Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OP check PCGamingWiki or wsgf for any tips regarding ultrawide resolutions.
(also I was not the one to claim that modern games don't support it, maybe don't reply to two people saying different things with the same insult? thanks.)
Just trying to understand why someone would post a toxic response of "you somehow expect it to work.." when they have nothing to contribute and don't even know what the OP is talking about.
BTW, I have a number of games more than a decade old that support ultrawide natively. It's not that abnormal. Just because you don't use it or know about it doesn't mean no one does.
How was I being toxic? I didn't insult him for it.
Obviously. I'm ignorant on this subject, not arrogant. Notice how I said "I had never heard of it" and "to my knowledge", making it clear that I am not an expert.
Did the games you have that support ultrawide support it when they were released, or was it added later? Just curious. These games are buggy as hell and missing enough modern features as it is, somehow I doubt supporting a (at the time) very uncommon image format was at the top of their list of priorities for these yearly licensed games.
No yea, you're totally being totally nice and reasonable.
It's not that complicated though. Differing aspect ratios aren't anything new, we all used to play in 4:3 (fullscreen) before 16:9 (widescreen) came around. Depending on the engine and the games design, some games will support 21:9 (ultrawide) or 32:9 (super ultrawide) out of the box without any extra work from the developer. It just means that the user will be able to see more width than your traditional player. 21:9 is actually not uncommon, as it's the go-to aspect ratio for movies, and often times cutscenes in games.
In the case of third person and first person view games, where everything is handled by a camera and it's fov, abnormal aspect ratios are typically easy to accommodate. The original Half Life from 1998 supports it out of the box. Some developers, like Blizzard, see ultrawide as a competitive advantage, which is why it was removed (and eventually nerfed to reducing your vertical view) in Overwatch.
Top down and side scroller games are less likely to incorporate wider aspects being that it requires the game to render things that would be off screen for the average player. This was a point of conversation in Diablo II Resurrected when it affected how enemies reacted further from the player and was removed after the alpha.
As for LEGO games, I'm not entirely sure which title was the earliest that supported it, but I know Star Wars III Clone Wars from 2011 supports natively out of the box, as did the Marvel Superheroes titles. All LEGO games since support it without mods or community fixes.
Neat.
whoooah Half life supported it? That's awesome, I had no idea ultrawide (or even just normal wide) moniters were a thing back then.
Wait... so the original post's
is only true on the like 3 lego games they've tried, and so they just claim that every single one of them is "primitive"? Wow. Worth noting is that apparently Harry Potter Years 5-7 (according to the post) doesn't have it, it did come out after Star Wars III, but I think that can be reasonably attributed to different teams working on the two games at different times, and one was able to include ultrawide support. But that's just speculation.
So basically... the original poster either got really unlucky, or just cherry-picked the ones without the feature to complain about without trying the modern ones.
Thanks for filling me in.
Super ultrawide is def less common than ultrawide, adding 5:9 on the sides is much less demanding than adding an entire second 16:9. In the case of Harry Potter, I don't own them on PC yet to check (although I was looking to pick them up and play them with my gf and was unsure of the PC ports, hence me coming to this discussion), but PCGamingWiki says 21:9 is natively supported on both 1-4 and 5-7, no word on 32:9.
I hope you two have fun!