Soulstone Survivors: Prologue

Soulstone Survivors: Prologue

Infinite mode via cheat engine (and other cheaty things)
If you want to play "infinite mode", then you can use cheatengine to edit the number of monsters required to kill to spawn the boss, thus making the boss never spawn.

A few things for the curious:

Monsters killed: 4 bytes, two values (what I am guessing is internal and displayed). Set this to 0 and set to active. This will stop the boss from spawning. You can also set this to just below the boss count threshold to get it to spawn early. If you go into the memory viewer, the next 4 byte value is the amount needed to spawn the boss. You can set this value to something really high to stop the boss from spawning as well.

Rerolls/banishes: 4 bytes, single values, one can be found and the other edited in the memory viewer (they are 8 bytes apart, ie. 5 ? 5). Don't banish all the choices or the game softlocks at level up.

Pick-up radius: float, 4 values. I didn't test this one fully but there are 4 values that are returned. One run I edited the correct one to 500 and had no issues collecting from anywhere, but another run II edited one of them but my radius wasn't affected (and I didn't notice until later), so I guess one of the other 3 are the ones to use. Best just to edit all 4.
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Сообщения 11 из 1
Found another way in which you can defeat all the bosses and get their crystals without the game ending. Use the groupscan "4:5 w:12 4:0" when you first start, then "4:5 w:12 4:1" after the first boss, then "4:5 w:12 4:2" after the second boss, which should be enough to limit your results to 1-2. Then add the records to your table and change the "5" to "10". Your in game quest will now show something like "2/10 void bosses". When you defeat the 5th boss, the end sequence doesn't trigger and you can continue fighting. However no new bosses will spawn and as far as I can tell the enemies don't get any tougher.
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Сообщения 11 из 1
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Дата создания: 2 сен. 2022 г. в 13:01
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