevant modern features/API (AVX2 and DX12)
Last edited by Mircio; Apr 7, 2024 @ 3:09am
K dawg  [developer] Apr 7, 2024 @ 5:25am 
You should see improvement in the full game when it releases.
We'll keep updating the game post-launch to improve performance as well
I’ve been using spirit city while it was still a demo, and bought the game when it came out. The issue is it makes my computer pretty slow when I’m using it with OBS for my coworking/writing streams. Last time I actually had to turn it off because the music kept stuttering as if it was an old vinyl that was scratched. This game doesn’t seem to be such a powerful game that would justify requiring so much power from one’s PC so I’m wondering if there are any updates on this thread?
löyly Mar 26 @ 1:54am 
Originally posted by A Story Of Sorts:
I’ve been using spirit city while it was still a demo, and bought the game when it came out. The issue is it makes my computer pretty slow when I’m using it with OBS for my coworking/writing streams. Last time I actually had to turn it off because the music kept stuttering as if it was an old vinyl that was scratched. This game doesn’t seem to be such a powerful game that would justify requiring so much power from one’s PC so I’m wondering if there are any updates on this thread?
Not sure about updates and I do agree that it's harder on CPU than it seems it should be.
But have you tried lowering the fps in the settings? That made a huge difference for my older laptop. I set it to a minimum while it's running in the background and I think 30 while active. It's not like you need much fps for some small animations anyway.
Stray Mar 26 @ 7:11am 
Still having this issue as well. I had gone to the Discord awhile back only to be told my PC is too weak even though, at the time, my PC had met the required Specs upon purchasing the game. I was then told the specs on steam would need to be updated since the game was so resource heavy. Bought a game that its main purpose is music and whitenoise, but I cant use it while doing other tasks to focus because the music stutters due to extreme resource hogging.

No other game I play does this.
Other similar games I play that have similar features and concepts do not do this.
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