Section 13

Section 13

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How many hours I can expect from current content?
Hi all, was looking to buy Blackout Protocol but would love to know how much content are avail for now? is it any near to The Ascent? How many hours I can expect from current developement? if multiplay the server host is p2p or client? Thanks all!
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Showing 1-7 of 7 comments
ODS_Jungsoo  [developer] Nov 22, 2023 @ 10:15am 
It depends - it will take between 5-10 hours to clear normal and 10-20 to clear hard mode!

Multi-player is p2p. You can assume about 60% of Contents are in the Early Access version.
Mara Jadewind Nov 22, 2023 @ 12:20pm 
Originally posted by ODS_Jungsoo:
It depends - it will take between 5-10 hours to clear normal and 10-20 to clear hard mode!

Multi-player is p2p. You can assume about 60% of Contents are in the Early Access version.
Thx for the answer, bought it and manage get 2 Steam friend to join as well.
ODS_Jungsoo  [developer] Nov 23, 2023 @ 11:15am 
Originally posted by Mara Jadewind:
Originally posted by ODS_Jungsoo:
It depends - it will take between 5-10 hours to clear normal and 10-20 to clear hard mode!

Multi-player is p2p. You can assume about 60% of Contents are in the Early Access version.
Thx for the answer, bought it and manage get 2 Steam friend to join as well.
Thanks !! Hope you are enjoying the game :)
BlackjackGT Nov 28, 2023 @ 6:56am 
Although the game doesn't have procedurally generated levels, I give it some credit for having some subtle ways to keep things fresh:
-Sometimes the map viewpoint orientation appears to be different, rotated maybe 45 or 90 degrees.
-Sometimes in the Lobby level, instead of the first console/kiosk being inside the little room with force fields at the start, that area's already opened, instead the first console/kiosk is *outside* that little room in the wide open area. Which makes for much different experience once you open the force fields in the larger area outside. :)

Since playing this game long term means going through the same levels repeatedly, I think any subtle ways to keep repeated playthroughs a little bit fresh/different is good so you don't rely so much on visual "muscle memory" when playing. :)
Last edited by BlackjackGT; Nov 28, 2023 @ 6:56am
ODS Kangaroo  [developer] Nov 28, 2023 @ 11:14am 
Originally posted by BlackjackGT:
Although the game doesn't have procedurally generated levels, I give it some credit for having some subtle ways to keep things fresh:
-Sometimes the map viewpoint orientation appears to be different, rotated maybe 45 or 90 degrees.
-Sometimes in the Lobby level, instead of the first console/kiosk being inside the little room with force fields at the start, that area's already opened, instead the first console/kiosk is *outside* that little room in the wide open area. Which makes for much different experience once you open the force fields in the larger area outside. :)

Since playing this game long term means going through the same levels repeatedly, I think any subtle ways to keep repeated playthroughs a little bit fresh/different is good so you don't rely so much on visual "muscle memory" when playing. :)
This is definitely something that we want to work on more!! We put a pause on new content a while back so that we can focus on improving the basic mechanics of gameplay. We did a lot of that in the newest patch, so we're back to trying to put in new content soon! Hope you're excited to try!
[Æsir]Yuulaw Dec 4, 2023 @ 1:25pm 
I'm more than happy with what we got now for the price, in fact would pay more. Great Coop game, sure not tripple A content wise but well worth price, no bugginess, easy online setup, no microtransactions or gender confusion. A+ Just get what u pay for, a good game.
FoxFritter Dec 11, 2023 @ 11:38am 
Originally posted by Mara Jadewind:
Hi all, was looking to buy Blackout Protocol but would love to know how much content are avail for now? is it any near to The Ascent? How many hours I can expect from current developement? if multiplay the server host is p2p or client? Thanks all!


I've played well over 100 hours of BoP and that's only in it's current state. The variation on each level is pretty extreme..from player paths..to orientation..to mob encounters that aren't cement. It stays pretty damned refreshing to play the entire time. I still have a couple blueprints to unlock...and the fact that you can try to make unique 'builds' work when presented with a 'unique/specific' weapon gives you TONS of playtime. Not to mention the fact that the game is even more fun with more people...adding more
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