LEGO® Harry Potter: Years 1-4

LEGO® Harry Potter: Years 1-4

Blueworker Apr 2, 2022 @ 5:37am
All Lego games are not startable with 32:9 screens.
I can set whatever I want. The game keeps trying to be started in full resolution and fails because of the resulting 32:9. The game can only be started with 16:9. However, always set the Windows settings to maximum. Which then causes problems. The monitor works with the AMD graphics card and gets the resolution from Windows.

All Lego games are built in a primitive way and are therefore not suitable for modern screens.
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Showing 1-13 of 13 comments
LenaPrime Apr 7, 2022 @ 9:46am 
I had never even heard of 32:9 aspect ratio until you posted this, this game is over a decade old and you somehow expect it to work on resolutions that didn't even exist at the time as far as I know?
Hitori Apr 10, 2022 @ 9:57am 
then stop buying monitors with these outrageous widths, literally never heard of a 32:9. even games nowadays dont even support that.
rdrum2112 Apr 10, 2022 @ 1:02pm 
Originally posted by LenaPrime:
I had never even heard of 32:9 aspect ratio until you posted this, this game is over a decade old and you somehow expect it to work on resolutions that didn't even exist at the time as far as I know?
Originally posted by Hitori:
then stop buying monitors with these outrageous widths, literally never heard of a 32:9. even games nowadays dont even support that.
lmao why even comment when you're that clueless about the topic? lots of modern games support 32:9 aka super ultrawide natively, including the latest lego game

OP check PCGamingWiki or wsgf for any tips regarding ultrawide resolutions.
LenaPrime Apr 10, 2022 @ 1:14pm 
Originally posted by rdrum2112:
including the latest lego game
Operative word being latest, not the ones from upwards of a decade ago. If we're so clueless, why not tell us when ultrawide monitors were first released, and what games first supported them? Why not fill us in, o wise oracle of the 32:9, instead of just telling us we're clueless?

(also I was not the one to claim that modern games don't support it, maybe don't reply to two people saying different things with the same insult? thanks.)
rdrum2112 Apr 11, 2022 @ 7:39am 
Originally posted by LenaPrime:
Originally posted by rdrum2112:
including the latest lego game
Operative word being latest, not the ones from upwards of a decade ago. If we're so clueless, why not tell us when ultrawide monitors were first released, and what games first supported them? Why not fill us in, o wise oracle of the 32:9, instead of just telling us we're clueless?

(also I was not the one to claim that modern games don't support it, maybe don't reply to two people saying different things with the same insult? thanks.)
Lmao I don't need to provide the entire history of ultrawide screens to random steam commenters thanks, you can use google for that.

Just trying to understand why someone would post a toxic response of "you somehow expect it to work.." when they have nothing to contribute and don't even know what the OP is talking about.

BTW, I have a number of games more than a decade old that support ultrawide natively. It's not that abnormal. Just because you don't use it or know about it doesn't mean no one does.
LenaPrime Apr 11, 2022 @ 8:02am 
I did google it, and it didn't make a lot of sense to me and I couldn't find a concrete answer, thus I'm asking someone clearly familiar with it to provide a more focused answer, but okay, I guess if you're fine with not proving your point. All I asked is when ultrawide monitors were first introduced, that is not the "entire history" I literally asked for 2 pieces of information.

How was I being toxic? I didn't insult him for it.


Just because you don't use it or know about it doesn't mean no one does.
Obviously. I'm ignorant on this subject, not arrogant. Notice how I said "I had never heard of it" and "to my knowledge", making it clear that I am not an expert.

Did the games you have that support ultrawide support it when they were released, or was it added later? Just curious. These games are buggy as hell and missing enough modern features as it is, somehow I doubt supporting a (at the time) very uncommon image format was at the top of their list of priorities for these yearly licensed games.
rdrum2112 Apr 11, 2022 @ 9:22am 
Originally posted by LenaPrime:
Why not fill us in, o wise oracle of the 32:9

No yea, you're totally being totally nice and reasonable.

It's not that complicated though. Differing aspect ratios aren't anything new, we all used to play in 4:3 (fullscreen) before 16:9 (widescreen) came around. Depending on the engine and the games design, some games will support 21:9 (ultrawide) or 32:9 (super ultrawide) out of the box without any extra work from the developer. It just means that the user will be able to see more width than your traditional player. 21:9 is actually not uncommon, as it's the go-to aspect ratio for movies, and often times cutscenes in games.

In the case of third person and first person view games, where everything is handled by a camera and it's fov, abnormal aspect ratios are typically easy to accommodate. The original Half Life from 1998 supports it out of the box. Some developers, like Blizzard, see ultrawide as a competitive advantage, which is why it was removed (and eventually nerfed to reducing your vertical view) in Overwatch.

Top down and side scroller games are less likely to incorporate wider aspects being that it requires the game to render things that would be off screen for the average player. This was a point of conversation in Diablo II Resurrected when it affected how enemies reacted further from the player and was removed after the alpha.

As for LEGO games, I'm not entirely sure which title was the earliest that supported it, but I know Star Wars III Clone Wars from 2011 supports natively out of the box, as did the Marvel Superheroes titles. All LEGO games since support it without mods or community fixes.
LenaPrime Apr 11, 2022 @ 9:37am 
Originally posted by rdrum2112:
Originally posted by LenaPrime:
Why not fill us in, o wise oracle of the 32:9

No yea, you're totally being totally nice and reasonable.
so a little witty sarcasm is bad now? Pardon me, but you did call me clueless.
It's not that complicated though. Differing aspect ratios aren't anything new, we all used to play in 4:3 (fullscreen) before 16:9 (widescreen) came around. Depending on the engine and the games design, some games will support 21:9 (ultrawide) or 32:9 (super ultrawide) out of the box without any extra work from the developer. It just means that the user will be able to see more width than your traditional player. 21:9 is actually not uncommon, as it's the go-to aspect ratio for movies, and often times cutscenes in games.
Neat.
In the case of third person and first person view games, where everything is handled by a camera and it's fov, abnormal aspect ratios are typically easy to accommodate. The original Half Life from 1998 supports it out of the box. Some developers, like Blizzard, see ultrawide as a competitive advantage, which is why it was removed (and eventually nerfed to reducing your vertical view) in Overwatch.

whoooah Half life supported it? That's awesome, I had no idea ultrawide (or even just normal wide) moniters were a thing back then.

As for LEGO games, I'm not entirely sure which title was the earliest that supported it, but I know Star Wars III Clone Wars from 2011 supports natively out of the box, as did the Marvel Superheroes titles. All LEGO games since support it without mods or community fixes.
Wait... so the original post's

Originally posted by Blueworker:
All Lego games are built in a primitive way and are therefore not suitable for modern screens.
is only true on the like 3 lego games they've tried, and so they just claim that every single one of them is "primitive"? Wow. Worth noting is that apparently Harry Potter Years 5-7 (according to the post) doesn't have it, it did come out after Star Wars III, but I think that can be reasonably attributed to different teams working on the two games at different times, and one was able to include ultrawide support. But that's just speculation.

So basically... the original poster either got really unlucky, or just cherry-picked the ones without the feature to complain about without trying the modern ones.

Thanks for filling me in.
rdrum2112 Apr 11, 2022 @ 9:51am 
Originally posted by LenaPrime:
Wait... so the original post's

Originally posted by Blueworker:
All Lego games are built in a primitive way and are therefore not suitable for modern screens.
is only true on the like 3 lego games they've tried, and so they just claim that every single one of them is "primitive"? Wow. Worth noting is that apparently Harry Potter Years 5-7 (according to the post) doesn't have it, it did come out after Star Wars III, but I think that can be reasonably attributed to different teams working on the two games at different times, and one was able to include ultrawide support. But that's just speculation.

So basically... the original poster either got really unlucky, or just cherry-picked the ones without the feature to complain about without trying the modern ones.

Thanks for filling me in.

Super ultrawide is def less common than ultrawide, adding 5:9 on the sides is much less demanding than adding an entire second 16:9. In the case of Harry Potter, I don't own them on PC yet to check (although I was looking to pick them up and play them with my gf and was unsure of the PC ports, hence me coming to this discussion), but PCGamingWiki says 21:9 is natively supported on both 1-4 and 5-7, no word on 32:9.
LenaPrime Apr 11, 2022 @ 9:59am 
If you can both be physically in the same room and you have a console, I would probably recommend the collection they did a couple years back, as I figure it has some improvements over the pc ports, but if you can't, then PC and steam remote play is a perfectly good way of experiencing them, but do be warned that there is a decent amount of glitches and weirdness, I've even experienced a save-breaking glitch that rendered an entire level simply inaccessible, but that was partially my own fault. I've played years 1-4 all the way through over remote play with a friend, and it worked just fine, your mileage may vary, but remote play likely wouldn't add any glitches not already present, as far as the game knows, player 2 is sitting in the same room.

I hope you two have fun!
C0ZY L4ZY Apr 28, 2022 @ 2:46pm 
this lego game is years old idk if ultra wide monitors existed back then
LenaPrime Apr 29, 2022 @ 7:24pm 
Originally posted by Ω DmThom Ω:
this lego game is years old idk if ultra wide monitors existed back then
we literally had a whole conversation about the history of ultrawide image formats.
iLadyVic Oct 26, 2024 @ 11:16am 
Originally posted by LenaPrime:
Originally posted by Ω DmThom Ω:
this lego game is years old idk if ultra wide monitors existed back then
we literally had a whole conversation about the history of ultrawide image formats.
I opened a ticket, and reported the bug. Hoping they fix it. No matter what you change the Screen to, it doesn't adjust.
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