Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Performance is something we're definitely working on improving, especially since we want people to be able to use this alongside other programs.
I'd be curious to know your PC specs, and if lowering the target frame rate shows any improvement.
Lowering the target FPS from 60 to 20 dropped CPU usage to 12%. (For some reason, at 60fps, it was only running at 30% this session, so the update may have helped!)
It still stutters a bit, but not as badly.
I've noticed that when I have the avatar customization view open, CPU usage is a couple points lower than when I have the full room visible. Less to render I guess.
Dropping the resolution didn't seem to change the CPU usage, but I'm also not sure it worked - it still looked full-res? I'm using fullscreen windowed. I've seen other games where you can change the render resolution independently from the display resolution, because "twice as blurry" can be a good tradeoff for "one-quarter the rendering load".
Is there any chance you could detect when the game is running in the background completely invisible, and auto-drop the target FPS? Even just dropping it to 20 whenever it's not in the foreground seems reasonable to default to "on", with an option to keep it at normal levels instead in case someone's running it on another monitor or something.
For my use case (background = it's hidden by my IDE), I'd love to drop it all the way to 5fps, since it's really a music player with timers at that point.
Thanks for the efforts to improve performance, by the way, they're very much appreciated!
sadly, your specs are starting to become outdated. though optimizations can make basically everything work on anything, there are certain limitations. you can ask a developer to only compensate so much for legacy hardware. for optimal results, just run the game in fullscreen. not bordered, as this also takes up additional resources.
Yet he's above the minimum specs and is sitting mostly on the recommended one, how's your statement make any sense? This title should be sitting in the background having little to no impact on the system.
He's on a 6th gen K i5, the only issue with his CPU is that it lacks HT, so he could also upgrade to a i7 6700 or better an i7 7700 (7th gen is a refresh with increased clocks of 6th gen) if he's able to get them for cheap.
Just to remind that an i7 7700 = i3 10100 performance (an OC'd i7 7700k comes quite close to a stock i5 10400) making it just 2 "real "generations behind intel current lineup ( 8th and 9th gen are just 7th gen with +2 cores and single digits IPC improvements, 10th and 11th gen its refresh, while 12th has two refresh in the 13th and 14th, just the same gen minor extra E-cores and tweaks but no real generational leap)
While the GTX 1070Ti is almost on par with the RX 6600. Both GPU and CPU support most of the relevant modern features/API (AVX2 and DX12)
We'll keep updating the game post-launch to improve performance as well
But have you tried lowering the fps in the settings? That made a huge difference for my older laptop. I set it to a minimum while it's running in the background and I think 30 while active. It's not like you need much fps for some small animations anyway.
No other game I play does this.
Other similar games I play that have similar features and concepts do not do this.